source: osgVisual/trunk/include/object/visual_object.h @ 223

Last change on this file since 223 was 223, checked in by Torben Dannhauer, 13 years ago
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1#pragma once
2/* -*-c++-*- osgVisual - Copyright (C) 2009-2011 Torben Dannhauer
3 *
4 * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under
5 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
6 * (at your option) any later version.  The full license is in LICENSE file
7 * included with this distribution, and on the openscenegraph.org website.
8 *
9 * osgVisual requires for some proprietary modules a license from the correspondig manufacturer.
10 * You have to aquire licenses for all used proprietary modules.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * OpenSceneGraph Public License for more details.
16*/
17
18#include <osg/MatrixTransform>
19#include <osg/Matrix>
20#include <osg/NodeCallback>
21#include <osg/CoordinateSystemNode>
22#include <osg/Notify>
23
24#include <osgDB/ReadFile>
25#include <osgDB/FileUtils>
26
27#include <osgText/Text>
28
29#include <osgGA/CameraManipulator>
30
31#include <object_updater.h>
32#include <visual_dataIO.h>
33#include <visual_util.h>
34
35#include <string.h>
36#include <iostream>
37
38// XML Parser
39#include <stdio.h>
40#include <libxml/parser.h>
41#include <libxml/tree.h>
42
43namespace osgVisual
44{
45class visual_objectPositionCallback;
46class object_updater;
47}
48
49/**
50 * \brief Standard namespace of osgVisual
51 *
52 */ 
53namespace osgVisual
54{
55
56/**
57 * \brief This class provides object management for displaying objects in the 3D scene.
58 *
59 * It allows to control an object in position, attitude and size. To control this object automatically, use object_updaters.
60 * To object itself is invisible, you have to connect a visible geometry to this object.
61 * To display geometries, it provides function to load geometries by geometry pointer or filename.
62 * To correct wrong coordinate frames in the geometries to display,
63 * you can configure a geometry off set in translation in translation and rotation
64 * For object mounted camera, you can configure the camera offset in rotation and translation.
65 *
66 * All angles are defined in degree.
67 *
68 * Derive from this class to implement your custom visual_object.
69 *
70 * \todo: Labelmanagement to allow to display a label attached to this object: set/unset label, size, color, offset to object, LOD for label display.
71 *
72 * @author Torben Dannhauer
73 * @date  Apr 2010
74 */ 
75class visual_object  : public osg::MatrixTransform
76{
77        #include <leakDetection.h>
78public:
79        /**
80         * \brief Constuctor: Adds this object to the scenegraph,
81         * initializes this object and installs the callback to calculate its local to world matrix
82         *
83         * @param sceneRoot_ : Scenegraph to add this object to.
84         * @param nodeName_ : Name of this object, is used for further identification.
85         */ 
86        visual_object( osg::CoordinateSystemNode* sceneRoot_, std::string nodeName_ );
87       
88        /**
89         * \brief Empty destructor.
90         *
91         */ 
92        ~visual_object();
93
94        static visual_object* createNodeFromXMLConfig(osg::CoordinateSystemNode* sceneRoot_, xmlNode* a_node);
95
96
97/** @name Position and attitude
98 *  These functions control objects position and attitude
99 */
100/*@{*/
101
102        /**
103         * \brief This function updates the objects position and attitude.
104         *
105         * @param lat_ : Latitude to set.
106         * @param lon_ : Longitude to set.
107         * @param alt_ : Altitude over ellipsoid to set.
108         * @param azimuthAngle_psi_ : Psi angle () to set.
109         * @param pitchAngle_theta_ : Theta angle () to set.
110         * @param bankAngle_phi_ : Phi angle () to set.
111         *
112         * All angles are rad!
113         *
114         * \todo: Erklären welche Wirkung die drei Winkel haben.
115         */ 
116        void setNewPositionAttitude( double lat_, double lon_, double alt_, double azimuthAngle_psi_, double pitchAngle_theta_, double bankAngle_phi_ );
117       
118        /**
119         * \brief This function updates the objects position.
