1 | /* -*-c++-*- osgVisual - Copyright (C) 2009-2011 Torben Dannhauer |
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2 | * |
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3 | * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under |
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4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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5 | * (at your option) any later version. The full license is in LICENSE file |
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6 | * included with this distribution, and on the openscenegraph.org website. |
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7 | * |
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8 | * osgVisual requires for some proprietary modules a license from the correspondig manufacturer. |
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9 | * You have to aquire licenses for all used proprietary modules. |
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10 | * |
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11 | * This library is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * OpenSceneGraph Public License for more details. |
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15 | * |
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16 | * This file is based on the OSG example of the Silverlining SDK: |
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17 | * Copyright (c) 2008 Sundog Software, LLC. All rights reserved worldwide. |
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18 | */ |
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19 | |
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20 | #include <skySilverLining_skyDrawable.h> |
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21 | #include <SilverLining.h> |
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22 | #include <skySilverLining_AtmosphereReference.h> |
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23 | |
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24 | #include <GL/gl.h> |
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25 | #include <GL/glu.h> |
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26 | #include <assert.h> |
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27 | |
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28 | |
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29 | |
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30 | using namespace SilverLining; |
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31 | using namespace osgVisual; |
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32 | |
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33 | skySilverLining_skyDrawable::skySilverLining_skyDrawable() |
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34 | : osg::Drawable() |
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35 | , _view(0) |
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36 | , _skyboxSize(0) |
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37 | { |
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38 | setDataVariance(osg::Object::DYNAMIC); |
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39 | setUseVertexBufferObjects(false); |
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40 | setUseDisplayList(false); |
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41 | pendingNewCloudLayers.clear(); |
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42 | newCloudLayersToAdd = false; |
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43 | } |
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44 | |
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45 | skySilverLining_skyDrawable::skySilverLining_skyDrawable(osgViewer::Viewer* view, osg::CoordinateSystemNode* csn_) |
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46 | : osg::Drawable() |
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47 | , _view(view) |
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48 | , _skyboxSize(0) |
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49 | { |
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50 | setDataVariance(osg::Object::DYNAMIC); |
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51 | setUseVertexBufferObjects(false); |
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52 | setUseDisplayList(false); |
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53 | pendingNewCloudLayers.clear(); |
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54 | newCloudLayersToAdd = false; |
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55 | sceneRoot = csn_; |
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56 | } |
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57 | |
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58 | void skySilverLining_skyDrawable::setLighting(SilverLining::Atmosphere *atmosphere) const |
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59 | { |
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60 | osg::Light *light = _view->getLight(); |
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61 | osg::Vec4 ambient, diffuse; |
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62 | osg::Vec3 direction; |
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63 | |
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64 | if (atmosphere && light) |
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65 | { |
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66 | float ra, ga, ba, rd, gd, bd, x, y, z; |
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67 | atmosphere->GetAmbientColor(&ra, &ga, &ba); |
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68 | atmosphere->GetSunOrMoonColor(&rd, &gd, &bd); |
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69 | atmosphere->GetSunOrMoonPosition(&x, &y, &z); |
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70 | |
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71 | direction = osg::Vec3(x, y, z); |
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72 | ambient = osg::Vec4(ra, ga, ba, 1.0); |
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73 | //ambient = osg::Vec4(ra*0.1, ga*0.1, ba*0.1, 1.0); // For use with shadow |
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74 | diffuse = osg::Vec4(rd, gd, bd, 1.0); |
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75 | |
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76 | // xform the light direction into camera coordinates |
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77 | //osg::Quat view = _view->getCamera()->getViewMatrix().getRotate(); |
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78 | //direction = view * direction; |
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79 | direction.normalize(); |
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80 | |
