1 | /* -*-c++-*- osgVisual - Copyright (C) 2009-2011 Torben Dannhauer |
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2 | * |
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3 | * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under |
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4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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5 | * (at your option) any later version. The full license is in LICENSE file |
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6 | * included with this distribution, and on the openscenegraph.org website. |
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7 | * |
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8 | * osgVisual requires for some proprietary modules a license from the correspondig manufacturer. |
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9 | * You have to aquire licenses for all used proprietary modules. |
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10 | * |
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11 | * This library is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * OpenSceneGraph Public License for more details. |
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15 | */ |
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16 | |
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17 | #include <osg/CoordinateSystemNode> |
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18 | #include <terrainQuery.h> |
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19 | |
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20 | #include <osg/Notify> |
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21 | #include <osgUtil/LineSegmentIntersector> |
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22 | |
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23 | using namespace osgSim; |
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24 | |
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25 | HeightAboveTerrain::HeightAboveTerrain(bool loadHighestLOD) |
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26 | { |
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27 | _lowestHeight = -1000.0; |
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28 | |
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29 | if(loadHighestLOD) |
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30 | setDatabaseCacheReadCallback(new DatabaseCacheReadCallback); |
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31 | } |
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32 | |
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33 | void HeightAboveTerrain::clear() |
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34 | { |
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35 | _HATList.clear(); |
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36 | } |
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37 | |
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38 | unsigned int HeightAboveTerrain::addPoint(const osg::Vec3d& point) |
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39 | { |
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40 | unsigned int index = _HATList.size(); |
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41 | _HATList.push_back(HAT(point)); |
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42 | return index; |
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43 | } |
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44 | |
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45 | void HeightAboveTerrain::computeIntersections(osg::Node* scene, osg::Node::NodeMask traversalMask) |
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46 | { |
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47 | osg::CoordinateSystemNode* csn = dynamic_cast<osg::CoordinateSystemNode*>(scene); |
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48 | osg::EllipsoidModel* em = csn ? csn->getEllipsoidModel() : 0; |
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49 | |
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50 | osg::ref_ptr<osgUtil::IntersectorGroup> intersectorGroup = new osgUtil::IntersectorGroup(); |
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51 | |
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52 | for(HATList::iterator itr = _HATList.begin(); |
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53 | itr != _HATList.end(); |
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54 | ++itr) |
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55 | { |
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56 | if (em) |
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57 | { |
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58 | |
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59 | osg::Vec3d start = itr->_point; |
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60 | osg::Vec3d upVector = em->computeLocalUpVector(start.x(), start.y(), start.z()); |
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61 | |
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62 | double latitude, longitude, height; |
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63 | em->convertXYZToLatLongHeight(start.x(), start.y(), start.z(), latitude, longitude, height); |
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64 | osg::Vec3d end = start - upVector * (height - _lowestHeight); |
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65 | |
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66 | itr->_hat = height; |
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67 | |
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68 | OSG_NOTICE<<"lat = "<<latitude<<" longitude = "<<longitude<<" height = "<<height<<std::endl; |
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69 | |
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70 | osg::ref_ptr<osgUtil::LineSegmentIntersector> intersector = new osgUtil::LineSegmentIntersector(start, end); |
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71 | intersectorGroup->addIntersector( intersector.get() ); |
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72 | } |
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73 | else |
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74 | { |
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75 | osg::Vec3d start = itr->_point; |
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76 | osg::Vec3d upVector (0.0, 0.0, 1.0); |
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77 | |
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78 | double height = start.z(); |
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79 | osg::Vec3d end = start - upVector * (height - _lowestHeight); |
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80 | |
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81 | itr->_hat = height; |
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82 | |
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83 | osg::ref_ptr<osgUtil::LineSegmentIntersector> intersector = new osgUtil::LineSegmentIntersector( start, end); |
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84 | intersectorGroup->addIntersector( intersector.get() ); |
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85 | } |
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86 | } |
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87 | |
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88 | _intersectionVisitor.reset(); |
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89 | _intersectionVisitor.setTraversalMask(traversalMask); |
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90 | _intersectionVisitor.setIntersector( intersectorGroup.get() ); |
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91 | |
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92 | scene->accept(_intersectionVisitor); |
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93 | |
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94 | unsigned int index = 0; |
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95 | osgUtil::IntersectorGroup::Intersectors& intersectors = intersectorGroup->getIntersectors(); |
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96 | for(osgUtil::IntersectorGroup::Intersectors::iterator intersector_itr = intersectors.begin(); |
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97 | intersector_itr != intersectors.end(); |
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98 | ++intersector_itr, ++index) |
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99 | { |
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100 | osgUtil::LineSegmentIntersector* lsi = dynamic_cast<osgUtil::LineSegmentIntersector*>(intersector_itr->get()); |
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101 | if (lsi) |
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102 | { |
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103 | osgUtil::LineSegmentIntersector::Intersections& intersections = lsi->getIntersections(); |
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104 | if (!intersections.empty()) |
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105 | { |
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106 | const osgUtil::LineSegmentIntersector::Intersection& intersection = *intersections.begin(); |
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107 | osg::Vec3d intersectionPoint = intersection.matrix.valid() ? intersection.localIntersectionPoint * (*intersection.matrix) : |
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108 | intersection.localIntersectionPoint; |
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109 | // HAT |
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110 | _HATList[index]._hat = (_HATList[index]._point - intersectionPoint).length(); |
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111 | |
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112 | // HOT |
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113 | if (em) |
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114 | { |
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115 | double latitude, longitude, height; |
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116 | em->convertXYZToLatLongHeight(intersectionPoint.x(), intersectionPoint.y(), intersectionPoint.z(), latitude, longitude, height); |
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117 | _HATList[index]._hot = height; |
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118 | } |
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119 | else |
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120 | { |
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121 | _HATList[index]._hot = intersectionPoint.z(); |
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122 | } |
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123 | |
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124 | } |
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125 | } |
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126 | } |
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127 | |
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128 | } |
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129 | |
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130 | double HeightAboveTerrain::computeHeightAboveTerrain(osg::Node* scene, const osg::Vec3d& point, bool loadHighestLOD, osg::Node::NodeMask traversalMask) |
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131 | { |
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132 | HeightAboveTerrain hat(loadHighestLOD); |
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133 | unsigned int index = hat.addPoint(point); |
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134 | hat.computeIntersections(scene, traversalMask); |
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135 | return hat.getHeightAboveTerrain(index); |
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136 | } |
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137 | |
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138 | double HeightAboveTerrain::computeHeightOfTerrain(osg::Node* scene, const osg::Vec3d& point, bool loadHighestLOD, osg::Node::NodeMask traversalMask) |
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139 | { |
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140 | HeightAboveTerrain hat(loadHighestLOD); |
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141 | unsigned int index = hat.addPoint(point); |
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142 | hat.computeIntersections(scene, traversalMask); |
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143 | return hat.getHeightOfTerrain(index); |
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144 | } |
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145 | |
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146 | void HeightAboveTerrain::setDatabaseCacheReadCallback(DatabaseCacheReadCallback* dcrc) |
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147 | { |
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148 | _dcrc = dcrc; |
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149 | _intersectionVisitor.setReadCallback(dcrc); |
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150 | } |
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