[32] | 1 | #pragma once |
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| 2 | /* -*-c++-*- osgVisual - Copyright (C) 2009-2010 Torben Dannhauer |
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| 3 | * |
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| 4 | * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under |
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| 5 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 6 | * (at your option) any later version. The full license is in LICENSE file |
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| 7 | * included with this distribution, and on the openscenegraph.org website. |
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| 8 | * |
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| 9 | * osgVisual requires for some proprietary modules a license from the correspondig manufacturer. |
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| 10 | * You have to aquire licenses for all used proprietary modules. |
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| 11 | * |
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| 12 | * This library is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * OpenSceneGraph Public License for more details. |
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| 16 | */ |
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| 17 | |
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| 18 | #include <osg/MatrixTransform> |
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| 19 | #include <osg/Matrix> |
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| 20 | #include <osg/NodeCallback> |
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| 21 | #include <osg/CoordinateSystemNode> |
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| 22 | #include <osg/Notify> |
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| 23 | |
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| 24 | #include <osgDB/ReadFile> |
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| 25 | #include <osgDB/FileUtils> |
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| 26 | |
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| 27 | #include <osgText/Text> |
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| 28 | |
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[55] | 29 | #include <osgGA/CameraManipulator> |
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[32] | 30 | |
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| 31 | #include <object_updater.h> |
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| 32 | #include <visual_dataIO.h> |
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| 33 | #include <visual_util.h> |
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| 34 | |
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| 35 | #include <string.h> |
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| 36 | #include <iostream> |
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| 37 | |
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[202] | 38 | // XML Parser |
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| 39 | #include <stdio.h> |
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| 40 | #include <libxml/parser.h> |
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| 41 | #include <libxml/tree.h> |
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| 42 | |
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[32] | 43 | namespace osgVisual |
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| 44 | { |
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| 45 | class visual_objectPositionCallback; |
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| 46 | class object_updater; |
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| 47 | } |
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| 48 | |
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| 49 | /** |
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| 50 | * \brief Standard namespace of osgVisual |
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| 51 | * |
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| 52 | */ |
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| 53 | namespace osgVisual |
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| 54 | { |
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| 55 | |
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| 56 | /** |
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| 57 | * \brief This class provides object management for displaying objects in the 3D scene. |
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| 58 | * |
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| 59 | * It allows to control an object in position, attitude and size. To control this object automatically, use object_updaters. |
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| 60 | * To object itself is invisible, you have to connect a visible geometry to this object. |
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| 61 | * To display geometries, it provides function to load geometries by geometry pointer or filename. |
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| 62 | * To correct wrong coordinate frames in the geometries to display, |
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| 63 | * you can configure a geometry off set in translation in translation and rotation |
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| 64 | * For object mounted camera, you can configure the camera offset in rotation and translation. |
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| 65 | * |
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| 66 | * Derive from this class to implement your custom visual_object. |
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| 67 | * |
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| 68 | * \todo: Labelmanagement to allow to display a label attached to this object: set/unset label, size, color, offset to object, LOD for label display. |
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| 69 | * |
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| 70 | * @author Torben Dannhauer |
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| 71 | * @date Apr 2010 |
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| 72 | */ |
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| 73 | class visual_object : public osg::MatrixTransform |
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| 74 | { |
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[88] | 75 | #include <leakDetection.h> |
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[32] | 76 | public: |
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| 77 | /** |
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| 78 | * \brief Constuctor: Adds this object to the scenegraph, |
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| 79 | * initializes this object and installs the callback to calculate its local to world matrix |
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| 80 | * |
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| 81 | * @param sceneRoot_ : Scenegraph to add this object to. |
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| 82 | * @param nodeName_ : Name of this object, is used for further identification. |
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| 83 | */ |
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| 84 | visual_object( osg::CoordinateSystemNode* sceneRoot_, std::string nodeName_ ); |
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| 85 | |
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| 86 | /** |
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| 87 | * \brief Empty destructor. |
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| 88 | * |
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| 89 | */ |
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| 90 | ~visual_object(); |
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| 91 | |
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[202] | 92 | static visual_object* createNodeFromXMLConfig(osg::CoordinateSystemNode* sceneRoot_, xmlNode* a_node); |
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[32] | 93 | |
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[202] | 94 | |