120         *
121         * @param lat_ : Latitude to set.
122         * @param lon_ : Longitude to set.
123         * @param alt_ : Altitude over ellipsoid to set.
124         */ 
125        void setNewPosition( double lat_, double lon_, double alt_ );
126
127        /**
128         * \brief This function updates the objects attitude.
129         *
130         * @param azimuthAngle_psi_ : Psi angle () to set.
131         * @param pitchAngle_theta_ : Theta angle () to set.
132         * @param bankAngle_phi_ : Phi angle () to set.
133         *
134         * All angles are rad!
135         *
136         * \todo: Erklären welche Wirkung die drei Winkel haben.
137         */ 
138        void setNewAttitude( double azimuthAngle_psi_, double pitchAngle_theta_, double bankAngle_phi_ );
139/*@}*/
140/** @name Geometry management
141 *  These functions control which geometry visual_object should display.
142 */
143/*@{*/
144        /**
145         * \brief This function configures the geometry offset
146         *
147         * @param rotX_ : Geometry rotation along the X axis.
148         * @param rotY_ : Geometry rotation along the Y axis.
149         * @param rotZ_ : Geometry rotation along the Z axis.
150         *
151         * It rotates along the axis of the visual_object, not along the geometry axis!
152         *
153         * \todo: Erklären, welche Achsen welche Richtung sind.
154         */ 
155        void setGeometryOffset( double rotX_, double rotY_, double rotZ_ );
156
157        /**
158         * \brief This function set the scale to all 3 axis. Use this function to scale objects without distortion.
159         *
160         * @param scale_ : Scale to set for every axis.
161         */ 
162        void setScale( double scale_ );
163
164        /**
165         * \brief This function sets the scale factor for all 3 axis independently.
166         *
167         * @param scaleX_ : Scalefactor along X axis.
168         * @param scaleY_ : Scalefactor along Y axis.
169         * @param scaleZ_ : Scalefactor along Z axis.
170         */ 
171        void setScale( double scaleX_, double scaleY_, double scaleZ_ );
172
173        /**
174         * \brief this function loads a geometry from a file and connects it to this visual_object. All filetypes OSG is aware of can be used.
175         *
176         * @param filename_ : File to load and connect.
177         * @return : True if loading was successfully
178         */ 
179        bool loadGeometry( std::string filename_);
180
181        /**
182         * \brief This function connects a geometry to this visual_object.
183         *
184         * @param geometry_ : Geometry to connect.
185         * @return : True if successful.
186         */ 
187        bool setGeometry(osg::Node* geometry_);
188
189        /**
190         * \brief This function disconnects the connected object.
191         *
192         */ 
193        void unsetGeometry();
194
195        /**
196         * \brief This function returns the pointer to the loaded geometry.
197         *
198         * It returns NULL if no geometry is connected.
199         *
200         * @return : Pointer to the geometry if loaded, otherwise NULL.
201         */ 
202        osg::Node* getGeometry(){return geometry;}
203
204/*@}*/
205/** @name Object updater
206 *  These functions control objects updater.
207 */
208/*@{*/
209        /**
210         * \brief This function adds an Updater to this object.
211         *
212         * The updaters postUpdate und preUpdate functions are executed during eventTraversal traversal.
213         * The preUdate is executed before the objects matrix is calculated from position, the postUpdate is executed after the matrix calculation.
214         *
215         * @param updater_ : Updater to add.
216         */ 
217        void addUpdater( object_updater* updater_ );
218
219        /**
220         * \brief Removes all updater from the visual_object.
221         *
222         */ 
223        void clearAllUpdater();
224
225        /**
226         * \brief This function returns a vector containing pointer to all updater of the object.
227         *
228         * @return : vector with pointers to all object_updater.
229         */ 
230        std::vector<object_updater*> getUpdaterList();
231
232/*@}*/
233/** @name Camera management
234 *  These functions control the camera attitude and position.
235 */
236/*@{*/
237        /**
238         * \brief This function returns the camera matrix of the scene camera.
