1 | #pragma once |
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2 | /* -*-c++-*- osgVisual - Copyright (C) 2009-2011 Torben Dannhauer |
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3 | * |
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4 | * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under |
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5 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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6 | * (at your option) any later version. The full license is in LICENSE file |
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7 | * included with this distribution, and on the openscenegraph.org website. |
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8 | * |
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9 | * osgVisual requires for some proprietary modules a license from the correspondig manufacturer. |
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10 | * You have to aquire licenses for all used proprietary modules. |
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11 | * |
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12 | * This library is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * OpenSceneGraph Public License for more details. |
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16 | * |
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17 | * This file is based on the OSG example of the Silverlining SDK: |
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18 | * Copyright (c) 2008 Sundog Software, LLC. All rights reserved worldwide. |
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19 | */ |
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20 | |
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21 | #include <SilverLining.h> |
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22 | #include <osg/Camera> |
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23 | #include <osg/CullSettings> |
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24 | #include <osgAnimation/Animation> |
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25 | #include <skySilverLining_skyDrawable.h> |
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26 | #include <visual_util.h> |
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27 | |
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28 | |
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29 | |
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30 | namespace osgVisual |
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31 | { |
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32 | |
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33 | /** |
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34 | * \brief This class intercepts OSG's method for automatically computing the near and far clip planes, taking into |
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35 | account SilverLining's objects in the scene (sky box, clouds, and possibly an atmospheric limb.) |
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36 | * |
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37 | * @todo : Create interface to control nearplane while tracking near plane. |
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38 | * |
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39 | * @author Torben Dannhauer |
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40 | * @date Sep 2009 |
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41 | */ |
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42 | class skySilverLining_projectionMatrixCallback : public osg::CullSettings::ClampProjectionMatrixCallback |
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43 | { |
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44 | #include <leakDetection.h> |
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45 | public: |
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46 | /** |
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47 | * \brief Constructor : Initializes the attributes with valid values. |
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48 | * |
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49 | * @todo : why is CSN required. |
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50 | * |
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51 | * @param atm : Pointer to the atmosphere object. |
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52 | * @param cam : Pointer to the rendering camera. |
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53 | * @param csn_ : Pointer to the coordinatesystemode. |
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54 | */ |
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55 | skySilverLining_projectionMatrixCallback(SilverLining::Atmosphere *atm, osg::Camera *cam, osg::CoordinateSystemNode *csn_) : osg::CullSettings::ClampProjectionMatrixCallback(), |
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56 | atmosphere(atm), camera(cam), csn(csn_), skyDrawable(0), minFar(90000), maxNear(2) |
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57 | { |
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58 | #include <leakDetection.h> |
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59 | |
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60 | stockCullVisitor = osgUtil::CullVisitor::create(); |
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61 | //stockCullVisitor->setNearFarRatio( 0.00005 ); |
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62 | |
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63 | samplerClipPlanes = new osgAnimation::Vec2LinearSampler; |
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64 | keys = samplerClipPlanes->getOrCreateKeyframeContainer(); |
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65 | |
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66 | // Flughöhe near far |
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67 | keys->push_back(osgAnimation::Vec2Keyframe( 0.0, osg::Vec2( 1.0, 80000.0))); |
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68 | keys->push_back(osgAnimation::Vec2Keyframe( 50.0, osg::Vec2( 5.0, 90000.0))); |
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69 | keys->push_back(osgAnimation::Vec2Keyframe( 500.0, osg::Vec2( 5.0, 100000.0))); |
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70 | keys->push_back(osgAnimation::Vec2Keyframe( 1000.0, osg::Vec2( 10.0, 100000.0))); |
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71 | //keys->push_back(osgAnimation::Vec2Keyframe( 10000.0, osg::Vec2( 100.0, 1000000.0))); |
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72 | //keys->push_back(osgAnimation::Vec2Keyframe(1000000.0, osg::Vec2(100000.0, 200000000.0))); |
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73 | keys->push_back(osgAnimation::Vec2Keyframe( 10000.0, osg::Vec2( 50.0, 1000000.0))); |
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74 | keys->push_back(osgAnimation::Vec2Keyframe( 1000000.0, osg::Vec2( 100.0, 200000000.0))); |
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75 | keys->push_back(osgAnimation::Vec2Keyframe( 2000000.0, osg::Vec2( 250.0, 200000000.0))); |
