[4] | 1 | #ifndef _SCENE_H_ |
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| 2 | #define _SCENE_H_ |
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| 3 | |
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| 4 | #pragma warning(disable: 4003) |
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| 5 | #include "gmtl/gmtl.h" |
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| 6 | #include "math/TransformMatrix.h" |
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| 7 | |
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| 8 | #include "interfaces.h" |
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| 9 | |
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| 10 | namespace projection |
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| 11 | { |
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| 12 | class ProjectionModel; |
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| 13 | |
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| 14 | /** |
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| 15 | * Scene class. |
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| 16 | */ |
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| 17 | class Scene : public QObject |
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| 18 | { |
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| 19 | Q_OBJECT |
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| 20 | |
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| 21 | public: |
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| 22 | |
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| 23 | /** |
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| 24 | * Constructor. |
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| 25 | * |
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| 26 | * @param pModel Projection model. |
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| 27 | */ |
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| 28 | Scene(ProjectionModel* pModel); |
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| 29 | |
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| 30 | /** |
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| 31 | * Destructor. |
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| 32 | */ |
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| 33 | virtual ~Scene(); |
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| 34 | |
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| 35 | /** |
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| 36 | * Retrieve Projection model. |
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| 37 | * |
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| 38 | * @return Projection model. |
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| 39 | */ |
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| 40 | ProjectionModel* getModel() const; |
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| 41 | |
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| 42 | /** |
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| 43 | * Retrieve name of the scene content. |
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| 44 | * |
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| 45 | * @param index Index of the scene content. |
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| 46 | * @return Name of the scene content. |
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| 47 | */ |
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| 48 | QString getContentName(int index) const; |
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| 49 | |
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| 50 | /** |
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| 51 | * Retrieve the number of the scene content. |
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| 52 | * |
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| 53 | * @return Number of the scene content. |
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| 54 | */ |
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| 55 | unsigned int getNumContents() const; |
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| 56 | |
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| 57 | /** |
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| 58 | * Retrieve scene content object. |
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| 59 | * |
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| 60 | * @param shapeName Name of the scene content object. |
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| 61 | * @return Scene content object. |
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| 62 | */ |
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| 63 | SceneContent* getContent(const QString& contentName) const; |
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| 64 | |
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| 65 | /** |
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| 66 | * Select scene content by name. |
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| 67 | * |
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| 68 | * @param contentName Name of the scene content to select. |
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| 69 | */ |
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| 70 | void setCurrentContent(const QString& contentName); |
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| 71 | |
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| 72 | /** |
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| 73 | * Retrieve the name of the current scene content. |
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| 74 | * |
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| 75 | * @return Name of the current scene content. |
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| 76 | */ |
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| 77 | QString getCurrentContentName() const; |
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| 78 | |
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| 79 | /** |
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| 80 | * Retrieve current scene content object. |
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| 81 | * |
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| 82 | * @return Current scene content object. |
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| 83 | */ |
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| 84 | SceneContent* getCurrentContent() const; |
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| 85 | |
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| 86 | /** |
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| 87 | * Retrieve viewpoint center of the scene viewer. |
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| 88 | * |
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| 89 | * @return Viewpoint center. |
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| 90 | */ |
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| 91 | gmtl::Vec3f getCameraCenter() const { return m_cameraCenter; } |
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| 92 | |
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| 93 | /** |
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| 94 | * Retrieve viewpoint rotation of the scene viewer. |
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| 95 | * |
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| 96 | * @return Viewpoint rotation. |
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| 97 | */ |
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| 98 | gmtl::Quatf getCameraRotation() const { return m_cameraRot; } |
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| 99 | |
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| 100 | /** |
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| 101 | * Retrieve viewpoint distance of the scene viewer. |
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| 102 | * |
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| 103 | * @return Viewpoint distance from trackball center. |
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| 104 | */ |
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| 105 | float getCameraDistance() const { return m_cameraDistance; } |
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| 106 | |
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| 107 | /** |
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| 108 | * Retrieve viewpoint matrix of the scene viewer. |
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| 109 | * |
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| 110 | * @return Viewpoint matrix. |
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| 111 | */ |
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| 112 | gmtl::Matrix44f getCameraMatrix() const; |
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| 113 | |
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| 114 | /** |
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| 115 | * Put the camera at the center of the scene. |
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| 116 | */ |
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| 117 | void centerView(); |
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| 118 | |
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| 119 | /** |
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| 120 | * Set camera to view all the scene. |
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| 121 | */ |
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| 122 | void viewAll(); |
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| 123 | |
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| 124 | /** |
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| 125 | * Set transform matrix of the scene. |
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| 126 | * |
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| 127 | * @param matrix Transform matrix of the scene. |
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| 128 | */ |
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| 129 | void setMatrix(const TransformMatrix& matrix); |
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| 130 | |
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| 131 | /** |
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| 132 | * Retrieve transform matrix of the scene. |
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| 133 | * |
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| 134 | * @param Transform matrix of the scene. |
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| 135 | */ |
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| 136 | const TransformMatrix& getMatrix() const { return m_transformMatrix; } |
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| 137 | |
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| 138 | /** |
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| 139 | * Draw the scene content. |
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| 140 | */ |
