1 | #pragma once |
---|
2 | /* -*-c++-*- osgVisual - Copyright (C) 2009-2010 Torben Dannhauer |
---|
3 | * |
---|
4 | * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under |
---|
5 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
---|
6 | * (at your option) any later version. The full license is in LICENSE file |
---|
7 | * included with this distribution, and on the openscenegraph.org website. |
---|
8 | * |
---|
9 | * osgVisual requires for some proprietary modules a license from the correspondig manufacturer. |
---|
10 | * You have to aquire licenses for all used proprietary modules. |
---|
11 | * |
---|
12 | * This library is distributed in the hope that it will be useful, |
---|
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
15 | * OpenSceneGraph Public License for more details. |
---|
16 | */ |
---|
17 | |
---|
18 | #include <osgGA/CameraManipulator> |
---|
19 | |
---|
20 | #include <osg/Quat> |
---|
21 | #include <osg/observer_ptr> |
---|
22 | |
---|
23 | #include <visual_object.h> |
---|
24 | |
---|
25 | |
---|
26 | namespace osgVisual |
---|
27 | { |
---|
28 | |
---|
29 | /** |
---|
30 | * \brief This class is a free spacemouse manipulator. It uses the 3DConnexion SpaceNavigator, which interface is implemented in manip_spaceMouse.h |
---|
31 | * |
---|
32 | * @author Torben Dannhauer |
---|
33 | * @date Aug 2009 |
---|
34 | */ |
---|
35 | class objectMountedManipulator : public osgGA::CameraManipulator |
---|
36 | { |
---|
37 | #include <leakDetection.h> |
---|
38 | public: |
---|
39 | /** |
---|
40 | * \brief Constructor |
---|
41 | * |
---|
42 | */ |
---|
43 | objectMountedManipulator(); |
---|
44 | |
---|
45 | /** |
---|
46 | * \brief This function returns the classname. |
---|
47 | * |
---|
48 | * @return Classname of this manipulator. |
---|
49 | */ |
---|
50 | virtual const char* className() const { return "objectMountedManipulator"; } |
---|
51 | |
---|
52 | /** |
---|
53 | * \brief Set the position of the matrix manipulator using a 4x4 Matrix. |
---|
54 | * |
---|
55 | * @param matrix : Matrix to set. |
---|
56 | */ |
---|
57 | virtual void setByMatrix(const osg::Matrixd& matrix); |
---|
58 | |
---|
59 | /** |
---|
60 | * \brief Set the position of the matrix manipulator using a 4x4 Matrix. |
---|
61 | * |
---|
62 | * @param matrix : Inverse Matrix to set. |
---|
63 | */ |
---|
64 | virtual void setByInverseMatrix(const osg::Matrixd& matrix) { setByMatrix(osg::Matrixd::inverse(matrix)); } |
---|
65 | |
---|
66 | /** get the position of the manipulator as 4x4 Matrix.*/ |
---|
67 | virtual osg::Matrixd getMatrix() const; |
---|
68 | |
---|
69 | /** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/ |
---|
70 | virtual osg::Matrixd getInverseMatrix() const; |
---|
71 | |
---|
72 | /** |
---|
73 | * \brief Start/restart the manipulator. |
---|
74 | * |
---|
75 | * No further implementation |
---|
76 | * |
---|
77 | * @param ea : GUI eventadapter to use for initialization. |
---|
78 | * @param us : GUI actionadapter to use for initialization. |
---|
79 | */ |
---|
80 | virtual void init(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us); |
---|
81 | |
---|
82 | /** handle events, return true if handled, false otherwise.*/ |
---|
83 | virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us); |
---|
84 | |
---|
85 | /** Get the keyboard and mouse usage of this manipulator.*/ |
---|
86 | virtual void getUsage(osg::ApplicationUsage& usage) const; |
---|
87 | |
---|
88 | virtual void setAttachedObject( |
---|
89 | osgVisual::visual_object* object_ ) {attachedObject = object_;}; |
---|
90 | |
---|
91 | virtual osgVisual::visual_object* getAttachedObject() {return attachedObject.get();}; |
---|
92 | |
---|
93 | |
---|
94 | protected: |
---|
95 | /** |
---|
96 | * \brief Destructor. Because it is protected, no explicit delete myPointer by external caller is possible. |
---|
97 | * This forces the class to be used with osg::ref pointers. |
---|
98 | */ |
---|
99 | virtual ~objectMountedManipulator(); |
---|
100 | |
---|
101 | osg::Matrixd manipMatrix; |
---|
102 | |
---|
103 | |
---|
104 | osg::ref_ptr<osgVisual::visual_object> attachedObject; |
---|
105 | }; |
---|
106 | |
---|
107 | } // END NAMESPACE |
---|