[221] | 1 | /* -*-c++-*- osgVisual - Copyright (C) 2009-2011 Torben Dannhauer |
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[31] | 2 | * |
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| 3 | * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * osgVisual requires for some proprietary modules a license from the correspondig manufacturer. |
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| 9 | * You have to aquire licenses for all used proprietary modules. |
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| 10 | * |
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| 11 | * This library is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | * OpenSceneGraph Public License for more details. |
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| 15 | * |
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| 16 | * This file is based on the OSG example of the Silverlining SDK: |
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| 17 | * Copyright (c) 2008 Sundog Software, LLC. All rights reserved worldwide. |
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| 18 | */ |
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| 19 | |
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| 20 | #include <skySilverLining_skyDrawable.h> |
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| 21 | #include <SilverLining.h> |
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| 22 | #include <skySilverLining_AtmosphereReference.h> |
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| 23 | |
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| 24 | #include <GL/gl.h> |
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| 25 | #include <GL/glu.h> |
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| 26 | #include <assert.h> |
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| 27 | |
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| 28 | |
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| 29 | |
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| 30 | using namespace SilverLining; |
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| 31 | using namespace osgVisual; |
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| 32 | |
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| 33 | skySilverLining_skyDrawable::skySilverLining_skyDrawable() |
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| 34 | : osg::Drawable() |
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| 35 | , _view(0) |
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| 36 | , _skyboxSize(0) |
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| 37 | { |
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| 38 | setDataVariance(osg::Object::DYNAMIC); |
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| 39 | setUseVertexBufferObjects(false); |
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| 40 | setUseDisplayList(false); |
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[134] | 41 | pendingNewCloudLayers.clear(); |
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[31] | 42 | newCloudLayersToAdd = false; |
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| 43 | } |
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| 44 | |
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[53] | 45 | skySilverLining_skyDrawable::skySilverLining_skyDrawable(osgViewer::Viewer* view, osg::CoordinateSystemNode* csn_) |
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[31] | 46 | : osg::Drawable() |
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| 47 | , _view(view) |
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| 48 | , _skyboxSize(0) |
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| 49 | { |
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| 50 | setDataVariance(osg::Object::DYNAMIC); |
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| 51 | setUseVertexBufferObjects(false); |
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| 52 | setUseDisplayList(false); |
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[134] | 53 | pendingNewCloudLayers.clear(); |
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[31] | 54 | newCloudLayersToAdd = false; |
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[53] | 55 | sceneRoot = csn_; |
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[31] | 56 | } |
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| 57 | |
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| 58 | void skySilverLining_skyDrawable::setLighting(SilverLining::Atmosphere *atmosphere) const |
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| 59 | { |
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| 60 | osg::Light *light = _view->getLight(); |
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| 61 | osg::Vec4 ambient, diffuse; |
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| 62 | osg::Vec3 direction; |
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| 63 | |
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| 64 | if (atmosphere && light) |
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| 65 | { |
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| 66 | float ra, ga, ba, rd, gd, bd, x, y, z; |
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| 67 | atmosphere->GetAmbientColor(&ra, &ga, &ba); |
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| 68 | atmosphere->GetSunOrMoonColor(&rd, &gd, &bd); |
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| 69 | atmosphere->GetSunOrMoonPosition(&x, &y, &z); |
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| 70 | |
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| 71 | direction = osg::Vec3(x, y, z); |
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[292] | 72 | ambient = osg::Vec4(ra, ga, ba, 1.0); |
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| 73 | //ambient = osg::Vec4(ra*0.1, ga*0.1, ba*0.1, 1.0); // For use with shadow |
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[31] | 74 | diffuse = osg::Vec4(rd, gd, bd, 1.0); |
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| 75 | |
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| 76 | // xform the light direction into camera coordinates |
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[292] | 77 | //osg::Quat view = _view->getCamera()->getViewMatrix().getRotate(); |
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[31] | 78 | //direction = view * direction; |
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| 79 | direction.normalize(); |
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[293] | 80 | |
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| 81 | //OSG_NOTIFY(osg::ALWAYS) << "Light Vector: X:"<<direction.x()<<" Y:"<<direction.y()<<" Z:"<<direction.z() << std::endl; |
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| 82 | util::AddCylinderBetweenPoints(osg::Vec3d(0,0,0), direction , 10000.0, 15000000.0, osg::Vec4d(1.0, 1.0, 0.0, 1 ), sceneRoot); |
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[31] | 83 | |