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76 | keys->push_back(osgAnimation::Vec2Keyframe( 3000000.0, osg::Vec2( 500.0, 200000000.0))); |
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77 | keys->push_back(osgAnimation::Vec2Keyframe( 4000000.0, osg::Vec2( 1000.0, 200000000.0))); |
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78 | keys->push_back(osgAnimation::Vec2Keyframe( 5000000.0, osg::Vec2(10000.0, 200000000.0))); |
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79 | keys->push_back(osgAnimation::Vec2Keyframe( 6000000.0, osg::Vec2( 10000.0, 200000000.0))); |
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80 | keys->push_back(osgAnimation::Vec2Keyframe( 7000000.0, osg::Vec2( 100000.0, 200000000.0))); |
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81 | keys->push_back(osgAnimation::Vec2Keyframe( 8000000.0, osg::Vec2(1000000.0, 200000000.0))); |
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82 | keys->push_back(osgAnimation::Vec2Keyframe( 9000000.0, osg::Vec2(1250000.0, 200000000.0))); |
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83 | keys->push_back(osgAnimation::Vec2Keyframe(10000000.0, osg::Vec2(2500000.0, 200000000.0))); |
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84 | keys->push_back(osgAnimation::Vec2Keyframe(11000000.0, osg::Vec2(5000000.0, 200000000.0))); |
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85 | keys->push_back(osgAnimation::Vec2Keyframe(12000000.0, osg::Vec2(7500000.0, 200000000.0))); |
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86 | keys->push_back(osgAnimation::Vec2Keyframe(50000000.0, osg::Vec2(15000000.0,2000000000.0))); |
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87 | |
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88 | } |
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89 | |
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90 | /** |
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91 | * \brief This functions sets the pointer to the skyDrawable. This pointer is requiered to adjust the skybox size. |
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92 | * |
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93 | * @param sd : Pointer to the skyDrawable to store. |
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94 | */ |
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95 | void setSkyDrawable(skySilverLining_skyDrawable *sd) {skyDrawable = sd;} |
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96 | |
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97 | protected: |
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98 | /** |
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99 | * \brief Implementation for float values to clamp the projection matrix. |
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100 | * |
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101 | * @param projection : Projection Matrix. |
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102 | * @param znear : Near value of the projection matrix. |
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103 | * @param zfar : Far value of the projection matrix. |
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104 | * @return : True if successful |
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105 | */ |
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106 | bool clampProjectionMatrixImplementation(osg::Matrixf& projection, double& znear, double& zfar) const |
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107 | { |
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108 | computeNearFar( znear, zfar ); |
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109 | //OSG_NOTIFY( osg::ALWAYS ) << "znear: " << znear << ", zfar: " << zfar << std::endl; |
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110 | |
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111 | if (skyDrawable) |
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112 | { |
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113 | skyDrawable->setSkyboxSize(((zfar - znear) * 0.5 + znear) * 2.0); |
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114 | } |
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115 | |
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116 | double fovy, ar, zn, zf; |
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117 | camera->getProjectionMatrixAsPerspective(fovy, ar, zn, zf); |
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118 | camera->setProjectionMatrixAsPerspective(fovy, ar, znear, zfar); |
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119 | |
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120 | return true; |
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121 | } |
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122 | |
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123 | /** |
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124 | * \brief Implementation for double values to clamp the projection matrix. |
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125 | * |
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126 | * @param projection : Projection Matrix. |
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127 | * @param znear : Near value of the projection matrix. |
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128 | * @param zfar : Far value of the projection matrix. |
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129 | * @return : True if successful |
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130 | */ |
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131 | bool clampProjectionMatrixImplementation(osg::Matrixd& projection, double& znear, double& zfar) const |
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132 | { |
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133 | computeNearFar( znear, zfar ); |
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134 | //OSG_NOTIFY( osg::ALWAYS ) << "znear: " << znear << ", zfar: " << zfar << std::endl; |
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135 | |
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136 | if (skyDrawable) |
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137 | { |
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138 | skyDrawable->setSkyboxSize(((zfar - znear) * 0.5 + znear) * 2.0); |
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139 | } |
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140 | |
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141 | double fovy, ar, zn, zf; |
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142 | camera->getProjectionMatrixAsPerspective(fovy, ar, zn, zf); |
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143 | //OSG_NOTIFY( osg::ALWAYS ) << "znear: " << znear << ", zfar: " << zfar << ", zn: " << zn << std::endl; |
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144 | camera->setProjectionMatrixAsPerspective(fovy, ar, znear, zfar); |
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145 | |
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146 | return true; |
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147 | } |
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148 | |
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149 | /** |
