[32] | 1 | #pragma once |
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[221] | 2 | /* -*-c++-*- osgVisual - Copyright (C) 2009-2011 Torben Dannhauer |
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[32] | 3 | * |
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| 4 | * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under |
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| 5 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 6 | * (at your option) any later version. The full license is in LICENSE file |
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| 7 | * included with this distribution, and on the openscenegraph.org website. |
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| 8 | * |
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| 9 | * osgVisual requires for some proprietary modules a license from the correspondig manufacturer. |
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| 10 | * You have to aquire licenses for all used proprietary modules. |
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| 11 | * |
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| 12 | * This library is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * OpenSceneGraph Public License for more details. |
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| 16 | */ |
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| 17 | |
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| 18 | #include <visual_object.h> |
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| 19 | |
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| 20 | |
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| 21 | |
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| 22 | namespace osgVisual |
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| 23 | { |
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| 24 | |
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| 25 | /** |
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[73] | 26 | * \brief This class is a camera manipulator based slots without objects. |
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[32] | 27 | * |
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| 28 | * @author Torben Dannhauer |
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| 29 | * @date Aug 2009 |
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| 30 | */ |
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[55] | 31 | class extLinkManipulator : public osgGA::CameraManipulator |
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[32] | 32 | { |
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[88] | 33 | #include <leakDetection.h> |
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[32] | 34 | public: |
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| 35 | /** |
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| 36 | * \brief Constructor |
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| 37 | * |
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| 38 | */ |
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| 39 | extLinkManipulator(); |
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| 40 | |
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| 41 | /** |
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| 42 | * \brief This function returns the classname. |
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| 43 | * |
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| 44 | * @return Classname of this manipulator. |
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| 45 | */ |
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| 46 | virtual const char* className() const { return "extLinkManipulator"; } |
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| 47 | |
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| 48 | /** |
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| 49 | * \brief Set the position of the matrix manipulator using a 4x4 Matrix. |
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| 50 | * |
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| 51 | * @param matrix : Matrix to set. |
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| 52 | */ |
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| 53 | virtual void setByMatrix(const osg::Matrixd& matrix); |
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| 54 | |
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| 55 | /** |
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| 56 | * \brief Set the position of the matrix manipulator using a 4x4 Matrix. |
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| 57 | * |
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| 58 | * @param matrix : Inverse Matrix to set. |
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| 59 | */ |
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| 60 | virtual void setByInverseMatrix(const osg::Matrixd& matrix) { setByMatrix(osg::Matrixd::inverse(matrix)); } |
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| 61 | |
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| 62 | /** get the position of the manipulator as 4x4 Matrix.*/ |
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| 63 | virtual osg::Matrixd getMatrix() const; |
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| 64 | |
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| 65 | /** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/ |
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| 66 | virtual osg::Matrixd getInverseMatrix() const; |
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| 67 | |
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| 68 | /** |
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| 69 | * \brief Start/restart the manipulator. |
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| 70 | * |
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| 71 | * No further implementation |
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| 72 | * |
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| 73 | * @param ea : GUI eventadapter to use for initialization. |
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| 74 | * @param us : GUI actionadapter to use for initialization. |
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| 75 | */ |
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| 76 | virtual void init(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us); |
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| 77 | |
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| 78 | /** handle events, return true if handled, false otherwise.*/ |
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| 79 | virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us); |
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| 80 | |
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| 81 | /** Get the keyboard and mouse usage of this manipulator.*/ |
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| 82 | virtual void getUsage(osg::ApplicationUsage& usage) const; |
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| 83 | |
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| 84 | virtual void setAttachedObject( |
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| 85 | visual_object* object_ ) {attachedObject = object_;}; |
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| 86 | |
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| 87 | virtual osgVisual::visual_object* getAttachedObject() {return attachedObject.get();}; |
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| 88 | |
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| 89 | |
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| 90 | protected: |
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| 91 | /** |
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| 92 | * \brief Destructor. Because it is protected, no explicit delete myPointer by external caller is possible. |
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| 93 | * This forces the class to be used with osg::ref pointers. |
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| 94 | */ |
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| 95 | virtual ~extLinkManipulator(); |
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| 96 | |
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| 97 | osg::Matrixd manipMatrix; |
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| 98 | |
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| 99 | |
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| 100 | osg::ref_ptr<osgVisual::visual_object> attachedObject; |
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| 101 | }; |
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| 102 | |
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| 103 | } // END NAMESPACE |
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| 104 | |
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