239         *
240         * @return : Camera matrix
241         */ 
242        osg::Matrixd& getCameraMatrix() {return cameraMatrix;};
243
244        /**
245         * \brief This function rotates and translate the objects camera position.
246         *
247         *  The translation coordinate frame is object fixed, the rotation coordinate frame is camera fixed.
248         *
249         * @param x_ : Translation along object's x axis.
250         * @param y_ : Translation along object's y axis.
251         * @param z_ : Translation along object's z axis (positive axis points downwards).
252         * @param rotX_ : Rotation around camera's x axis in [rad].
253         * @param rotY_ : Rotation around camera's y axis in [rad].
254         * @param rotZ_ : Rotation around camera's z axis in [rad].
255         */ 
256        void setCameraOffset(double x_, double y_, double z_, double rotX_, double rotY_, double rotZ_);
257
258        /**
259         * \brief This function configures the camera offset rotation in that object.
260         *
261         * The coordinate frame for this rotation is camera fixed, NOT object fixed
262         * (e.g. rotation around x axis (bank) rotatates always around the cameras visual axis,
263         * independent from pitch or azimuth)
264         *
265         * @param rotX_ : Rotation around camera's x axis in [rad].
266         * @param rotY_ : Rotation around camera's y axis in [rad].
267         * @param rotZ_ : Rotation around camera's z axis in [rad].
268         */ 
269        void setCameraOffsetRotation(double rotX_, double rotY_, double rotZ_);
270
271        /**
272         * \brief This function configures the camera offset translation in that object.
273         *
274         * @param x_ : Translate in longitudinal direction. x>0: Camera is in front if the ob
275         * ject, x<0 behind the object.
276         * @param y_ : Translate in transversal direction. x>0: Camera is right of the object, x<0 left of the object.
277         * @param z_ : Translate in vertical direction. x>0: Camera is below the Object, x<0 above the object. (Positiv Z axis points downwards!)
278         */ 
279        void setCameraOffsetTranslation( double x_, double y_, double z_);
280
281        /**
282         * \brief This function sets the trackingId to allow to identify the visual_obejct for tracking purposes.
283         *
284         * See also getTrackingId() and trackingId
285         *
286         * @param trackindID_ : trackingId to set.
287         */ 
288        void setTrackingId(int trackingId_) {trackingId = trackingId_;};
289
290        /**
291         * \brief This function returns the trackingId to allow to identify the visual_obejct for tracking purposes.
292         *
293         * @return : -1 If no trackingId is set, othwerwise the trackingId.
294         */ 
295        int getTrackingId() {return trackingId;};
296
297/*@}*/
298/** @name Label management
299 *  These functions allow to display labels attached to visual_object.
300 */
301/*@{*/
302        /**
303         * \brief This function removes all labels attached to this object.
304         *
305         */ 
306        void clearLabels();
307
308        /**
309         * \brief This function adds a label to the object. 
310         *
311         * @param idString_ : Identifiy string, which is used to find and manipulate the label later.
312         * @param label_ : Message to display as label.
313         * @param color_ : Textcolor. Defaults to white.
314         * @param offset_ : Offset im meter in the objects local coordinate frame
315         */ 
316        void addLabel(std::string idString_, std::string label_, osg::Vec4 color_ = osg::Vec4(1.0f,1.0f,1.0f,1.0f), osg::Vec3 offset_ = osg::Vec3(0,0,0));
317       
318        /**
319         * \brief This function removes the specified label.
320         *
321         * @param idString_ : idString of the label to remove.
322         * @return : True if a label with the specified idString_ was found, false if no label with that idString was found.
323         */ 
324        bool removeLabel(std::string idString_);
325
326        /**
327         * \brief Update the message of the label specified with the idString_.
328         *
329         * @param idString_ : idString of the label to update.
330         * @param label_ : New message to set.
331         * @return : Return true if the specified label was found, return false if the specified label was not found.
332         */ 
333        bool updateLabelText(std::string idString_, std::string label_);
334
335        /**
336         * \brief returns the message string of the specified label.