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81 | //OSG_NOTIFY(osg::ALWAYS) << "Light Vector: X:"<<direction.x()<<" Y:"<<direction.y()<<" Z:"<<direction.z() << std::endl; |
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82 | util::AddCylinderBetweenPoints(osg::Vec3d(0,0,0), direction , 10000.0, 15000000.0, osg::Vec4d(1.0, 1.0, 0.0, 1 ), sceneRoot); |
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83 | |
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84 | light->setAmbient(ambient); |
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85 | light->setDiffuse(diffuse); |
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86 | //light->setSpecular(osg::Vec4(0,0,0,1)); |
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87 | //light->setSpecular(osg::Vec4(1.0,1.0,1.0,1)); // Test |
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88 | light->setPosition(osg::Vec4(direction.x(), direction.y(), direction.z(), 0)); |
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89 | } |
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90 | } |
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91 | |
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92 | void skySilverLining_skyDrawable::setSceneFog(SilverLining::Atmosphere *atmosphere) const |
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93 | { |
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94 | osg::ref_ptr<osg::Fog> fog = new osg::Fog; |
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95 | fog->setMode(osg::Fog::EXP); |
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96 | fog->setUseRadialFog( true ); |
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97 | |
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98 | //_objectsNode = erde oder object, das mit nebel bedacht werden soll |
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99 | sceneRoot->getOrCreateStateSet()->setAttributeAndModes(fog.get()); |
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100 | |
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101 | //float hazeR, hazeG, hazeB; |
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102 | //double hazeDepth, hazeDensity; |
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103 | //atmosphere->GetHaze(hazeR, hazeG, hazeB, hazeDepth, hazeDensity); |
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104 | |
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105 | //hazeDensity = 1.0 / 40000; |
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106 | //hazeDensity = 0; |
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107 | float hazeDensity = 1.0 / atmosphere->GetConditions()->GetVisibility(); |
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108 | |
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109 | // Decrease fog density with altitude, to avoid fog effects through the vacuum of space. |
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110 | static const double H = 8435.0; // Pressure scale height of Earth's atmosphere |
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111 | double isothermalEffect = exp(-(atmosphere->GetConditions()->GetLocation().GetAltitude() / H)); |
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112 | if (isothermalEffect <= 0) isothermalEffect = 1E-9; |
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113 | if (isothermalEffect > 1.0) isothermalEffect = 1.0; |
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114 | hazeDensity *= isothermalEffect; |
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115 | |
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116 | bool silverLiningHandledTheFog = false; |
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117 | |
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118 | if (atmosphere->GetFogEnabled()) |
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119 | { |
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120 | float density, r, g, b; |
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121 | // Note, the fog color returned is already lit |
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122 | atmosphere->GetFogSettings(&density, &r, &g, &b); |
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123 | |
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124 | if (density > hazeDensity) |
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125 | { |
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126 | fog->setDensity(density); |
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127 | fog->setColor(osg::Vec4(r, g, b, 1.0)); |
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128 | |
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129 | silverLiningHandledTheFog = true; |
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130 | } |
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131 | } |
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132 | |
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133 | if (!silverLiningHandledTheFog) |
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134 | { |
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135 | float r, g, b; |
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136 | atmosphere->GetHorizonColor(0, &r, &g, &b);// New version of this call: since SL_1.94 /** \todo transmit the yaw value of the center channel to all slaves for consistent fog color. */ |
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137 | |
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138 | fog->setDensity(hazeDensity); |
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139 | fog->setColor(osg::Vec4(r, g, b, 1.0)); |
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140 | } |
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141 | |
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142 | } |
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143 | |
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144 | void skySilverLining_skyDrawable::initializeSilverLining(skySilverLining_atmosphereReference *ar) |
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145 | { |
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146 | if (ar && !ar->atmosphereInitialized) |
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147 | { |
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148 | ar->atmosphereInitialized = true; // only try once. |
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149 | SilverLining::Atmosphere *atmosphere = ar->atmosphere; |
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150 | |
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151 | if (atmosphere) |
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152 | { |
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153 | |
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154 | srand(1234); // constant random seed to ensure consistent clouds across windows |
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155 | |