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| 84 | light->setAmbient(ambient); |
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| 85 | light->setDiffuse(diffuse); |
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[292] | 86 | //light->setSpecular(osg::Vec4(0,0,0,1)); |
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[293] | 87 | //light->setSpecular(osg::Vec4(1.0,1.0,1.0,1)); // Test |
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[31] | 88 | light->setPosition(osg::Vec4(direction.x(), direction.y(), direction.z(), 0)); |
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| 89 | } |
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| 90 | } |
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| 91 | |
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| 92 | void skySilverLining_skyDrawable::setSceneFog(SilverLining::Atmosphere *atmosphere) const |
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| 93 | { |
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[53] | 94 | osg::ref_ptr<osg::Fog> fog = new osg::Fog; |
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| 95 | fog->setMode(osg::Fog::EXP); |
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[195] | 96 | fog->setUseRadialFog( true ); |
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[53] | 97 | |
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| 98 | //_objectsNode = erde oder object, das mit nebel bedacht werden soll |
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| 99 | sceneRoot->getOrCreateStateSet()->setAttributeAndModes(fog.get()); |
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| 100 | |
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[31] | 101 | //float hazeR, hazeG, hazeB; |
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| 102 | //double hazeDepth, hazeDensity; |
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| 103 | //atmosphere->GetHaze(hazeR, hazeG, hazeB, hazeDepth, hazeDensity); |
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| 104 | |
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| 105 | //hazeDensity = 1.0 / 40000; |
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| 106 | //hazeDensity = 0; |
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| 107 | float hazeDensity = 1.0 / atmosphere->GetConditions()->GetVisibility(); |
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| 108 | |
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| 109 | // Decrease fog density with altitude, to avoid fog effects through the vacuum of space. |
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| 110 | static const double H = 8435.0; // Pressure scale height of Earth's atmosphere |
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| 111 | double isothermalEffect = exp(-(atmosphere->GetConditions()->GetLocation().GetAltitude() / H)); |
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| 112 | if (isothermalEffect <= 0) isothermalEffect = 1E-9; |
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| 113 | if (isothermalEffect > 1.0) isothermalEffect = 1.0; |
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| 114 | hazeDensity *= isothermalEffect; |
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| 115 | |
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| 116 | bool silverLiningHandledTheFog = false; |
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| 117 | |
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| 118 | if (atmosphere->GetFogEnabled()) |
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| 119 | { |
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| 120 | float density, r, g, b; |
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| 121 | // Note, the fog color returned is already lit |
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| 122 | atmosphere->GetFogSettings(&density, &r, &g, &b); |
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| 123 | |
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| 124 | if (density > hazeDensity) |
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| 125 | { |
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[53] | 126 | fog->setDensity(density); |
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| 127 | fog->setColor(osg::Vec4(r, g, b, 1.0)); |
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[31] | 128 | |
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[53] | 129 | silverLiningHandledTheFog = true; |
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[31] | 130 | } |
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| 131 | } |
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| 132 | |
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| 133 | if (!silverLiningHandledTheFog) |
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| 134 | { |
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[53] | 135 | float r, g, b; |
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| 136 | atmosphere->GetHorizonColor(0, &r, &g, &b);// New version of this call: since SL_1.94 /** \todo transmit the yaw value of the center channel to all slaves for consistent fog color. */ |
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[31] | 137 | |
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[53] | 138 | fog->setDensity(hazeDensity); |
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| 139 | fog->setColor(osg::Vec4(r, g, b, 1.0)); |
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[31] | 140 | } |
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| 141 | |
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| 142 | } |
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| 143 | |
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| 144 | void skySilverLining_skyDrawable::initializeSilverLining(skySilverLining_atmosphereReference *ar) |
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| 145 | { |
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| 146 | if (ar && !ar->atmosphereInitialized) |
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| 147 | { |
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| 148 | ar->atmosphereInitialized = true; // only try once. |
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| 149 | SilverLining::Atmosphere *atmosphere = ar->atmosphere; |
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| 150 | |
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| 151 | if (atmosphere) |
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| 152 | { |
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[133] | 153 | |
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[31] | 154 | srand(1234); // constant random seed to ensure consistent clouds across windows |
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| 155 | |
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| 156 | // Update the path below to where you installed SilverLining's resources folder. |
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| 157 | //int ret = atmosphere->Initialize(SilverLining::Atmosphere::OPENGL, "C:\\Program Files\\SilverLining SDK\\resources\\", true, 0); |