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| 141 | void draw(); |
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| 142 | |
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| 143 | /** |
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| 144 | * Show or hide the scene content in design view. |
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| 145 | * |
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| 146 | * @param bShowInDesignView True to show the scene content in design view. |
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| 147 | */ |
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| 148 | void setShowInDesignView(bool bShowInDesignView); |
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| 149 | |
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| 150 | /** |
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| 151 | * Check whether the scene content is shown in design view. |
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| 152 | * |
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| 153 | * @return True if the scene content is shown in design view. |
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| 154 | */ |
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| 155 | bool getShowInDesignView() { return m_bShowInDesignView; } |
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| 156 | |
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| 157 | /** |
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| 158 | * Set size of the scene for SceneViewer. |
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| 159 | * |
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| 160 | * @param size Size of the scene. |
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| 161 | */ |
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| 162 | void setSize(float size); |
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| 163 | |
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| 164 | /** |
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| 165 | * Retrieve size of the scene. |
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| 166 | * |
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| 167 | * @return Size of the scene. |
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| 168 | */ |
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| 169 | float getSize() const; |
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| 170 | |
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| 171 | /** |
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| 172 | * Show or hide a grid frame with the scene content. |
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| 173 | * |
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| 174 | * @param bShowGrid True to show a grid frame, false to hide. |
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| 175 | */ |
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| 176 | void setShowGrid(bool bShowGrid); |
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| 177 | |
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| 178 | /** |
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| 179 | * Check whether the grid frame is shown or not. |
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| 180 | * |
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| 181 | * @return True if the grid frame is shown. |
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| 182 | */ |
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| 183 | bool getShowGrid() { return m_bShowGrid; } |
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| 184 | |
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| 185 | /** |
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| 186 | * Set size of the grid frame. |
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| 187 | * |
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| 188 | * @param gridSize Size of the grid frame. |
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| 189 | */ |
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| 190 | void setGridSize(float gridSize); |
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| 191 | |
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| 192 | /** |
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| 193 | * Retrieve the size of the grid frame. |
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| 194 | * |
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| 195 | * @return Size of the grid frame. |
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| 196 | */ |
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| 197 | float getGridSize() { return m_gridSize; } |
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| 198 | |
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| 199 | /** |
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| 200 | * Notify to redraw the screen. |
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| 201 | */ |
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| 202 | void notifyRedraw(); |
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| 203 | |
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| 204 | /** |
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| 205 | * Restore the scene content from XML data. |
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| 206 | * |
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| 207 | * @param element Parent XML element of the scene content data. |
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| 208 | */ |
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| 209 | bool initFromDOMElement(const QDomElement& element); |
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| 210 | |
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| 211 | /** |
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| 212 | * Store the current scene content as XML data. |
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| 213 | * |
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| 214 | * @param name XML node name of the data. |
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| 215 | * @param doc XML document to store the data. |
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| 216 | * @return Current scene content data as XML data. |
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| 217 | */ |
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| 218 | QDomElement domElement(const QString& name, QDomDocument& doc) const; |
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| 219 | |
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| 220 | /** |
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| 221 | * Reset the scene. |
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| 222 | */ |
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| 223 | void reset(); |
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| 224 | |
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| 225 | public slots: |
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| 226 | |
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| 227 | /** |
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| 228 | * Set viewpoint of the scene viewer. |
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| 229 | * |
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| 230 | * @param data Viewpoint as XML data. |
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| 231 | */ |
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| 232 | void setCameraViewpoint(const QString& data); |
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| 233 | |
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| 234 | /** |
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| 235 | * Set viewpoint of the scene viewer. |
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| 236 | * |
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| 237 | * @param distance Viewpoint rotation. |
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| 238 | * @param distance Viewpoint center. |
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| 239 | * @param distance Viewpoint distance from trackball center. |
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| 240 | */ |
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| 241 | void setCameraViewpoint(const gmtl::Vec3f& center, const gmtl::Quatf& rot, float distance); |
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| 242 | |
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| 243 | /** |
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| 244 | * Update the scene content. |
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| 245 | * |
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| 246 | * @param content Scene content from the widget. |
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| 247 | */ |
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| 248 | void updateSceneContent(const SceneContent& content); |
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| 249 | |
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| 250 | protected: |
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| 251 | |
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| 252 | TransformMatrix m_transformMatrix; //!< Transform matrix of the scene. |
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| 253 | gmtl::Vec3f m_cameraCenter; //!< View point center. |
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| 254 | gmtl::Quatf m_cameraRot; //!< View point rotation. |
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| 255 | float m_cameraDistance; //!< View point distance from trackball center. |
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| 256 | bool m_bShowInDesignView; //!< True if the scene content is shown in design view. |
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| 257 | float m_size; //!< Size of the scene. |
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| 258 | bool m_bShowGrid; //!< True if the grid frame is shown. |
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| 259 | float m_gridSize; //!< Size of the grid frame. |
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| 260 | |
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| 261 | QList<SceneContent*> m_pContents; //!< Scene content objects. |
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| 262 | SceneContent* m_pCurrentContent; //!< Current scene content object. |
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| 263 | |
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| 264 | ProjectionModel* m_pModel; //!< Projection model. |
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| 265 | }; |
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| 266 | |
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| 267 | }; // projection |
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| 268 | |
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| 269 | #endif // _SCENE_H_ |
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