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150 | * \brief This function computes the near and far value against the cloud objects of silverlining. |
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151 | * |
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152 | * @param znear : Referenced to store the calculated near value into. |
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153 | * @param zfar : Referenced to store the calculated far value into. |
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154 | */ |
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155 | void computeNearFarClouds(double &znear, double &zfar) const |
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156 | { |
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157 | const double fudge = 5000.0; |
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158 | double minDist = 1E10; double maxDist = -1E10; |
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159 | |
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160 | // Retrieve all atmosphere objects. |
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161 | SL_VECTOR(SilverLining::ObjectHandle) &objects = atmosphere->GetObjects(); |
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162 | int size = objects.size(); |
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163 | |
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164 | osg::Vec3d eye, dirVector, upVector; |
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165 | camera->getViewMatrixAsLookAt(eye,dirVector,upVector); // Get XYZ from camera |
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166 | //osg::Vec3d camPos = camera->getViewMatrix().getTrans(); |
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167 | osg::Vec3d camPos = eye; |
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168 | osg::Vec3d up = camPos; |
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169 | up.normalize(); |
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170 | osg::Vec3d down = up * -1.0; |
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171 | |
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172 | double dToOrigin = camPos.length(); |
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173 | |
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174 | // Calculations if atmopshere is rendered from space |
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175 | bool hasLimb = atmosphere->GetConfigOptionBoolean("enable-atmosphere-from-space"); |
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176 | OSG_ALWAYS << "has limb " << hasLimb << std::endl; |
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177 | if (hasLimb) |
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178 | { |
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179 | // Compute distance to edge of atmospheric limb |
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180 | double earthRadius = atmosphere->GetConfigOptionDouble("earth-radius-meters"); |
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181 | double atmosphereHeight = earthRadius + atmosphere->GetConfigOptionDouble("atmosphere-height"); |
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182 | double atmosphereThickness = atmosphere->GetConfigOptionDouble("atmosphere-scale-height-meters") + earthRadius; |
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183 | if (dToOrigin > atmosphereThickness) // Bail if limb not rendered |
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184 | { |
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185 | double dToLimbEdge = sqrt(dToOrigin * dToOrigin + atmosphereHeight * atmosphereHeight); |
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186 | maxDist = dToLimbEdge; |
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187 | double dToLimbBase = sqrt(dToOrigin * dToOrigin + earthRadius * earthRadius); |
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188 | minDist = dToLimbBase; |
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189 | } |
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190 | } |
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191 | |
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192 | // Walk through all objects and check if they influence the near plane or far plane |
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193 | SL_VECTOR(SilverLining::ObjectHandle)::iterator it; |
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194 | for (it = objects.begin(); it != objects.end(); it++) |
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195 | { |
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196 | float ox, oy, oz; |
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197 | atmosphere->GetObjectPosition(*it, ox, oy, oz); |
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198 | osg::Vec3d oPos(ox, oy, oz); |
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199 | double oHeight = oPos.length(); |
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200 | osg::Vec3d testVec = camPos; |
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201 | // Compare distance to origin of the camera and the object. wenn objecte nah aneinander: |
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202 | //vertikal shiften, um eine erkennbare Distanz errechnen zu können. |
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203 | if (dToOrigin > oHeight) |
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204 | { |
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205 | testVec = camPos + down * 100.0; // 100 for floating point precision problems |
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206 | } |
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207 | else |
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208 | { |
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209 | testVec = camPos + up * 100.0; |
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210 | } |
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211 | |
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212 | const double farFarAway = 500000; |
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213 | |
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214 | double dist = atmosphere->GetObjectDistance(*it, testVec.x(), testVec.y(), testVec.z(), |
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215 | (float)camPos.x(), (float)camPos.y(), (float)camPos.z()); |
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216 | |
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217 | |
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218 | if (dist < farFarAway) // an intersection was found |
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219 | { |
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220 | if (dist < minDist) minDist = dist; |
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221 | if (dist > maxDist) maxDist = dist; |
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222 | } |
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223 | } // For (all objects) END |
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224 | |
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225 | double fovy, ar, zn, zf; |
