source: osgVisual/trunk/src/sky_Silverlining/skySilverLining_skyDrawable.cpp @ 368

Last change on this file since 368 was 298, checked in by Torben Dannhauer, 13 years ago
File size: 10.9 KB
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1/* -*-c++-*- osgVisual - Copyright (C) 2009-2011 Torben Dannhauer
2 *
3 * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under
4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
5 * (at your option) any later version.  The full license is in LICENSE file
6 * included with this distribution, and on the openscenegraph.org website.
7 *
8 * osgVisual requires for some proprietary modules a license from the correspondig manufacturer.
9 * You have to aquire licenses for all used proprietary modules.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 * OpenSceneGraph Public License for more details.
15 *
16 * This file is based on the OSG example of the Silverlining SDK:
17 * Copyright (c) 2008 Sundog Software, LLC. All rights reserved worldwide.
18*/
19
20#include <skySilverLining_skyDrawable.h>
21#include <SilverLining.h>
22#include <skySilverLining_AtmosphereReference.h>
23
24#include <GL/gl.h>
25#include <GL/glu.h>
26#include <assert.h>
27
28
29
30using namespace SilverLining;
31using namespace osgVisual;
32
33skySilverLining_skyDrawable::skySilverLining_skyDrawable()
34        : osg::Drawable()
35                , _view(0)
36                , _skyboxSize(0)
37{
38    setDataVariance(osg::Object::DYNAMIC);
39    setUseVertexBufferObjects(false);
40    setUseDisplayList(false);
41        pendingNewCloudLayers.clear();
42        newCloudLayersToAdd = false;
43}
44
45skySilverLining_skyDrawable::skySilverLining_skyDrawable(osgViewer::Viewer* view,  osg::CoordinateSystemNode* csn_)
46        : osg::Drawable()
47        , _view(view)
48                , _skyboxSize(0)
49{
50    setDataVariance(osg::Object::DYNAMIC);
51    setUseVertexBufferObjects(false);
52    setUseDisplayList(false);
53        pendingNewCloudLayers.clear();
54        newCloudLayersToAdd = false;
55        sceneRoot = csn_;
56}
57
58void skySilverLining_skyDrawable::setLighting(SilverLining::Atmosphere *atmosphere) const
59{
60    osg::Light *light = _view->getLight();
61    osg::Vec4 ambient, diffuse;
62    osg::Vec3 direction;
63
64    if (atmosphere && light)
65    {
66        float ra, ga, ba, rd, gd, bd, x, y, z;
67        atmosphere->GetAmbientColor(&ra, &ga, &ba);
68        atmosphere->GetSunOrMoonColor(&rd, &gd, &bd);
69        //atmosphere->GetSunOrMoonPosition(&x, &y, &z);
70                atmosphere->GetSunOrMoonPositionGeographic(&x, &y, &z);
71               
72
73        direction = osg::Vec3(x, y, z);
74                ambient = osg::Vec4(ra, ga, ba, 1.0);
75        //ambient = osg::Vec4(ra*0.1, ga*0.1, ba*0.1, 1.0);     // For use with shadow
76        diffuse = osg::Vec4(rd, gd, bd, 1.0);
77
78        // xform the light direction into camera coordinates
79        //osg::Quat view = _view->getCamera()->getViewMatrix().getRotate();
80        //direction = view * direction;
81        direction.normalize();
82
83        light->setAmbient(ambient);
84        light->setDiffuse(diffuse);
85        light->setSpecular(osg::Vec4(0,0,0,1));
86                //light->setSpecular(osg::Vec4(1.0,1.0,1.0,1)); // Test
87        light->setPosition(osg::Vec4(direction.x(), direction.y(), direction.z(), 0));
88    }
89}
90
91void skySilverLining_skyDrawable::setSceneFog(SilverLining::Atmosphere *atmosphere) const
92{   
93        osg::ref_ptr<osg::Fog> fog = new osg::Fog;
94    fog->setMode(osg::Fog::EXP);
95        fog->setUseRadialFog( true );
96
97        //_objectsNode  = erde oder object, das mit nebel bedacht werden soll   
98        sceneRoot->getOrCreateStateSet()->setAttributeAndModes(fog.get());
99
100        //float hazeR, hazeG, hazeB;
101        //double hazeDepth, hazeDensity;
102        //atmosphere->GetHaze(hazeR, hazeG, hazeB, hazeDepth, hazeDensity);
103
104    //hazeDensity = 1.0 / 40000;
105        //hazeDensity = 0;
106        float hazeDensity = 1.0 / atmosphere->GetConditions()->GetVisibility();
107
108    // Decrease fog density with altitude, to avoid fog effects through the vacuum of space.
