source: osgVisual/trunk/src/sky_Silverlining/skySilverLining_skyDrawable.cpp @ 243

Last change on this file since 243 was 221, checked in by Torben Dannhauer, 14 years ago

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[221]1/* -*-c++-*- osgVisual - Copyright (C) 2009-2011 Torben Dannhauer
[31]2 *
3 * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under
4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
5 * (at your option) any later version.  The full license is in LICENSE file
6 * included with this distribution, and on the openscenegraph.org website.
7 *
8 * osgVisual requires for some proprietary modules a license from the correspondig manufacturer.
9 * You have to aquire licenses for all used proprietary modules.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 * OpenSceneGraph Public License for more details.
15 *
16 * This file is based on the OSG example of the Silverlining SDK:
17 * Copyright (c) 2008 Sundog Software, LLC. All rights reserved worldwide.
18*/
19
20#include <skySilverLining_skyDrawable.h>
21#include <SilverLining.h>
22#include <skySilverLining_AtmosphereReference.h>
23
24#include <GL/gl.h>
25#include <GL/glu.h>
26#include <assert.h>
27
28
29
30using namespace SilverLining;
31using namespace osgVisual;
32
33skySilverLining_skyDrawable::skySilverLining_skyDrawable()
34        : osg::Drawable()
35                , _view(0)
36                , _skyboxSize(0)
37{
38    setDataVariance(osg::Object::DYNAMIC);
39    setUseVertexBufferObjects(false);
40    setUseDisplayList(false);
[134]41        pendingNewCloudLayers.clear();
[31]42        newCloudLayersToAdd = false;
43}
44
[53]45skySilverLining_skyDrawable::skySilverLining_skyDrawable(osgViewer::Viewer* view,  osg::CoordinateSystemNode* csn_)
[31]46        : osg::Drawable()
47        , _view(view)
48                , _skyboxSize(0)
49{
50    setDataVariance(osg::Object::DYNAMIC);
51    setUseVertexBufferObjects(false);
52    setUseDisplayList(false);
[134]53        pendingNewCloudLayers.clear();
[31]54        newCloudLayersToAdd = false;
[53]55        sceneRoot = csn_;
[31]56}
57
58void skySilverLining_skyDrawable::setLighting(SilverLining::Atmosphere *atmosphere) const
59{
60    osg::Light *light = _view->getLight();
61    osg::Vec4 ambient, diffuse;
62    osg::Vec3 direction;
63
64    if (atmosphere && light)
65    {
66        float ra, ga, ba, rd, gd, bd, x, y, z;
67        atmosphere->GetAmbientColor(&ra, &ga, &ba);
68        atmosphere->GetSunOrMoonColor(&rd, &gd, &bd);
69        atmosphere->GetSunOrMoonPosition(&x, &y, &z);
70
71        direction = osg::Vec3(x, y, z);
72        ambient = osg::Vec4(ra, ga, ba, 1.0);
73        diffuse = osg::Vec4(rd, gd, bd, 1.0);
74
75        // xform the light direction into camera coordinates
76        osg::Quat view = _view->getCamera()->getViewMatrix().getRotate();
77        //direction = view * direction;
78        direction.normalize();
79
80        light->setAmbient(ambient);
81        light->setDiffuse(diffuse);
82        light->setSpecular(osg::Vec4(0,0,0,1));
83        light->setPosition(osg::Vec4(direction.x(), direction.y(), direction.z(), 0));
84    }
85}
86
87void skySilverLining_skyDrawable::setSceneFog(SilverLining::Atmosphere *atmosphere) const
88{   
[53]89        osg::ref_ptr<osg::Fog> fog = new osg::Fog;
90    fog->setMode(osg::Fog::EXP);
[195]91        fog->setUseRadialFog( true );
[53]92
93        //_objectsNode  = erde oder object, das mit nebel bedacht werden soll   
94        sceneRoot->getOrCreateStateSet()->setAttributeAndModes(fog.get());
95
[31]96        //float hazeR, hazeG, hazeB;
97        //double hazeDepth, hazeDensity;
98        //atmosphere->GetHaze(hazeR, hazeG, hazeB, hazeDepth, hazeDensity);
99
100    //hazeDensity = 1.0 / 40000;
101        //hazeDensity = 0;
102        float hazeDensity = 1.0 / atmosphere->GetConditions()->GetVisibility();
103
104    // Decrease fog density with altitude, to avoid fog effects through the vacuum of space.