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156 | // Update the path below to where you installed SilverLining's resources folder. |
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157 | //int ret = atmosphere->Initialize(SilverLining::Atmosphere::OPENGL, "C:\\Program Files\\SilverLining SDK\\resources\\", true, 0); |
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158 | int ret = atmosphere->Initialize(SilverLining::Atmosphere::OPENGL, "../resources/sky_silverlining/", true, 0); |
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159 | if (ret != SilverLining::Atmosphere::E_NOERROR) |
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160 | { |
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161 | printf("SilverLining failed to initialize; error code %d.\n", ret); |
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162 | printf("Check that the path to the SilverLining installation directory is set properly "); |
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163 | printf("in skySilverLining_skyDrawable.cpp (in SkyDrawable::initializeSilverLining)\n"); |
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164 | exit(0); |
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165 | } |
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166 | |
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167 | // Let SilverLining know which way is up. OSG usually has Z going up. |
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168 | atmosphere->SetUpVector(0.662994, 0.136169, 0.736136); |
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169 | atmosphere->SetRightVector(-0.201185, 0.979553, 0.0); |
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170 | |
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171 | // Set our location (change this to your own latitude and longitude) |
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172 | SilverLining::Location loc; |
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173 | loc.SetAltitude(0); |
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174 | loc.SetLatitude(47); |
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175 | loc.SetLongitude(11); |
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176 | atmosphere->GetConditions()->SetLocation(loc); |
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177 | |
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178 | // Set the system time in PST |
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179 | SilverLining::LocalTime t; |
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180 | t.SetFromSystemTime(); |
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181 | t.SetTimeZone(CET); |
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182 | atmosphere->GetConditions()->SetTime(t); |
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183 | |
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184 | // Setting Up Visibility |
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185 | atmosphere->GetConditions()->SetVisibility(40000); |
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186 | |
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187 | // Setting Up Haze |
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188 | atmosphere->GetConditions()->SetTurbidity(2.2); |
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189 | |
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190 | // Setting up time passage |
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191 | atmosphere->GetConditions()->EnableTimePassage( true, 5000 ); |
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192 | |
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193 | } // if atmosphere ENDE |
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194 | |
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195 | } // If atmosphere not initialized ENDE |
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196 | } |
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197 | |
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198 | void skySilverLining_skyDrawable::drawImplementation(osg::RenderInfo& renderInfo) const |
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199 | { |
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200 | skySilverLining_atmosphereReference *ar = dynamic_cast<skySilverLining_atmosphereReference *>(renderInfo.getCurrentCamera()->getUserData()); |
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201 | SilverLining::Atmosphere *atmosphere = 0; |
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202 | |
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203 | if (ar) atmosphere = ar->atmosphere; |
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204 | |
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205 | renderInfo.getState()->disableAllVertexArrays(); |
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206 | |
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207 | if (atmosphere) |
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208 | { |
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209 | initializeSilverLining(ar); |
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210 | const_cast<skySilverLining_skyDrawable*>(this)->seedAndAddCloudLayers(atmosphere); |
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211 | |
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212 | atmosphere->DrawSky(true, true, _skyboxSize); |
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213 | setLighting(atmosphere); |
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214 | setSceneFog(atmosphere); |
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215 | } |
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216 | |
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217 | renderInfo.getState()->dirtyAllVertexArrays(); |
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218 | } |
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219 | |
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220 | void skySilverLining_skyDrawable::addCloudLayerOrder(cloudlayerOrder newCL) |
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221 | { |
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222 | OpenThreads::ScopedLock<OpenThreads::Mutex> sLock(cloudLayersToAddMutex); |
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223 | pendingNewCloudLayers.push_back( newCL ); |
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224 | newCloudLayersToAdd = true; |
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225 | } |
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226 | |
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227 | void skySilverLining_skyDrawable::seedAndAddCloudLayers(SilverLining::Atmosphere *atmosphere) |
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228 | { |
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229 | // Only try to add if anything to do.. |
