1 | /* -*-c++-*- osgVisual - Copyright (C) 2009-2010 Torben Dannhauer |
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2 | * |
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3 | * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under |
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4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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5 | * (at your option) any later version. The full license is in LICENSE file |
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6 | * included with this distribution, and on the openscenegraph.org website. |
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7 | * |
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8 | * osgVisual requires for some proprietary modules a license from the correspondig manufacturer. |
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9 | * You have to aquire licenses for all used proprietary modules. |
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10 | * |
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11 | * This library is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * OpenSceneGraph Public License for more details. |
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15 | */ |
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16 | |
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17 | #include <visual_hud.h> |
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18 | |
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19 | using namespace osgVisual; |
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20 | |
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21 | visual_hud::visual_hud(void) |
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22 | { |
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23 | } |
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24 | |
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25 | visual_hud::~visual_hud(void) |
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26 | { |
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27 | } |
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28 | |
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29 | bool visual_hud::init( osgViewer::Viewer *viewer_ ) |
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30 | { |
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31 | screen_width = viewer_->getCamera()->getViewport()->width(); |
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32 | screen_height = viewer_->getCamera()->getViewport()->height(); |
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33 | |
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34 | visual_draw2D::getInstance()->addDrawContent( addContent(), "HUD" ); |
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35 | |
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36 | return true; |
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37 | } |
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38 | |
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39 | osg::ref_ptr<osg::Geode> visual_hud::addContent() |
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40 | { |
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41 | osg::ref_ptr<osg::Geode> hudGeode = this; |
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42 | |
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43 | // turn lighting off |
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44 | osg::StateSet* stateset = hudGeode->getOrCreateStateSet(); |
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45 | stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF); |
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46 | |
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47 | // create background |
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48 | { |
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49 | // configuring background shape |
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50 | float depth = -0.1; // Paint background behind text. |
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51 | osg::Vec4f bgColor_rgba = osg::Vec4(1.0f,1.0,0.8f,0.2f); |
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52 | osg::Vec3 hudCenter = osg::Vec3((float)(screen_width/2), (float)(screen_height/2), 0.0); |
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53 | float baseSize = 200; |
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54 | float addSize = 70; |
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55 | |
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56 | |
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57 | osg::Geometry* hudBackground = new osg::Geometry; |
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58 | |
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59 | osg::Vec3Array* vertices = new osg::Vec3Array; |
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60 | vertices->push_back(hudCenter+osg::Vec3(baseSize+addSize, baseSize, depth)); |
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61 | vertices->push_back(hudCenter+osg::Vec3(baseSize, baseSize+addSize, depth)); |
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62 | vertices->push_back(hudCenter+osg::Vec3(-baseSize , baseSize+addSize, depth)); |
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63 | vertices->push_back(hudCenter+osg::Vec3(-baseSize-addSize, baseSize,depth)); |
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64 | vertices->push_back(hudCenter+osg::Vec3(-baseSize-addSize, -baseSize,depth)); |
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65 | vertices->push_back(hudCenter+osg::Vec3(-baseSize , -baseSize-addSize, depth)); |
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66 | vertices->push_back(hudCenter+osg::Vec3(baseSize, -baseSize-addSize, depth)); |
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67 | vertices->push_back(hudCenter+osg::Vec3(baseSize+addSize, -baseSize, depth)); |
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68 | hudBackground->setVertexArray(vertices); |
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69 | |
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70 | osg::Vec3Array* normals = new osg::Vec3Array; |
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71 | normals->push_back(osg::Vec3(0.0f,0.0f,1.0f)); |
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72 | hudBackground->setNormalArray(normals); |
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73 | hudBackground->setNormalBinding(osg::Geometry::BIND_OVERALL); |
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74 | |
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75 | osg::Vec4Array* colors = new osg::Vec4Array; |
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76 | colors->push_back( bgColor_rgba ); |
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77 | hudBackground->setColorArray(colors); |
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78 | hudBackground->setColorBinding(osg::Geometry::BIND_OVERALL); |
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79 | |
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80 | hudBackground->addPrimitiveSet(new osg::DrawArrays(GL_POLYGON,0,8)); |
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81 | |
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82 | osg::StateSet* stateset = hudBackground->getOrCreateStateSet(); |
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83 | stateset->setMode(GL_BLEND,osg::StateAttribute::ON); |
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84 | stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN); |
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85 | |
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86 | hudGeode->addDrawable(hudBackground); |
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87 | } |
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88 | |
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89 | // Add Text: |
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90 | //osg::Vec3 position(550.0f,450.0f,0.0f); |
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91 | osg::Vec3 position(100.0f,100.0f,0.0f); |
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92 | osg::Vec3 delta(0.0f,-120.0f,0.0f); |
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93 | std::string timesFont("fonts/arial.ttf"); |
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94 | { |
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95 | osgText::Text* text = new osgText::Text; |
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96 | hudGeode->addDrawable( text ); |
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97 | |
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98 | text->setFont(timesFont); |
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99 | text->setPosition(position); |
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100 | text->setText("Head Up Displays\nare simple ;-)"); |
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101 | |
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102 | position += delta; |
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103 | } |
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104 | |
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105 | return hudGeode.get(); |
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106 | } |
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