109    static const double H = 8435.0; // Pressure scale height of Earth's atmosphere
110    double isothermalEffect = exp(-(atmosphere->GetConditions()->GetLocation().GetAltitude() / H));     
111    if (isothermalEffect <= 0) isothermalEffect = 1E-9;
112    if (isothermalEffect > 1.0) isothermalEffect = 1.0;
113    hazeDensity *= isothermalEffect;
114
115    bool silverLiningHandledTheFog = false;
116
117    if (atmosphere->GetFogEnabled())
118    {
119            float density, r, g, b;
120            // Note, the fog color returned is already lit
121            atmosphere->GetFogSettings(&density, &r, &g, &b);
122
123            if (density > hazeDensity)
124            {
125                                fog->setDensity(density);
126                                fog->setColor(osg::Vec4(r, g, b, 1.0));
127
128                                silverLiningHandledTheFog = true;
129            }
130    }
131   
132    if (!silverLiningHandledTheFog)
133    {
134                float r, g, b;
135                atmosphere->GetHorizonColor(0, &r, &g, &b);// New version of this call: since SL_1.94 /** \todo transmit the yaw value of the center channel to all slaves for consistent fog color. */
136
137                fog->setDensity(hazeDensity);
138                fog->setColor(osg::Vec4(r, g, b, 1.0));
139    }
140
141}
142
143void skySilverLining_skyDrawable::initializeSilverLining(skySilverLining_atmosphereReference *ar)
144{
145    if (ar && !ar->atmosphereInitialized)
146    {
147        ar->atmosphereInitialized = true; // only try once.
148                SilverLining::Atmosphere *atmosphere = ar->atmosphere;
149
150                if (atmosphere)
151        {
152
153                        srand(1234); // constant random seed to ensure consistent clouds across windows
154
155            // Update the path below to where you installed SilverLining's resources folder.
156            //int ret = atmosphere->Initialize(SilverLining::Atmosphere::OPENGL, "C:\\Program Files\\SilverLining SDK\\resources\\", true, 0);
157                        int ret = atmosphere->Initialize(SilverLining::Atmosphere::OPENGL, "../resources/sky_silverlining/", true, 0);
158            if (ret != SilverLining::Atmosphere::E_NOERROR)
159            {
160                printf("SilverLining failed to initialize; error code %d.\n", ret);
161                printf("Check that the path to the SilverLining installation directory is set properly ");
162                printf("in skySilverLining_skyDrawable.cpp (in SkyDrawable::initializeSilverLining)\n");
163                exit(0);
164            }
165
166            // Let SilverLining know which way is up. OSG usually has Z going up.
167                        atmosphere->SetUpVector(0.662994, 0.136169, 0.736136);
168                        atmosphere->SetRightVector(-0.201185, 0.979553, 0.0);
169
170            // Set our location (change this to your own latitude and longitude)
171            SilverLining::Location loc;
172            loc.SetAltitude(0);
173            loc.SetLatitude(47);
174            loc.SetLongitude(11);
175            atmosphere->GetConditions()->SetLocation(loc);
176
177            // Set the system time in PST
178            SilverLining::LocalTime t;
179            t.SetFromSystemTime();
180                        t.SetTimeZone(CET);
181            atmosphere->GetConditions()->SetTime(t);
182
183                        // Setting Up Visibility
184                        atmosphere->GetConditions()->SetVisibility(40000);
185
186                        // Setting Up Haze
187                        atmosphere->GetConditions()->SetTurbidity(2.2);
188
189                        // Setting up time passage
190                        atmosphere->GetConditions()->EnableTimePassage( true, 5000 );
191                       
192                }       // if atmosphere ENDE
193
194    }   // If atmosphere not initialized ENDE
195}
196
197void skySilverLining_skyDrawable::drawImplementation(osg::RenderInfo& renderInfo) const
198{
199        skySilverLining_atmosphereReference *ar = dynamic_cast<skySilverLining_atmosphereReference *>(renderInfo.getCurrentCamera()->getUserData());
200        SilverLining::Atmosphere *atmosphere = 0;
201
202        if (ar) atmosphere = ar->atmosphere;
203
204        renderInfo.getState()->disableAllVertexArrays();
205
206    if (atmosphere)
207    {
208        initializeSilverLining(ar);
209                const_cast<skySilverLining_skyDrawable*>(this)->seedAndAddCloudLayers(atmosphere);
210
211                atmosphere->DrawSky(true, true, _skyboxSize);
212        setLighting(atmosphere);
213                setSceneFog(atmosphere);
214    }
215
216        renderInfo.getState()->dirtyAllVertexArrays();
217}
218
219void skySilverLining_skyDrawable::addCloudLayerOrder(cloudlayerOrder newCL)
220{
221        OpenThreads::ScopedLock<OpenThreads::Mutex> sLock(cloudLayersToAddMutex); 
222        pendingNewCloudLayers.push_back( newCL );
223        newCloudLayersToAdd = true;
224}
225
226void skySilverLining_skyDrawable::seedAndAddCloudLayers(SilverLining::Atmosphere *atmosphere)
227{
228        // Only try to add if anything to do..
