1 | /* -*-c++-*- osgVisual - Copyright (C) 2009-2011 Torben Dannhauer |
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2 | * |
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3 | * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under |
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4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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5 | * (at your option) any later version. The full license is in LICENSE file |
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6 | * included with this distribution, and on the openscenegraph.org website. |
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7 | * |
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8 | * osgVisual requires for some proprietary modules a license from the correspondig manufacturer. |
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9 | * You have to aquire licenses for all used proprietary modules. |
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10 | * |
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11 | * This library is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * OpenSceneGraph Public License for more details. |
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15 | */ |
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16 | |
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17 | #include <visual_draw2D.h> |
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18 | |
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19 | using namespace osgVisual; |
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20 | |
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21 | visual_draw2D::visual_draw2D(void) |
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22 | { |
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23 | OSG_NOTIFY( osg::ALWAYS ) << "visual_draw2D constructed" << std::endl; |
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24 | initialized = false; |
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25 | } |
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26 | |
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27 | visual_draw2D::~visual_draw2D(void) |
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28 | { |
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29 | OSG_NOTIFY( osg::ALWAYS ) << "visual_draw2D destroyed: " << std::endl; |
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30 | } |
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31 | |
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32 | visual_draw2D* visual_draw2D::getInstance() |
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33 | { |
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34 | static visual_draw2D instance; |
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35 | return &instance; |
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36 | }; |
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37 | |
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38 | bool visual_draw2D::init( osg::CoordinateSystemNode *sceneGraphRoot_, osgViewer::Viewer *viewer_ ) |
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39 | { |
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40 | screen_width = viewer_->getCamera()->getViewport()->width(); |
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41 | screen_height = viewer_->getCamera()->getViewport()->height(); |
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42 | |
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43 | // Projection node for defining view frustrum for the HUD: |
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44 | draw2DProjectionMatrix = new osg::Projection; |
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45 | |
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46 | // Initialize the projection matrix for viewing everything we |
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47 | // will add as descendants of this node. Use screen coordinates |
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48 | // to define the horizontal and vertical extent of the projection |
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49 | // matrix. Positions described under this node will equate to |
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50 | // pixel coordinates. |
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51 | draw2DProjectionMatrix->setMatrix(osg::Matrix::ortho2D(0,screen_width,0,screen_height)); |
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52 | |
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53 | // For the HUD model view matrix use an identity matrix: |
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54 | draw2DModelViewMatrix = new osg::MatrixTransform; |
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55 | draw2DModelViewMatrix->setMatrix(osg::Matrix::identity()); |
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56 | |
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57 | // Make sure the model view matrix is not affected by any transforms |
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58 | // above it in the scene graph: |
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59 | draw2DModelViewMatrix->setReferenceFrame(osg::Transform::ABSOLUTE_RF); |
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60 | |
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61 | |
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62 | // Add the HUD projection matrix as a child of the root node |
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63 | // and the HUD model view matrix as a child of the projection matrix |
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64 | // Anything under this node will be viewed using this projection matrix |
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65 | // and positioned with this model view matrix. |
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66 | draw2DProjectionMatrix->addChild(draw2DModelViewMatrix); |
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67 | sceneGraphRoot_->addChild( draw2DProjectionMatrix ); |
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68 | |
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69 | initialized = true; |
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70 | return true; |
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71 | } |
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72 | |
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73 | void visual_draw2D::shutdown() |
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74 | { |
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75 | if (!initialized) |
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76 | return; |
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77 | |
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78 | // Remove all Drawcontens |
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79 | removeAllDrawContents(); |
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80 | |
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81 | // Remove Projectionmatrix |
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82 | draw2DProjectionMatrix->removeChild( draw2DModelViewMatrix ); |
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83 | draw2DProjectionMatrix = NULL; |
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84 | |
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85 | initialized = false; |
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86 | } |
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87 | |
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88 | bool visual_draw2D::addDrawContent( osg::Geode* content_, std::string name_,int renderBinDetail_ ) |
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89 | { |
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90 | if (!initialized) |
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91 | return false; |
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92 | |
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93 | // Add the Geometry node to contain HUD geometry as a child of the |
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94 | // HUD model view matrix. |
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95 | draw2DModelViewMatrix->addChild( content_ ); |
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96 | content_->setName( name_ ); |
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97 | |
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98 | osg::StateSet* stateSet = content_->getOrCreateStateSet(); |
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99 | stateSet->setRenderBinDetails( renderBinDetail_, "RenderBin"); |
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100 | // disable depth test to ensure that it is always drawn. |
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101 | stateSet->setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF); |
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102 | |
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103 | return true; |
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104 | } |
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105 | |
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106 | osg::Geode* visual_draw2D::getDrawContent( std::string name_ ) |
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107 | { |
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108 | osg::Node* tmp = util::findNamedNode(name_, draw2DModelViewMatrix); |
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109 | if(tmp) |
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110 | { |
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111 | osg::Geode* tmp2 = tmp->asGeode(); |
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112 | if (tmp2) |
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113 | return tmp2; |
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114 | else |
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115 | return NULL; |
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116 | } |
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117 | else |
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118 | return NULL; |
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119 | } |
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120 | |
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121 | bool visual_draw2D::removeDrawContent( std::string name_ ) |
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122 | { |
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123 | osg::Node* tmp = util::findNamedNode(name_, draw2DModelViewMatrix); |
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124 | if(tmp) |
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125 | { |
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126 | draw2DModelViewMatrix->removeChild( tmp ); |
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127 | return true; |
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128 | } |
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129 | else |
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130 | return false; |
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131 | } |
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132 | |
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133 | void visual_draw2D::removeAllDrawContents() |
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134 | { |
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135 | if (getDrawContentNum() > 0) |
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136 | draw2DModelViewMatrix->removeChildren(0, getDrawContentNum() ); |
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137 | } |
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138 | |
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139 | int visual_draw2D::getDrawContentNum() |
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140 | { |
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141 | return draw2DModelViewMatrix->getNumChildren(); |
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142 | } |
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