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[32] | 95 | /** @name Position and attitude |
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| 96 | * These functions control objects position and attitude |
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| 97 | */ |
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| 98 | /*@{*/ |
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| 99 | |
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| 100 | /** |
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| 101 | * \brief This function updates the objects position and attitude. |
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| 102 | * |
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| 103 | * @param lat_ : Latitude to set. |
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| 104 | * @param lon_ : Longitude to set. |
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| 105 | * @param alt_ : Altitude over ellipsoid to set. |
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| 106 | * @param azimuthAngle_psi_ : Psi angle () to set. |
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| 107 | * @param pitchAngle_theta_ : Theta angle () to set. |
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| 108 | * @param bankAngle_phi_ : Phi angle () to set. |
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| 109 | * |
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| 110 | * All angles are rad! |
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| 111 | * |
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| 112 | * \todo: Erklären welche Wirkung die drei Winkel haben. |
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| 113 | */ |
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| 114 | void setNewPositionAttitude( double lat_, double lon_, double alt_, double azimuthAngle_psi_, double pitchAngle_theta_, double bankAngle_phi_ ); |
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| 115 | |
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| 116 | /** |
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| 117 | * \brief This function updates the objects position. |
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| 118 | * |
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| 119 | * @param lat_ : Latitude to set. |
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| 120 | * @param lon_ : Longitude to set. |
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| 121 | * @param alt_ : Altitude over ellipsoid to set. |
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| 122 | */ |
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| 123 | void setNewPosition( double lat_, double lon_, double alt_ ); |
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| 124 | |
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| 125 | /** |
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| 126 | * \brief This function updates the objects attitude. |
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| 127 | * |
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| 128 | * @param azimuthAngle_psi_ : Psi angle () to set. |
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| 129 | * @param pitchAngle_theta_ : Theta angle () to set. |
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| 130 | * @param bankAngle_phi_ : Phi angle () to set. |
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| 131 | * |
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| 132 | * All angles are rad! |
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| 133 | * |
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| 134 | * \todo: Erklären welche Wirkung die drei Winkel haben. |
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| 135 | */ |
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| 136 | void setNewAttitude( double azimuthAngle_psi_, double pitchAngle_theta_, double bankAngle_phi_ ); |
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| 137 | /*@}*/ |
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| 138 | /** @name Geometry management |
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| 139 | * These functions control which geometry visual_object should display. |
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| 140 | */ |
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| 141 | /*@{*/ |
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| 142 | /** |
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| 143 | * \brief This function configures the geometry offset |
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| 144 | * |
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| 145 | * @param rotX_ : Geometry rotation along the X axis. |
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| 146 | * @param rotY_ : Geometry rotation along the Y axis. |
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| 147 | * @param rotZ_ : Geometry rotation along the Z axis. |
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| 148 | * |
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| 149 | * It rotates along the axis of the visual_object, not along the geometry axis! |
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| 150 | * |
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| 151 | * \todo: Erklären, welche Achsen welche Richtung sind. |
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| 152 | */ |
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| 153 | void setGeometryOffset( double rotX_, double rotY_, double rotZ_ ); |
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| 154 | |
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| 155 | /** |
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| 156 | * \brief This function set the scale to all 3 axis. Use this function to scale objects without distortion. |
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| 157 | * |
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| 158 | * @param scale_ : Scale to set for every axis. |
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| 159 | */ |
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| 160 | void setScale( double scale_ ); |
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| 161 | |
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| 162 | /** |
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| 163 | * \brief This function sets the scale factor for all 3 axis independently. |
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| 164 | * |
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| 165 | * @param scaleX_ : Scalefactor along X axis. |
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| 166 | * @param scaleY_ : Scalefactor along Y axis. |
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| 167 | * @param scaleZ_ : Scalefactor along Z axis. |
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| 168 | */ |
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| 169 | void setScale( double scaleX_, double scaleY_, double scaleZ_ ); |
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| 170 | |
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| 171 | /** |
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| 172 | * \brief this function loads a geometry from a file and connects it to this visual_object. All filetypes OSG is aware of can be used. |
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| 173 | * |
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| 174 | * @param filename_ : File to load and connect. |
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| 175 | * @return : True if loading was successfully |
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| 176 | */ |
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| 177 | bool loadGeometry( std::string filename_); |
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| 178 | |
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| 179 | /** |
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| 180 | * \brief This function connects a geometry to this visual_object. |
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| 181 | * |
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| 182 | * @param geometry_ : Geometry to connect. |
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| 183 | * @return : True if successful. |