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230 | if ( newCloudLayersToAdd ) |
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231 | { |
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232 | OpenThreads::ScopedLock<OpenThreads::Mutex> sLock(cloudLayersToAddMutex); |
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233 | |
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234 | for ( unsigned int i=0; i<pendingNewCloudLayers.size(); i++) // Configure & Seed cloudLayer |
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235 | { |
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236 | // Calculation earth radius on specified lat lon position |
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237 | double radius; |
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238 | cloudlayerOrder newCL = pendingNewCloudLayers[i]; |
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239 | if ( !util::calculateEarthRadiusAtWGS84Coordinate(newCL.lat, newCL.lon, sceneRoot, radius) ) |
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240 | { |
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241 | OSG_ALWAYS << "ERROR: skySilverLining_skyDrawable::seedAndAddCloudLayers() - Unable to deterine earth radius for lat=" <<newCL.lat<< " lon="<<newCL.lat<<std::endl; |
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242 | return; |
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243 | } |
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244 | |
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245 | // generate Cloud Layer |
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246 | SilverLining::CloudLayer *cloudLayer_; |
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247 | cloudLayer_ = SilverLining::CloudLayerFactory::Create(newCL.cloudtype); |
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248 | cloudLayer_->SetBaseAltitude( newCL.baseHeight + radius); |
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249 | cloudLayer_->SetThickness(newCL.thickness); |
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250 | cloudLayer_->SetBaseLength(newCL.baseLength); |
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251 | cloudLayer_->SetBaseWidth(newCL.baseWidth); |
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252 | cloudLayer_->SetDensity(newCL.density); |
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253 | cloudLayer_->SetLayerPosition( 0.0, 0.0 ); |
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254 | cloudLayer_->GenerateShadowMaps(false); |
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255 | //cloudLayer_->SetIsInfinite( true ); |
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256 | |
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257 | |
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258 | //Save cloudlayer information into SLOT |
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259 | newCL.assocCloudLayerSlot->used = true; |
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260 | newCL.assocCloudLayerSlot->enabled = true; |
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261 | newCL.assocCloudLayerSlot->cloudLayerPointer = cloudLayer_; |
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262 | switch(newCL.cloudtype) |
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263 | { |
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264 | case 0: newCL.assocCloudLayerSlot->typeName = "CIRROCUMULUS"; // High planar cloud puffs |
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265 | break; |
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266 | case 1: newCL.assocCloudLayerSlot->typeName = "CIRRUS_FIBRATUS"; // High, thicker and fibrous clouds that signal changing weather |
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267 | break; |
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268 | case 2: newCL.assocCloudLayerSlot->typeName = "STRATUS"; // Low clouds represented as a slab |
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269 | break; |
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270 | case 3: newCL.assocCloudLayerSlot->typeName = "CUMULUS_MEDIOCRIS"; // Low, puffy clouds on fair days |
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271 | break; |
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272 | case 4: newCL.assocCloudLayerSlot->typeName = "CUMULUS_CONGESTUS"; // Large cumulus clouds that could turn into a thunderhead |
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273 | break; |
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274 | case 5: newCL.assocCloudLayerSlot->typeName = "CUMULONIMBUS_CAPPILATUS"; // Big storm clouds. |
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275 | break; |
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276 | case 6: newCL.assocCloudLayerSlot->typeName = "STRATOCUMULUS"; // Low, dense, puffy clouds with some sun breaks between them. |
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277 | break; |
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278 | default: OSG_NOTIFY( osg::FATAL ) << "skySilverLining_skyDrawable::seedAndAddCloudLayers() - Invalid cloud type." << std::cout; |
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279 | break; |
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280 | }; |
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281 | |
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282 | // Seed Cloudlayer |
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283 | cloudLayer_->SeedClouds(*atmosphere); |
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284 | |
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285 | // Add cloudLayer to atmosphere |
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286 | newCL.assocCloudLayerSlot->cloudLayerHandle = atmosphere->GetConditions()->AddCloudLayer( cloudLayer_ ); |
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287 | } |
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288 | |
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289 | //Clear the ToDo List |
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290 | pendingNewCloudLayers.clear(); |
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291 | |
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292 | // Note nothing to do. |
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293 | newCloudLayersToAdd = false; |
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294 | } |
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295 | } |
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296 | |
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297 | void skySilverLining_skyDrawable::shutdown() |
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298 | { |
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299 | sceneRoot = NULL; |
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300 | } |
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