229        if ( newCloudLayersToAdd )
230        {
231                OpenThreads::ScopedLock<OpenThreads::Mutex> sLock(cloudLayersToAddMutex); 
232
233                for ( unsigned int i=0; i<pendingNewCloudLayers.size(); i++)    // Configure & Seed cloudLayer
234                {
235                        // Calculation earth radius on specified lat lon position
236                        double radius;
237                        cloudlayerOrder newCL = pendingNewCloudLayers[i];
238                        if ( !util::calculateEarthRadiusAtWGS84Coordinate(newCL.lat, newCL.lon, sceneRoot, radius) )
239                        {
240                                OSG_ALWAYS << "ERROR: skySilverLining_skyDrawable::seedAndAddCloudLayers() - Unable to deterine earth radius for lat=" <<newCL.lat<< " lon="<<newCL.lat<<std::endl;
241                                return;
242                        }
243
244                        // generate Cloud Layer
245                        SilverLining::CloudLayer *cloudLayer_;
246                        cloudLayer_ = SilverLining::CloudLayerFactory::Create(newCL.cloudtype);
247                        cloudLayer_->SetBaseAltitude( newCL.baseHeight + radius);
248                        cloudLayer_->SetThickness(newCL.thickness);
249                        cloudLayer_->SetBaseLength(newCL.baseLength);
250                        cloudLayer_->SetBaseWidth(newCL.baseWidth);
251                        cloudLayer_->SetDensity(newCL.density);
252                        cloudLayer_->SetLayerPosition( 0.0, 0.0 );
253                        cloudLayer_->GenerateShadowMaps(false);
254                        //cloudLayer_->SetIsInfinite( true );
255
256
257                        //Save cloudlayer information into SLOT
258                        newCL.assocCloudLayerSlot->used = true;
259                        newCL.assocCloudLayerSlot->enabled = true;
260                        newCL.assocCloudLayerSlot->cloudLayerPointer = cloudLayer_;
261                        switch(newCL.cloudtype)
262                        {
263                        case 0: newCL.assocCloudLayerSlot->typeName = "CIRROCUMULUS";                           // High planar cloud puffs             
264                                break;
265                        case 1: newCL.assocCloudLayerSlot->typeName = "CIRRUS_FIBRATUS";                        // High, thicker and fibrous clouds that signal changing weather
266                                break;
267                        case 2: newCL.assocCloudLayerSlot->typeName = "STRATUS";                                        // Low clouds represented as a slab
268                                break;
269                        case 3: newCL.assocCloudLayerSlot->typeName = "CUMULUS_MEDIOCRIS";          // Low, puffy clouds on fair days
270                                break;
271                        case 4: newCL.assocCloudLayerSlot->typeName = "CUMULUS_CONGESTUS";          // Large cumulus clouds that could turn into a thunderhead
272                                break;
273                        case 5: newCL.assocCloudLayerSlot->typeName = "CUMULONIMBUS_CAPPILATUS";    // Big storm clouds.
274                                break;
275                        case 6: newCL.assocCloudLayerSlot->typeName = "STRATOCUMULUS";                          // Low, dense, puffy clouds with some sun breaks between them.
276                                break;
277                        default: OSG_NOTIFY( osg::FATAL ) << "skySilverLining_skyDrawable::seedAndAddCloudLayers() - Invalid cloud type." << std::cout;
278                                 break;
279                        };
280
281                        // Seed Cloudlayer
282                        cloudLayer_->SeedClouds(*atmosphere);
283       
284                        // Add cloudLayer to atmosphere
285                        newCL.assocCloudLayerSlot->cloudLayerHandle = atmosphere->GetConditions()->AddCloudLayer( cloudLayer_ );
286                }
287
288                //Clear the ToDo List
289                pendingNewCloudLayers.clear();
290
291                // Note nothing to do.
292                newCloudLayersToAdd = false;
293        }
294}
295
296void skySilverLining_skyDrawable::shutdown()
297{
298        sceneRoot = NULL;
299}
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