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| 184 | */ |
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| 185 | bool setGeometry(osg::Node* geometry_); |
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| 186 | |
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| 187 | /** |
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| 188 | * \brief This function disconnects the connected object. |
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| 189 | * |
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| 190 | */ |
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| 191 | void unsetGeometry(); |
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| 192 | |
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| 193 | /** |
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| 194 | * \brief This function returns the pointer to the loaded geometry. |
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| 195 | * |
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| 196 | * It returns NULL if no geometry is connected. |
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| 197 | * |
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| 198 | * @return : Pointer to the geometry if loaded, otherwise NULL. |
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| 199 | */ |
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| 200 | osg::Node* getGeometry(){return geometry;} |
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| 201 | |
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| 202 | /*@}*/ |
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| 203 | /** @name Object updater |
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| 204 | * These functions control objects updater. |
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| 205 | */ |
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| 206 | /*@{*/ |
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| 207 | /** |
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| 208 | * \brief This function adds an Updater to this object. |
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| 209 | * |
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| 210 | * The updaters postUpdate und preUpdate functions are executed during eventTraversal traversal. |
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| 211 | * The preUdate is executed before the objects matrix is calculated from position, the postUpdate is executed after the matrix calculation. |
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| 212 | * |
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| 213 | * @param updater_ : Updater to add. |
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| 214 | */ |
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| 215 | void addUpdater( object_updater* updater_ ); |
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| 216 | |
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| 217 | /** |
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| 218 | * \brief Removes all updater from the visual_object. |
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| 219 | * |
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| 220 | */ |
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| 221 | void clearAllUpdater(); |
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| 222 | |
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| 223 | /** |
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| 224 | * \brief This function returns a vector containing pointer to all updater of the object. |
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| 225 | * |
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| 226 | * @return : vector with pointers to all object_updater. |
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| 227 | */ |
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| 228 | std::vector<object_updater*> getUpdaterList(); |
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| 229 | |
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| 230 | /*@}*/ |
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| 231 | /** @name Camera management |
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| 232 | * These functions control the camera attitude and position. |
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| 233 | */ |
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| 234 | /*@{*/ |
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| 235 | /** |
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| 236 | * \brief This function returns the camera matrix of the scene camera. |
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| 237 | * |
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| 238 | * @return : Camera matrix |
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| 239 | */ |
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| 240 | osg::Matrixd& getCameraMatrix() {return cameraMatrix;}; |
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| 241 | |
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| 242 | /** |
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| 243 | * \brief This function rotates and translate the objects camera position. |
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| 244 | * |
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| 245 | * The translation coordinate frame is object fixed, the rotation coordinate frame is camera fixed. |
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| 246 | * |
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| 247 | * @param x_ : Translation along object's x axis. |
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| 248 | * @param y_ : Translation along object's y axis. |
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| 249 | * @param z_ : Translation along object's z axis (positive axis points downwards). |
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| 250 | * @param rotX_ : Rotation around camera's x axis in [rad]. |
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| 251 | * @param rotY_ : Rotation around camera's y axis in [rad]. |
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| 252 | * @param rotZ_ : Rotation around camera's z axis in [rad]. |
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| 253 | */ |
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| 254 | void setCameraOffset(double x_, double y_, double z_, double rotX_, double rotY_, double rotZ_); |
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| 255 | |
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| 256 | /** |
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| 257 | * \brief This function configures the camera offset rotation in that object. |
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| 258 | * |
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| 259 | * The coordinate frame for this rotation is camera fixed, NOT object fixed |
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| 260 | * (e.g. rotation around x axis (bank) rotatates always around the cameras visual axis, |
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| 261 | * independent from pitch or azimuth) |
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| 262 | * |
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| 263 | * @param rotX_ : Rotation around camera's x axis in [rad]. |
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| 264 | * @param rotY_ : Rotation around camera's y axis in [rad]. |
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| 265 | * @param rotZ_ : Rotation around camera's z axis in [rad]. |
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| 266 | */ |
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| 267 | void setCameraOffsetRotation(double rotX_, double rotY_, double rotZ_); |
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| 268 | |
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| 269 | /** |
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| 270 | * \brief This function configures the camera offset translation in that object. |
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| 271 | * |
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| 272 | * @param x_ : Translate in longitudinal direction. x>0: Camera is in front if the ob |
