source: osgVisual/trunk/include/object/object_updater.h @ 235

Last change on this file since 235 was 224, checked in by Torben Dannhauer, 14 years ago

changed updater from degreet to radian

now osgvisual uses internally rad, whiel the XML configuration file uses degree to be human readable.

File size: 4.0 KB
Line 
1#pragma once
2/* -*-c++-*- osgVisual - Copyright (C) 2009-2011 Torben Dannhauer
3 *
4 * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under
5 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
6 * (at your option) any later version.  The full license is in LICENSE file
7 * included with this distribution, and on the openscenegraph.org website.
8 *
9 * osgVisual requires for some proprietary modules a license from the correspondig manufacturer.
10 * You have to aquire licenses for all used proprietary modules.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * OpenSceneGraph Public License for more details.
16*/
17
18#include <osg/Node>
19#include <osg/Notify>
20#include <visual_object.h>
21
22namespace osgVisual
23{ 
24class visual_object;    // Forward declaration
25
26
27/**
28 * \brief This class is the base class for visual_object updater.
29 *
30 * This base implementation updates the object position with the slotnames
31 *  object_->getName()+"_POS_LAT", object_->getName()+"_POS_LON", object_->getName()+"_POS_ALT",
32 * object_->getName()+"_ROT_X", object_->getName()+"_ROT_Y", object_->getName()+"_ROT_Z",
33 *
34 * To implement custom updaters, please derive from this class and overwrite the functions preUpdate(..) and postUpdate(..).
35 * Take care to call nested preUpdater and postUpdater to allow updater chains.
36 *
37 * @author Torben Dannhauer
38 * @date  Apr 2010
39 */ 
40class object_updater : public osg::Node
41{
42        #include <leakDetection.h>
43public:
44        /**
45         * \brief Empty constructor
46         *
47         * @param object_ : Pointer to the object, calling the constructor (currently not used)
48         */ 
49        object_updater(osgVisual::visual_object* object_ );
50
51        /**
52         * \brief Empty destructor
53         *
54         * @return
55         */ 
56        virtual ~object_updater(void);
57
58        /**
59         * \brief This function is called by visual_object before rendering (preFrame).
60         *
61         * This updater function should be used to update the objects state like size, position, attitude etc.
62         *
63         * @param object_ : Pointer to the object calling this updater.
64         */ 
65        virtual void preUpdate(osgVisual::visual_object* object_ );
66
67        /**
68         * \brief This function is called by visual_object after rendering (postFrame).
69         *
70         * This updater function should be used for all actions which require the object status of that frame like HAT/HOT etc.
71         *
72         * @param object_ : Pointer to the object calling this updater.
73         */ 
74        virtual void postUpdate(osgVisual::visual_object* object_);
75
76        /**
77         * \brief Returns pointer to this updater.
78         *
79         * This function is used for updater list management.
80         *
81         * @return : Pointer to this updater.
82         */ 
83        object_updater* getPointer(){return this;};
84
85        /**
86         * \brief This function adds an object_updater as nested updater.
87         *
88         * The nested Updater will be executed in pre and post traversal after this updater.
89         *
90         * @param updater_
91         */ 
92        void addUpdater( object_updater* updater_ );
93
94        /**
95         * \brief This function defines the slots to use for updating the object.
96         *
97         * If a lot is empty, the objectname will be used with a suffix describing the channel. For details look for the implementation.
98         *
99         * @param lat_
100         * @param lon_
101         * @param alt_
102         * @param rot_x_rad_
103         * @param rot_y_rad_
104         * @param rot_z_rad_
105         * @param label_
106         */ 
107        void setUpdaterSlotNames( osgVisual::visual_object* object_, std::string lat_rad_, std::string lon_rad_, std::string alt_, std::string rot_x_rad_, std::string rot_y_rad_, std::string rot_z_rad_, std::string label_);
108
109
110protected:
111        /**
112         * Pointer to nested updater.
113         */ 
114        osg::ref_ptr<object_updater> updater;
115
116        /**
117         * Names of the Slots the updater should use
118         */ 
119        std::string updater_lat_rad, updater_lon_rad, updater_alt, updater_rot_x_rad, updater_rot_y_rad, updater_rot_z_rad, updater_label;
120
121};
122
123}       // END NAMESPACE
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