337         *
338         * @param idString_ : idString of the label to return message.
339         * @return : Pointer to the Label (osgText::Text) if found, otherwise NULL
340         */ 
341        osgText::Text* getLabel(std::string idString_); 
342
343        /**
344         * \brief This functions sets the draw mode of the specified label.
345         *
346         * @param idString_ : Label to configure.
347         * @param drawAsOverlay : Set true to draw the label always over the scene. Set false to draw it 3D into the scene (maybe occluded party by objects)
348         * @return : Return true if the specified label was found, return false if the specified label was not found.
349         */ 
350        bool setDrawLabelAsOverlay(std::string idString_, bool drawAsOverlay);
351
352        /**
353         * \brief This function returns if the specified label is configured as overlay.
354         *
355         * @param idString_ : Label to configure.
356         * @return : True if configured as overlay, false if configured for simple draw
357         */ 
358        bool getDrawLabelAsOverlay(std::string idString_ );
359/*@}*/
360
361protected:
362        /**
363         * \brief Callback class for updating the visual_object while traversing the scenegraph in the event stage.
364         *
365         * @author Torben Dannhauer
366         * @date  Jul 2009
367         */ 
368        class visual_objectPositionCallback : public osg::NodeCallback
369        {
370        public:
371                /**
372                 * \brief Constructor: Empty
373                 *
374                 */ 
375                visual_objectPositionCallback()
376                {
377                   // nothing
378                }
379           
380                /**
381                 * \brief This function is executed by the callback during update traversal.
382                 *
383                 */ 
384                virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
385        };
386
387        osg::Vec3 upVector;
388       
389// Position
390        /**
391         * Latitude of the object in RAD.
392         */ 
393        double lat;
394
395        /**
396         * Longitude of the object in RAD.
397         */ 
398        double lon;
399
400        /**
401         * Altitude of the object over the ellipsoid in meter.
402         */ 
403        double alt;
404
405// Attitude
406        /**
407         * Azimuth angle (Rotation along Z axis, "heading") of the object in RAD.
408         */ 
409        double azimuthAngle_psi;
410
411        /**
412         * Pitch ("nose relative to horizon") angle of the object in RAD.
413         */ 
414        double pitchAngle_theta;
415
416        /**
417         * Bank angle of the object in RAD.
418         */ 
419        double bankAngle_phi;
420
421// Scale
422        /**
423         * Object scale along X axis.
424         */ 
425        double scaleX;
426
427        /**
428         * Object scale along Y axis.
429         */ 
430        double scaleY;
431
432        /**
433         * Object scale along Z axis.
434         */ 
435        double scaleZ;
436
437// Camera offset
438        /**
439         * This is the matrix containing the camera position for the  manipulators
440         */ 
441        osg::Matrixd cameraMatrix;
442
443        /**
444         * This is the camera matrix containing offset translation
445         */ 
446        osg::Matrix cameraTranslationOffset;
447
448        /**
449         * This is the camera matrix containing offset rotation
450         */ 
451        osg::Matrix cameraRotationOffset;
452
453        /**
454         * Geometry offset (If a model's coordinate system has wrong orientation.)
455         */ 
456        osg::Quat geometry_offset_rotation;     
457
458        /**
459         * Pointer to the geometry, associated with this object.
460         */ 
461        osg::ref_ptr<osg::Group> geometry;
462
463        /**
464         * Pointer to the updater class which updates this visual_object.
465         */ 
466        osg::ref_ptr<object_updater> updater;
467
468        /**
469         * Tracking ID of the visual_object. Used to identify which node should be tracked by tracking-manipulators.
470         */ 
471        int trackingId;
472
473// Labels
474        /**
475         * Pointer to the labels group which holds all labels associated with this object.
476         */ 
477        osg::ref_ptr<osg::Geode> labels;
478
479        // Friend classes
480        friend class visual_objectPositionCallback; // To allow the callback access to all member variables.
481        friend class object_updater;    // To allow updater to modify all members.
482
483};
484
485} // END NAMESPACE
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