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226 | camera->getProjectionMatrixAsPerspective(fovy, ar, zn, zf); |
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227 | double halfFovx = (fovy * ar) * 0.5; |
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228 | minDist *= cos(halfFovx * (3.14159265 / 180.0)); |
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229 | |
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230 | znear = minDist - fudge; |
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231 | zfar = maxDist + fudge; |
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232 | |
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233 | //clamp the near plane if low above ground. |
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234 | double x,y,z,hat; |
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235 | util::getXYZofCamera( camera, x, y, z ); |
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236 | if( util::queryHeightAboveTerrainInWorld( hat, csn, x, y, z ) ) |
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237 | { |
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238 | if (hat < 80 ) |
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239 | { |
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240 | znear = maxNear; |
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241 | } |
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242 | } |
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243 | //OSG_NOTIFY( osg::ALWAYS ) << "Near: " << znear << ", Far: " << zfar << std::endl; |
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244 | } |
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245 | |
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246 | void computeNearFar( double& near_, double& far_ ) const |
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247 | { |
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248 | double x,y,z,hat; |
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249 | near_ = 2; |
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250 | far_ = 125000; |
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251 | util::getXYZofCamera( camera, x, y, z ); |
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252 | if( util::queryHeightAboveTerrainInWorld( hat, csn, x, y, z ) ) |
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253 | { |
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254 | osg::Vec2 planesNearFar; |
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255 | samplerClipPlanes->getValueAt(hat, planesNearFar); |
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256 | |
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257 | near_ = planesNearFar.x(); |
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258 | far_ = planesNearFar.y(); |
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259 | |
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260 | //OSG_NOTIFY( osg::ALWAYS ) << "hat: " << hat << ", near: " << near_ << ", far: " << far_ << std::endl; |
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261 | } // IF HAT END |
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262 | else |
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263 | OSG_NOTIFY( osg::FATAL ) << "ERROR: Unable to Compute NearFar!" << std::endl; |
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264 | |
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265 | if (near_ < 0.5 ) near_ = 0.5; |
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266 | } |
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267 | |
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268 | |
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269 | /** |
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270 | * Pointer to the Cullvisitor which applies the projection matrix. |
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271 | */ |
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272 | osg::ref_ptr<osgUtil::CullVisitor> stockCullVisitor; |
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273 | |
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274 | /** |
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275 | * Pointer to silverlinings atmosphere instance. |
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276 | */ |
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277 | SilverLining::Atmosphere *atmosphere; |
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278 | |
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279 | /** |
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280 | * Pointer to the camera on which the callback is installed |
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281 | */ |
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282 | osg::Camera *camera; |
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283 | |
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284 | /** |
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285 | * Pointer to the skyDrawable |
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286 | */ |
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287 | skySilverLining_skyDrawable *skyDrawable; |
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288 | |
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289 | /** |
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290 | * ? |
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291 | * @todo: wofür ist diese variable nötig? |
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292 | */ |
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293 | osg::CoordinateSystemNode *csn; |
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294 | |
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295 | |
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296 | osg::ref_ptr<osgAnimation::Vec2LinearSampler> samplerClipPlanes; |
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297 | osg::ref_ptr<osgAnimation::Vec2KeyframeContainer> keys; |
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298 | |
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299 | /** |
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300 | * Minimal far distance. The far plane is never nearer than this value. |
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301 | */ |
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302 | double minFar; |
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303 | |
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304 | /** |
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305 | * Maximal near distance. The near plane is never farther than this value. |
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306 | * It is used to clamp the near plane on a fix near value if the camera is low above ground |
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307 | */ |
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308 | double maxNear; |
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309 | }; |
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310 | |
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311 | } // END NAMESPACE |
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