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| 158 | int ret = atmosphere->Initialize(SilverLining::Atmosphere::OPENGL, "../resources/sky_silverlining/", true, 0); |
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| 159 | if (ret != SilverLining::Atmosphere::E_NOERROR) |
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| 160 | { |
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| 161 | printf("SilverLining failed to initialize; error code %d.\n", ret); |
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| 162 | printf("Check that the path to the SilverLining installation directory is set properly "); |
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| 163 | printf("in skySilverLining_skyDrawable.cpp (in SkyDrawable::initializeSilverLining)\n"); |
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| 164 | exit(0); |
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| 165 | } |
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| 166 | |
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| 167 | // Let SilverLining know which way is up. OSG usually has Z going up. |
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| 168 | atmosphere->SetUpVector(0.662994, 0.136169, 0.736136); |
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| 169 | atmosphere->SetRightVector(-0.201185, 0.979553, 0.0); |
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| 170 | |
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| 171 | // Set our location (change this to your own latitude and longitude) |
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| 172 | SilverLining::Location loc; |
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| 173 | loc.SetAltitude(0); |
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| 174 | loc.SetLatitude(47); |
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| 175 | loc.SetLongitude(11); |
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| 176 | atmosphere->GetConditions()->SetLocation(loc); |
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| 177 | |
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[133] | 178 | // Set the system time in PST |
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[31] | 179 | SilverLining::LocalTime t; |
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| 180 | t.SetFromSystemTime(); |
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| 181 | t.SetTimeZone(CET); |
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| 182 | atmosphere->GetConditions()->SetTime(t); |
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| 183 | |
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| 184 | // Setting Up Visibility |
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| 185 | atmosphere->GetConditions()->SetVisibility(40000); |
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| 186 | |
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| 187 | // Setting Up Haze |
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| 188 | atmosphere->GetConditions()->SetTurbidity(2.2); |
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| 189 | |
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[133] | 190 | // Setting up time passage |
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[31] | 191 | atmosphere->GetConditions()->EnableTimePassage( true, 5000 ); |
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| 192 | |
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| 193 | } // if atmosphere ENDE |
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| 194 | |
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| 195 | } // If atmosphere not initialized ENDE |
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| 196 | } |
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| 197 | |
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| 198 | void skySilverLining_skyDrawable::drawImplementation(osg::RenderInfo& renderInfo) const |
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| 199 | { |
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| 200 | skySilverLining_atmosphereReference *ar = dynamic_cast<skySilverLining_atmosphereReference *>(renderInfo.getCurrentCamera()->getUserData()); |
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| 201 | SilverLining::Atmosphere *atmosphere = 0; |
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| 202 | |
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| 203 | if (ar) atmosphere = ar->atmosphere; |
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| 204 | |
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| 205 | renderInfo.getState()->disableAllVertexArrays(); |
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| 206 | |
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| 207 | if (atmosphere) |
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| 208 | { |
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| 209 | initializeSilverLining(ar); |
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| 210 | const_cast<skySilverLining_skyDrawable*>(this)->seedAndAddCloudLayers(atmosphere); |
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| 211 | |
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[281] | 212 | atmosphere->DrawSky(true, true, _skyboxSize); |
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[31] | 213 | setLighting(atmosphere); |
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| 214 | setSceneFog(atmosphere); |
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| 215 | } |
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| 216 | |
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| 217 | renderInfo.getState()->dirtyAllVertexArrays(); |
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| 218 | } |
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| 219 | |
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[134] | 220 | void skySilverLining_skyDrawable::addCloudLayerOrder(cloudlayerOrder newCL) |
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[31] | 221 | { |
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| 222 | OpenThreads::ScopedLock<OpenThreads::Mutex> sLock(cloudLayersToAddMutex); |
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[134] | 223 | pendingNewCloudLayers.push_back( newCL ); |
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[31] | 224 | newCloudLayersToAdd = true; |
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| 225 | } |
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| 226 | |
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| 227 | void skySilverLining_skyDrawable::seedAndAddCloudLayers(SilverLining::Atmosphere *atmosphere) |
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| 228 | { |
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| 229 | // Only try to add if anything to do.. |
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| 230 | if ( newCloudLayersToAdd ) |
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| 231 | { |
