source: osgVisual/trunk/src/manip_ObjectMounted/manip_objectMounted.cpp @ 346

Last change on this file since 346 was 221, checked in by Torben Dannhauer, 14 years ago

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1/* -*-c++-*- osgVisual - Copyright (C) 2009-2011 Torben Dannhauer
2 *
3 * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under
4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
5 * (at your option) any later version.  The full license is in LICENSE file
6 * included with this distribution, and on the openscenegraph.org website.
7 *
8 * osgVisual requires for some proprietary modules a license from the correspondig manufacturer.
9 * You have to aquire licenses for all used proprietary modules.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 * OpenSceneGraph Public License for more details.
15*/
16
17#include <manip_objectMounted.h>
18
19
20
21using namespace osg;
22using namespace osgGA;
23using namespace osgVisual;
24
25objectMountedManipulator::objectMountedManipulator()
26{
27}
28
29objectMountedManipulator::~objectMountedManipulator()
30{
31}
32
33void objectMountedManipulator::init(const GUIEventAdapter& ,GUIActionAdapter& )
34{
35}
36
37void objectMountedManipulator::getUsage(osg::ApplicationUsage& usage) const
38{
39}
40
41bool objectMountedManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& us)
42{
43    switch(ea.getEventType())
44    {
45    case(GUIEventAdapter::FRAME):
46        if (attachedObject.valid())
47                {
48                        setByMatrix( attachedObject->getCameraMatrix() );
49                }
50        return false;
51    default:
52        break;
53    }
54
55    return false;
56}
57
58void objectMountedManipulator::setByMatrix(const osg::Matrixd& matrix)
59{
60    manipMatrix = matrix;
61}
62
63osg::Matrixd objectMountedManipulator::getMatrix() const
64{
65    return manipMatrix;
66}
67
68osg::Matrixd objectMountedManipulator::getInverseMatrix() const
69{
70        return osg::Matrixd::inverse(manipMatrix);
71}
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