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| 273 | * ject, x<0 behind the object. |
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| 274 | * @param y_ : Translate in transversal direction. x>0: Camera is right of the object, x<0 left of the object. |
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| 275 | * @param z_ : Translate in vertical direction. x>0: Camera is below the Object, x<0 above the object. (Positiv Z axis points downwards!) |
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| 276 | */ |
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| 277 | void setCameraOffsetTranslation( double x_, double y_, double z_); |
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| 278 | |
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| 279 | /*@}*/ |
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| 280 | /** @name Label management |
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| 281 | * These functions allow to display labels attached to visual_object. |
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| 282 | */ |
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| 283 | /*@{*/ |
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| 284 | /** |
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| 285 | * \brief This Function removes all labels attached to this object. |
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| 286 | * |
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| 287 | */ |
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| 288 | void clearLabels(); |
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| 289 | |
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| 290 | /** |
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| 291 | * \brief This function adds a label to the object. |
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| 292 | * |
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| 293 | * @param idString_ : Identifiy string, which is used to find and manipulate the label later. |
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| 294 | * @param label_ : Message to display as label. |
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| 295 | * @param color_ : Textcolor. Defaults to white. |
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| 296 | * @param offset_ : Offset im meter in the objects local coordinate frame |
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| 297 | */ |
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| 298 | void addLabel(std::string idString_, std::string label_, osg::Vec4 color_ = osg::Vec4(1.0f,1.0f,1.0f,1.0f), osg::Vec3 offset_ = osg::Vec3(0,0,0)); |
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| 299 | |
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| 300 | /** |
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| 301 | * \brief This function removes the specified label. |
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| 302 | * |
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| 303 | * @param idString_ : idString of the label to remove. |
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| 304 | * @return : True if a label with the specified idString_ was found, false if no label with that idString was found. |
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| 305 | */ |
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| 306 | bool removeLabel(std::string idString_); |
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| 307 | |
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| 308 | /** |
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| 309 | * \brief Update the message of the label specified with the idString_. |
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| 310 | * |
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| 311 | * @param idString_ : idString of the label to update. |
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| 312 | * @param label_ : New message to set. |
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| 313 | * @return : Return true if the specified label was found, return false if the specified label was not found. |
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| 314 | */ |
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| 315 | bool updateLabelText(std::string idString_, std::string label_); |
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| 316 | |
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| 317 | /** |
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| 318 | * \brief returns the message string of the specified label. |
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| 319 | * |
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| 320 | * @param idString_ : idString of the label to return message. |
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| 321 | * @return : Pointer to the Label (osgText::Text) if found, otherwise NULL |
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| 322 | */ |
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| 323 | osgText::Text* getLabel(std::string idString_); |
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| 324 | |
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| 325 | /** |
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| 326 | * \brief This functions sets the draw mode of the specified label. |
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| 327 | * |
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| 328 | * @param idString_ : Label to configure. |
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| 329 | * @param drawAsOverlay : Set true to draw the label always over the scene. Set false to draw it 3D into the scene (maybe occluded party by objects) |
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| 330 | * @return : Return true if the specified label was found, return false if the specified label was not found. |
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| 331 | */ |
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| 332 | bool setDrawLabelAsOverlay(std::string idString_, bool drawAsOverlay); |
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| 333 | |
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| 334 | /** |
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| 335 | * \brief This function returns if the specified label is configured as overlay. |
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| 336 | * |
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| 337 | * @param idString_ : Label to configure. |
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| 338 | * @return : True if configured as overlay, false if configured for simple draw |
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| 339 | */ |
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| 340 | bool getDrawLabelAsOverlay(std::string idString_ ); |
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| 341 | /*@}*/ |
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| 342 | |
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| 343 | protected: |
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| 344 | /** |
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| 345 | * \brief Callback class for updating the visual_object while traversing the scenegraph in the event stage. |
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| 346 | * |
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| 347 | * @author Torben Dannhauer |
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| 348 | * @date Jul 2009 |
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| 349 | */ |
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| 350 | class visual_objectPositionCallback : public osg::NodeCallback |
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| 351 | { |
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| 352 | public: |
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| 353 | /** |
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| 354 | * \brief Constructor: Empty |
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| 355 | * |
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| 356 | */ |
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| 357 | visual_objectPositionCallback() |
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| 358 | { |