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| 232 | OpenThreads::ScopedLock<OpenThreads::Mutex> sLock(cloudLayersToAddMutex); |
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[134] | 233 | |
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| 234 | for ( unsigned int i=0; i<pendingNewCloudLayers.size(); i++) // Configure & Seed cloudLayer |
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[31] | 235 | { |
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[134] | 236 | // Calculation earth radius on specified lat lon position |
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| 237 | double radius; |
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| 238 | cloudlayerOrder newCL = pendingNewCloudLayers[i]; |
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| 239 | if ( !util::calculateEarthRadiusAtWGS84Coordinate(newCL.lat, newCL.lon, sceneRoot, radius) ) |
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| 240 | { |
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| 241 | OSG_ALWAYS << "ERROR: skySilverLining_skyDrawable::seedAndAddCloudLayers() - Unable to deterine earth radius for lat=" <<newCL.lat<< " lon="<<newCL.lat<<std::endl; |
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| 242 | return; |
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| 243 | } |
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[31] | 244 | |
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[134] | 245 | // generate Cloud Layer |
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| 246 | SilverLining::CloudLayer *cloudLayer_; |
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| 247 | cloudLayer_ = SilverLining::CloudLayerFactory::Create(newCL.cloudtype); |
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| 248 | cloudLayer_->SetBaseAltitude( newCL.baseHeight + radius); |
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| 249 | cloudLayer_->SetThickness(newCL.thickness); |
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| 250 | cloudLayer_->SetBaseLength(newCL.baseLength); |
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| 251 | cloudLayer_->SetBaseWidth(newCL.baseWidth); |
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| 252 | cloudLayer_->SetDensity(newCL.density); |
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| 253 | cloudLayer_->SetLayerPosition( 0.0, 0.0 ); |
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| 254 | cloudLayer_->GenerateShadowMaps(false); |
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[144] | 255 | //cloudLayer_->SetIsInfinite( true ); |
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[31] | 256 | |
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[143] | 257 | |
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[134] | 258 | //Save cloudlayer information into SLOT |
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| 259 | newCL.assocCloudLayerSlot->used = true; |
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| 260 | newCL.assocCloudLayerSlot->enabled = true; |
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| 261 | newCL.assocCloudLayerSlot->cloudLayerPointer = cloudLayer_; |
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| 262 | switch(newCL.cloudtype) |
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| 263 | { |
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| 264 | case 0: newCL.assocCloudLayerSlot->typeName = "CIRROCUMULUS"; // High planar cloud puffs |
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| 265 | break; |
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| 266 | case 1: newCL.assocCloudLayerSlot->typeName = "CIRRUS_FIBRATUS"; // High, thicker and fibrous clouds that signal changing weather |
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| 267 | break; |
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| 268 | case 2: newCL.assocCloudLayerSlot->typeName = "STRATUS"; // Low clouds represented as a slab |
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| 269 | break; |
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| 270 | case 3: newCL.assocCloudLayerSlot->typeName = "CUMULUS_MEDIOCRIS"; // Low, puffy clouds on fair days |
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| 271 | break; |
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| 272 | case 4: newCL.assocCloudLayerSlot->typeName = "CUMULUS_CONGESTUS"; // Large cumulus clouds that could turn into a thunderhead |
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| 273 | break; |
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| 274 | case 5: newCL.assocCloudLayerSlot->typeName = "CUMULONIMBUS_CAPPILATUS"; // Big storm clouds. |
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| 275 | break; |
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| 276 | case 6: newCL.assocCloudLayerSlot->typeName = "STRATOCUMULUS"; // Low, dense, puffy clouds with some sun breaks between them. |
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| 277 | break; |
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| 278 | default: OSG_NOTIFY( osg::FATAL ) << "skySilverLining_skyDrawable::seedAndAddCloudLayers() - Invalid cloud type." << std::cout; |
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| 279 | break; |
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| 280 | }; |
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| 281 | |
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| 282 | // Seed Cloudlayer |
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| 283 | cloudLayer_->SeedClouds(*atmosphere); |
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| 284 | |
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| 285 | // Add cloudLayer to atmosphere |
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| 286 | newCL.assocCloudLayerSlot->cloudLayerHandle = atmosphere->GetConditions()->AddCloudLayer( cloudLayer_ ); |
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[31] | 287 | } |
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| 288 | |
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[134] | 289 | //Clear the ToDo List |
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| 290 | pendingNewCloudLayers.clear(); |
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| 291 | |
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[31] | 292 | // Note nothing to do. |
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| 293 | newCloudLayersToAdd = false; |
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| 294 | } |
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[53] | 295 | } |
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| 296 | |
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| 297 | void skySilverLining_skyDrawable::shutdown() |
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| 298 | { |
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| 299 | sceneRoot = NULL; |
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| 300 | } |
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