105    static const double H = 8435.0; // Pressure scale height of Earth's atmosphere
106    double isothermalEffect = exp(-(atmosphere->GetConditions()->GetLocation().GetAltitude() / H));     
107    if (isothermalEffect <= 0) isothermalEffect = 1E-9;
108    if (isothermalEffect > 1.0) isothermalEffect = 1.0;
109    hazeDensity *= isothermalEffect;
110
111    bool silverLiningHandledTheFog = false;
112
113    if (atmosphere->GetFogEnabled())
114    {
115            float density, r, g, b;
116            // Note, the fog color returned is already lit
117            atmosphere->GetFogSettings(&density, &r, &g, &b);
118
119            if (density > hazeDensity)
120            {
[53]121                                fog->setDensity(density);
122                                fog->setColor(osg::Vec4(r, g, b, 1.0));
[31]123
[53]124                                silverLiningHandledTheFog = true;
[31]125            }
126    }
127   
128    if (!silverLiningHandledTheFog)
129    {
[53]130                float r, g, b;
131                atmosphere->GetHorizonColor(0, &r, &g, &b);// New version of this call: since SL_1.94 /** \todo transmit the yaw value of the center channel to all slaves for consistent fog color. */
[31]132
[53]133                fog->setDensity(hazeDensity);
134                fog->setColor(osg::Vec4(r, g, b, 1.0));
[31]135    }
136
137}
138
139void skySilverLining_skyDrawable::initializeSilverLining(skySilverLining_atmosphereReference *ar)
140{
141    if (ar && !ar->atmosphereInitialized)
142    {
143        ar->atmosphereInitialized = true; // only try once.
144                SilverLining::Atmosphere *atmosphere = ar->atmosphere;
145
146                if (atmosphere)
147        {
[133]148
[31]149                        srand(1234); // constant random seed to ensure consistent clouds across windows
150
151            // Update the path below to where you installed SilverLining's resources folder.
152            //int ret = atmosphere->Initialize(SilverLining::Atmosphere::OPENGL, "C:\\Program Files\\SilverLining SDK\\resources\\", true, 0);
153                        int ret = atmosphere->Initialize(SilverLining::Atmosphere::OPENGL, "../resources/sky_silverlining/", true, 0);
154            if (ret != SilverLining::Atmosphere::E_NOERROR)
155            {
156                printf("SilverLining failed to initialize; error code %d.\n", ret);
157                printf("Check that the path to the SilverLining installation directory is set properly ");
158                printf("in skySilverLining_skyDrawable.cpp (in SkyDrawable::initializeSilverLining)\n");
159                exit(0);
160            }
161
162            // Let SilverLining know which way is up. OSG usually has Z going up.
163                        atmosphere->SetUpVector(0.662994, 0.136169, 0.736136);
164                        atmosphere->SetRightVector(-0.201185, 0.979553, 0.0);
165
166            // Set our location (change this to your own latitude and longitude)
167            SilverLining::Location loc;
168            loc.SetAltitude(0);
169            loc.SetLatitude(47);
170            loc.SetLongitude(11);
171            atmosphere->GetConditions()->SetLocation(loc);
172
[133]173            // Set the system time in PST
[31]174            SilverLining::LocalTime t;
175            t.SetFromSystemTime();
176                        t.SetTimeZone(CET);
177            atmosphere->GetConditions()->SetTime(t);
178
179                        // Setting Up Visibility
180                        atmosphere->GetConditions()->SetVisibility(40000);
181
182                        // Setting Up Haze
183                        atmosphere->GetConditions()->SetTurbidity(2.2);
184
[133]185                        // Setting up time passage
[31]186                        atmosphere->GetConditions()->EnableTimePassage( true, 5000 );
187                       
188                }       // if atmosphere ENDE
189
190    }   // If atmosphere not initialized ENDE
191}
192
193void skySilverLining_skyDrawable::drawImplementation(osg::RenderInfo& renderInfo) const
194{
195        skySilverLining_atmosphereReference *ar = dynamic_cast<skySilverLining_atmosphereReference *>(renderInfo.getCurrentCamera()->getUserData());
196        SilverLining::Atmosphere *atmosphere = 0;
197
198        if (ar) atmosphere = ar->atmosphere;
199
200        renderInfo.getState()->disableAllVertexArrays();
201
202    if (atmosphere)
203    {
204        initializeSilverLining(ar);
205                const_cast<skySilverLining_skyDrawable*>(this)->seedAndAddCloudLayers(atmosphere);
206
207
208        atmosphere->BeginFrame(true, true, _skyboxSize);
209        setLighting(atmosphere);
210                setSceneFog(atmosphere);
211    }
212
213        renderInfo.getState()->dirtyAllVertexArrays();
214}
215
[134]216void skySilverLining_skyDrawable::addCloudLayerOrder(cloudlayerOrder newCL)
[31]217{
218        OpenThreads::ScopedLock<OpenThreads::Mutex> sLock(cloudLayersToAddMutex); 
[134]219        pendingNewCloudLayers.push_back( newCL );
[31]220        newCloudLayersToAdd = true;
221}
222
223void skySilverLining_skyDrawable::seedAndAddCloudLayers(SilverLining::Atmosphere *atmosphere)
224{
225        // Only try to add if anything to do..
