source: osgVisual/trunk/include/vista2D/visual_vista2D.h @ 434

Last change on this file since 434 was 221, checked in by Torben Dannhauer, 14 years ago

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[32]1#pragma once
[221]2/* -*-c++-*- osgVisual - Copyright (C) 2009-2011 Torben Dannhauer
[32]3 *
4 * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under
5 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
6 * (at your option) any later version.  The full license is in LICENSE file
7 * included with this distribution, and on the openscenegraph.org website.
8 *
9 * osgVisual requires for some proprietary modules a license from the correspondig manufacturer.
10 * You have to aquire licenses for all used proprietary modules.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * OpenSceneGraph Public License for more details.
16*/
17
[155]18// Vista 2D
[32]19#include "VistaView.h"
20
[155]21// C++ libraries
[153]22#include <string>
23
[155]24// XML Parser
25#include <stdio.h>
26#include <libxml/parser.h>
27#include <libxml/tree.h>
28
29// OSG Includes
[32]30#include <osg/Drawable>
31#include <osg/Geode>
32#include <osg/Projection>
33#include <osg/MatrixTransform>
34#include <osg/CoordinateSystemNode>
35
36#include <osgDB/FileUtils>
37
[155]38// osgVisual Includes
39#include <visual_util.h>
[32]40
41namespace osgVisual
42{
43
44/**
45 * \brief This class integrates Vista2D by Wetzel Technology into OSG.
46 *
47 * It wraps vista2D's OpenGL interface to be usable as a standart OSG Node. The Vista2D nodekit performs auto-linking
48 * againt the Vista2D library, therefore only three shared libraries have to be copied to the binary folder of the project.
49 *
50 * Vista2D ist a software to design HID. This Nodekit enables OSG to display Vista2D project files.
51 *
52 * Please copy the following files to the binary folder of you application if you intend to use this nodekit:
53 * libView.dll
54 * fontLib.dll
55 * freetype6.dll
56 *
57 * The implementation of this class is based on osg::Drawable. The drawimplementations contains the Vista2D wrap.
58 * 
59 * @author Torben Dannhauer
60 * @date  Sep 2009
61 */ 
62class visual_vista2D : public osg::Drawable
63{
64public:
65        /**
66         * \brief Construtor: Creates a Vista2D environment which should be wrapt by this node.
67         *
68         */ 
69        visual_vista2D(void);
70
71        /**
72         * \brief Empty destructor.
73         *
74         */ 
75        ~visual_vista2D(void);
76
77        /**
78         * \brief This static function must be called to instantiate a vista2D project.
79         *
[193]80         * @param sceneGraphRoot_ : Coordinate system node to display the Vista2D project in.
81         * @param configFileName : Filename of the XML configuration file.
[32]82         * @return : True if successful.
83         */ 
[156]84        bool init( osg::CoordinateSystemNode *sceneGraphRoot_, std::string configFileName );
[32]85
86        /**
87         * \brief This function is requiered by subclassing osg::Drawable.
88         *
89         * @return : Cloned object.
90         */ 
91        osg::Object* cloneType() const;
92
93        /**
94         * \brief This function is requiered by subclassing osg::Drawable.
95         *
96         * @param : Copyoperator how to copy the object
97         * @return : Cloned object.
98         */ 
99        osg::Object* clone(const osg::CopyOp&) const;
100
101private:
[153]102
[156]103        bool processXMLConfiguration();
[153]104
[32]105        /**
106         * \brief This function initialized the visual_vista2D object after instantiation by createVistaOverlay()
107         */ 
[156]108        void startVista2D();
[32]109
110        /**
111         * \brief This function implements the pure OpenGL draw by calling Vista2D's draw funtion.
112         *
[156]113         * Because Vista2D manipulates OpenGLs stateset, this function saves the
[32]114         * OSG statset at the beginning and restores it after the drawing of Vista2D
115         *
116         * @param renderInfo : Renderinfo of the drawing
117         */ 
118        void drawImplementation(osg::RenderInfo& renderInfo) const;
119       
120        /**
121         * Pointer to Vista2D's view instance.
122         */ 
123        Vista2D::VistaView* view;
[153]124
[156]125        /**
126         * XML config filename
127         */ 
128        std::string configFileName;
[153]129
[156]130        /**
131         * Filename of the Vista2D project file.
132         */
133        std::string vistaProjectfile;
[153]134
[156]135        /**
136         * Should the background of the Vista2D project be painted?
137         */
138        bool paintBackground;
[153]139
[156]140        /**
141         * X-Position to draw.
142         */
143        int position_x;
[153]144
[156]145        /**
146         * Y-Position to draw.
147         */
148        int position_y;
[153]149
[156]150        /**
151         * Zoom factor to draw the project.
152         */
153        double zoom;
154
155        /**
156         * Flag if Vista2D should animate the project according to it's data sources.
157         */ 
158        bool playanimation;
[32]159}; 
160
161}       // END NAMESPACE
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