#include "DefaultEmptySceneWidget.h" /** * Default constructor. * */ DefaultEmptySceneWidget::DefaultEmptySceneWidget(SceneInterface *plugin, QWidget* pParent, Qt::WFlags flag): SceneWidget(plugin, pParent, flag), m_content(plugin) { setupUi (this); } /** * Destructor. * */ DefaultEmptySceneWidget::~DefaultEmptySceneWidget() { } /** * Updates the widget. * * This method can be used it two ways: to force a refresh or to update the * data of the widget. * * @param content A const pointer on the contents to be used for the widget. * This contents will be duplicated in the widget. If content * is NULL, the current content are used and the refresh is * forced. If no content are given, NULL is used. * */ void DefaultEmptySceneWidget::updateGUI(const SceneContent* _content) { Q_UNUSED(_content); }