source: osgVisual/trunk/include/manip_ObjectMounted/manip_objectMounted.h @ 251

Last change on this file since 251 was 221, checked in by Torben Dannhauer, 14 years ago

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1#pragma once
2/* -*-c++-*- osgVisual - Copyright (C) 2009-2011 Torben Dannhauer
3 *
4 * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under
5 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
6 * (at your option) any later version.  The full license is in LICENSE file
7 * included with this distribution, and on the openscenegraph.org website.
8 *
9 * osgVisual requires for some proprietary modules a license from the correspondig manufacturer.
10 * You have to aquire licenses for all used proprietary modules.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * OpenSceneGraph Public License for more details.
16*/
17
18#include <osgGA/CameraManipulator>
19
20#include <osg/Quat>
21#include <osg/observer_ptr>
22
23#include <visual_object.h>
24
25
26namespace osgVisual
27{ 
28
29/**
30 * \brief This class is a free spacemouse manipulator. It uses the 3DConnexion SpaceNavigator, which interface is implemented in manip_spaceMouse.h
31 *
32 * @author Torben Dannhauer
33 * @date  Aug 2009
34 */ 
35class objectMountedManipulator : public osgGA::CameraManipulator
36{
37        #include <leakDetection.h>
38    public:
39                /**
40                 * \brief Constructor
41                 *
42                 */ 
43        objectMountedManipulator();
44
45                /**
46                 * \brief This function returns the classname.
47                 *
48                 * @return Classname of this manipulator.
49                 */ 
50        virtual const char* className() const { return "objectMountedManipulator"; }
51
52                /**
53                 * \brief Set the position of the matrix manipulator using a 4x4 Matrix.
54                 *
55                 * @param matrix : Matrix to set.
56                 */ 
57        virtual void setByMatrix(const osg::Matrixd& matrix);
58
59                /**
60                 * \brief Set the position of the matrix manipulator using a 4x4 Matrix.
61                 *
62                 * @param matrix : Inverse Matrix to set.
63                 */ 
64        virtual void setByInverseMatrix(const osg::Matrixd& matrix) { setByMatrix(osg::Matrixd::inverse(matrix)); }
65
66        /** get the position of the manipulator as 4x4 Matrix.*/
67        virtual osg::Matrixd getMatrix() const;
68
69        /** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/
70        virtual osg::Matrixd getInverseMatrix() const;
71
72                /**
73                 * \brief Start/restart the manipulator.
74                 *
75                 * No further implementation
76                 *
77                 * @param ea : GUI eventadapter to use for initialization.
78                 * @param us : GUI actionadapter to use for initialization.
79                 */ 
80        virtual void init(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us);
81
82        /** handle events, return true if handled, false otherwise.*/
83        virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us);
84
85        /** Get the keyboard and mouse usage of this manipulator.*/
86        virtual void getUsage(osg::ApplicationUsage& usage) const;
87
88                virtual void setAttachedObject( 
89                        osgVisual::visual_object* object_ ) {attachedObject = object_;};
90
91                virtual osgVisual::visual_object* getAttachedObject() {return attachedObject.get();};
92
93
94    protected:
95                /**
96                 * \brief Destructor. Because it is protected, no explicit delete myPointer by external caller is possible.
97                 * This forces the class to be used with osg::ref pointers.
98                 */ 
99        virtual ~objectMountedManipulator();
100
101                osg::Matrixd manipMatrix;
102       
103
104                osg::ref_ptr<osgVisual::visual_object> attachedObject;
105};
106
107}       // END NAMESPACE
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