226        if ( newCloudLayersToAdd )
227        {
228                OpenThreads::ScopedLock<OpenThreads::Mutex> sLock(cloudLayersToAddMutex); 
[134]229
230                for ( unsigned int i=0; i<pendingNewCloudLayers.size(); i++)    // Configure & Seed cloudLayer
[31]231                {
[134]232                        // Calculation earth radius on specified lat lon position
233                        double radius;
234                        cloudlayerOrder newCL = pendingNewCloudLayers[i];
235                        if ( !util::calculateEarthRadiusAtWGS84Coordinate(newCL.lat, newCL.lon, sceneRoot, radius) )
236                        {
237                                OSG_ALWAYS << "ERROR: skySilverLining_skyDrawable::seedAndAddCloudLayers() - Unable to deterine earth radius for lat=" <<newCL.lat<< " lon="<<newCL.lat<<std::endl;
238                                return;
239                        }
[31]240
[134]241                        // generate Cloud Layer
242                        SilverLining::CloudLayer *cloudLayer_;
243                        cloudLayer_ = SilverLining::CloudLayerFactory::Create(newCL.cloudtype);
244                        cloudLayer_->SetBaseAltitude( newCL.baseHeight + radius);
245                        cloudLayer_->SetThickness(newCL.thickness);
246                        cloudLayer_->SetBaseLength(newCL.baseLength);
247                        cloudLayer_->SetBaseWidth(newCL.baseWidth);
248                        cloudLayer_->SetDensity(newCL.density);
249                        cloudLayer_->SetLayerPosition( 0.0, 0.0 );
250                        cloudLayer_->GenerateShadowMaps(false);
[144]251                        //cloudLayer_->SetIsInfinite( true );
[31]252
[143]253
[134]254                        //Save cloudlayer information into SLOT
255                        newCL.assocCloudLayerSlot->used = true;
256                        newCL.assocCloudLayerSlot->enabled = true;
257                        newCL.assocCloudLayerSlot->cloudLayerPointer = cloudLayer_;
258                        switch(newCL.cloudtype)
259                        {
260                        case 0: newCL.assocCloudLayerSlot->typeName = "CIRROCUMULUS";                           // High planar cloud puffs             
261                                break;
262                        case 1: newCL.assocCloudLayerSlot->typeName = "CIRRUS_FIBRATUS";                        // High, thicker and fibrous clouds that signal changing weather
263                                break;
264                        case 2: newCL.assocCloudLayerSlot->typeName = "STRATUS";                                        // Low clouds represented as a slab
265                                break;
266                        case 3: newCL.assocCloudLayerSlot->typeName = "CUMULUS_MEDIOCRIS";          // Low, puffy clouds on fair days
267                                break;
268                        case 4: newCL.assocCloudLayerSlot->typeName = "CUMULUS_CONGESTUS";          // Large cumulus clouds that could turn into a thunderhead
269                                break;
270                        case 5: newCL.assocCloudLayerSlot->typeName = "CUMULONIMBUS_CAPPILATUS";    // Big storm clouds.
271                                break;
272                        case 6: newCL.assocCloudLayerSlot->typeName = "STRATOCUMULUS";                          // Low, dense, puffy clouds with some sun breaks between them.
273                                break;
274                        default: OSG_NOTIFY( osg::FATAL ) << "skySilverLining_skyDrawable::seedAndAddCloudLayers() - Invalid cloud type." << std::cout;
275                                 break;
276                        };
277
278                        // Seed Cloudlayer
279                        cloudLayer_->SeedClouds(*atmosphere);
280       
281                        // Add cloudLayer to atmosphere
282                        newCL.assocCloudLayerSlot->cloudLayerHandle = atmosphere->GetConditions()->AddCloudLayer( cloudLayer_ );
[31]283                }
284
[134]285                //Clear the ToDo List
286                pendingNewCloudLayers.clear();
287
[31]288                // Note nothing to do.
289                newCloudLayersToAdd = false;
290        }
[53]291}
292
293void skySilverLining_skyDrawable::shutdown()
294{
295        sceneRoot = NULL;
296}
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