[4] | 1 | #ifndef _RSYNC_H_ |
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| 2 | #define _RSYNC_H_ |
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| 3 | |
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| 4 | #include <QtNetwork/QTcpSocket> |
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| 5 | #include <QtNetwork/QTcpServer> |
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| 6 | |
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| 7 | namespace projection |
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| 8 | { |
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| 9 | class ProjectionModel; |
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| 10 | |
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| 11 | //! Remote sync commands. |
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| 12 | enum RSYNC_COMMAND |
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| 13 | { |
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| 14 | RSYNC_COMMAND_INIT, //!< Notify new connection. |
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| 15 | RSYNC_COMMAND_MODEL, //!< Sync model settings. |
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| 16 | RSYNC_COMMAND_VIEWPOINT, //!< Sync viewpoint. |
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| 17 | RSYNC_COMMAND_SCENE, //!< Sync scene settings. |
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| 18 | RSYNC_COMMAND_SCREEN, //!< Sync screen settings. |
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| 19 | RSYNC_COMMAND_CHANNEL, //!< Sync channel settings. |
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| 20 | RSYNC_COMMAND_GUI, //!< Sync gui settings. |
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| 21 | RSYNC_COMMAND_EXPORT, //!< Sync export settings. |
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| 22 | RSYNC_COMMAND_RELOAD, //!< Request to reload all states. |
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| 23 | RSYNC_COMMAND_EXPORTFILE, //!< Request to exort projection data. |
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| 24 | RSYNC_COMMAND_DISCONNECT, //!< Notify disconnection. |
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| 25 | RSYNC_COMMAND_END //!< Request to quit the program. |
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| 26 | }; |
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| 27 | |
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| 28 | /** |
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| 29 | * Remote state synchronize class. |
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| 30 | */ |
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| 31 | class RSync : public QObject |
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| 32 | { |
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| 33 | Q_OBJECT |
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| 34 | |
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| 35 | public: |
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| 36 | |
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| 37 | /** |
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| 38 | * Constructor. |
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| 39 | * |
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| 40 | * @param pModel Projection model. |
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| 41 | */ |
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| 42 | RSync(ProjectionModel* pModel); |
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| 43 | |
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| 44 | /** |
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| 45 | * Destructor. |
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| 46 | */ |
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| 47 | virtual ~RSync(); |
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| 48 | |
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| 49 | /** |
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| 50 | * Initialize as a server. |
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| 51 | * |
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| 52 | * @param portNo Port number. |
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| 53 | */ |
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| 54 | void initServer(int portNo); |
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| 55 | |
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| 56 | /** |
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| 57 | * Initialize as a client. |
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| 58 | * |
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| 59 | * @param address Client address. |
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| 60 | * @param portNo Port number. |
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| 61 | */ |
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| 62 | void initClient(const QString& address, int portNo); |
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| 63 | |
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| 64 | /** |
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| 65 | * Check whether this program is a server or not. |
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| 66 | * |
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| 67 | * @return True if this program is a server, false if it is a client. |
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| 68 | */ |
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| 69 | bool isServer() const { return m_bServer; } |
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| 70 | |
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| 71 | /** |
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| 72 | * Retrieve host name of the PC working on. |
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| 73 | * |
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| 74 | * @return Host name of the PC working on. |
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| 75 | */ |
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| 76 | QString getHostName() const { return m_hostName; } |
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| 77 | |
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| 78 | /** |
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| 79 | * Retrieve server address to connect. |
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| 80 | * |
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| 81 | * @param Server address to connect. |
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| 82 | */ |
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| 83 | QString getServerAddress() const { return m_serverAddress; } |
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| 84 | |
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| 85 | /** |
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| 86 | * Retrieve port number to connect. |
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| 87 | * |
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| 88 | * @param Port number to connect. |
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| 89 | */ |
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| 90 | int getPortNo() const { return m_portNo; } |
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| 91 | |
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| 92 | /** |
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| 93 | * Send a sync command to clients. |
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| 94 | * |
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| 95 | * @param command Synchronize command. |
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| 96 | * @param command Synchronize data. |
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| 97 | */ |
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| 98 | void sendChanges(RSYNC_COMMAND command, const QString& data); |
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| 99 | |
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| 100 | /** |
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| 101 | * Send a reload command to clients. |
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| 102 | */ |
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| 103 | void sendReloadSettings(); |
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| 104 | |
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| 105 | /** |
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| 106 | * Set sync message blocking. |
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| 107 | * |
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| 108 | * @param bBlock True to block sending sync data to clients. |
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| 109 | */ |
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| 110 | void setBlockSync(bool bBlock); |
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| 111 | |
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| 112 | /** |
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| 113 | * Check whether sync message is blocked or not. |
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| 114 | * |
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| 115 | * @param bBlock True to block sending sync data to clients. |
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| 116 | */ |
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| 117 | bool getBlockSync() const; |
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| 118 | |
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| 119 | protected slots: |
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| 120 | |
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| 121 | /** |
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| 122 | * Connect to a server. |
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| 123 | */ |
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| 124 | void connectToServer(); |
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| 125 | |
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| 126 | /** |
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| 127 | * Called when a new client connects to the server. Send all states to synchronize. |
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| 128 | */ |
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| 129 | void acceptNewClient(); |
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| 130 | |
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| 131 | /** |
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| 132 | * Called when a new synchronize message is received. |
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| 133 | */ |
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| 134 | void recvSettings(); |
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| 135 | |
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| 136 | /** |
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| 137 | * Called when a network error is occured. |
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| 138 | */ |
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| 139 | void displayNetworkError(QAbstractSocket::SocketError socketError); |
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| 140 | |
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| 141 | protected: |
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| 142 | |
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| 143 | bool m_bServer; //!< True if this program is a server, false if it is a client. |
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| 144 | QString m_hostName; //!< Host name of the PC working on. |
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| 145 | QString m_serverAddress; //!< Server address to connect. |
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| 146 | int m_portNo; //!< Port number to connect. |
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| 147 | |
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| 148 | QTcpServer* m_pTcpServer; //!< Server object. |
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| 149 | QTcpSocket* m_pTcpClient; //!< Client object. |
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| 150 | QList<QTcpSocket*> m_pClientConnections; //!< Connection objects. |
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| 151 | QString m_lastErrorString; //!< Last network error string. |
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| 152 | |
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| 153 | bool m_bBlockSync; //!< True to block sending sync data to clients. |
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| 154 | |
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| 155 | ProjectionModel* m_pModel; //!< Projection model. |
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| 156 | }; |
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| 157 | |
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| 158 | }; // projection |
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| 159 | |
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| 160 | #endif // _RSYNC_H_ |
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