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| 359 | // nothing |
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| 360 | } |
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| 361 | |
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| 362 | /** |
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| 363 | * \brief This function is executed by the callback during update traversal. |
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| 364 | * |
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| 365 | */ |
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| 366 | virtual void operator()(osg::Node* node, osg::NodeVisitor* nv); |
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| 367 | }; |
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| 368 | |
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| 369 | osg::Vec3 upVector; |
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| 370 | |
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| 371 | // Position |
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| 372 | /** |
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| 373 | * Latitude of the object. |
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| 374 | */ |
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| 375 | double lat; |
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| 376 | |
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| 377 | /** |
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| 378 | * Longitude of the object. |
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| 379 | */ |
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| 380 | double lon; |
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| 381 | |
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| 382 | /** |
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| 383 | * Altitude of the object over the ellipsoid. |
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| 384 | */ |
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| 385 | double alt; |
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| 386 | |
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| 387 | // Attitude |
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| 388 | /** |
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| 389 | * Azimuth angle (Rotation along Z axis, "heading") of the object |
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| 390 | */ |
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| 391 | double azimuthAngle_psi; |
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| 392 | |
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| 393 | /** |
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| 394 | * Pitch ("nose relative to horizon") angle of the object |
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| 395 | */ |
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| 396 | double pitchAngle_theta; |
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| 397 | |
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| 398 | /** |
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| 399 | * Bank angle of the object. |
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| 400 | */ |
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| 401 | double bankAngle_phi; |
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| 402 | |
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| 403 | // Scale |
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| 404 | /** |
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| 405 | * Object scale along X axis. |
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| 406 | */ |
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| 407 | double scaleX; |
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| 408 | |
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| 409 | /** |
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| 410 | * Object scale along Y axis. |
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| 411 | */ |
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| 412 | double scaleY; |
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| 413 | |
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| 414 | /** |
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| 415 | * Object scale along Z axis. |
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| 416 | */ |
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| 417 | double scaleZ; |
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| 418 | |
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| 419 | // Camera offset |
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| 420 | /** |
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| 421 | * This is the matrix containing the camera position for the manipulators |
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| 422 | */ |
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| 423 | osg::Matrixd cameraMatrix; |
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| 424 | |
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| 425 | /** |
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| 426 | * This is the camera matrix containing offset translation |
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| 427 | */ |
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| 428 | osg::Matrix cameraTranslationOffset; |
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| 429 | |
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| 430 | /** |
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| 431 | * This is the camera matrix containing offset rotation |
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| 432 | */ |
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| 433 | osg::Matrix cameraRotationOffset; |
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| 434 | |
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| 435 | /** |
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| 436 | * Geometry offset (If a model's coordinate system has wrong orientation.) |
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| 437 | */ |
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| 438 | osg::Quat geometry_offset_rotation; |
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| 439 | |
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| 440 | /** |
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| 441 | * Pointer to the geometry, associated with this object. |
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| 442 | */ |
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| 443 | osg::ref_ptr<osg::Group> geometry; |
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| 444 | |
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| 445 | /** |
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| 446 | * Pointer to the updater class which updates this visual_object. |
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| 447 | */ |
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| 448 | osg::ref_ptr<object_updater> updater; |
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| 449 | |
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| 450 | // Labels |
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| 451 | /** |
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| 452 | * Pointer to the labels group which holds all labels associated with this object. |
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| 453 | */ |
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| 454 | osg::ref_ptr<osg::Geode> labels; |
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| 455 | |
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| 456 | // Friend classes |
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| 457 | friend class visual_objectPositionCallback; // To allow the callback access to all member variables. |
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| 458 | friend class object_updater; // To allow updater to modify all members. |
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| 459 | |
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| 460 | }; |
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| 461 | |
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| 462 | } // END NAMESPACE |
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