1 | #pragma once |
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2 | /* -*-c++-*- osgVisual - Copyright (C) 2009-2011 Torben Dannhauer |
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3 | * |
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4 | * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under |
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5 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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6 | * (at your option) any later version. The full license is in LICENSE file |
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7 | * included with this distribution, and on the openscenegraph.org website. |
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8 | * |
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9 | * osgVisual requires for some proprietary modules a license from the correspondig manufacturer. |
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10 | * You have to aquire licenses for all used proprietary modules. |
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11 | * |
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12 | * This library is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * OpenSceneGraph Public License for more details. |
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16 | */ |
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17 | |
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18 | #include <osg/Referenced> |
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19 | #include <osg/Geometry> |
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20 | #include <osg/Geode> |
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21 | #include <osg/CoordinateSystemNode> |
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22 | #include <osgText/Text> |
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23 | #include <osgViewer/Viewer> |
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24 | #include <osg/MatrixTransform> |
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25 | |
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26 | #include <visual_util.h> |
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27 | |
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28 | |
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29 | namespace osgVisual |
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30 | { |
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31 | #include <leakDetection.h> |
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32 | |
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33 | /** |
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34 | * \brief This class is the interface to place 2D drawings in screen coordinates over the rendered 3D scene, but before POST_RENDER actions like distortion. |
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35 | * |
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36 | * This class is realized as singleton to make sure that only one interface controls the 2D drawing. |
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37 | * It is derived vom osg::Geode to be includable into the scenegraph. At every frame, callbacks are possible to use for updating 2D drawings dynamically. |
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38 | * |
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39 | * If you wish dynamic content in your drawings, implement callbacks in your content geodes. This class is not capable of callbacks, because it is not added into the scenegraph. |
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40 | * |
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41 | * |
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42 | * @author Torben Dannhauer |
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43 | * @date Sep 2009 |
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44 | */ |
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45 | class visual_draw2D : public osg::Referenced |
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46 | { |
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47 | private: |
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48 | /** |
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49 | * \brief Constructor : Private accessible to prevent instantiation of thsi class by external caller. |
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50 | * |
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51 | */ |
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52 | visual_draw2D(void); |
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53 | |
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54 | /** |
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55 | * \brief Copy-Constructor: Private accessible to prevent copies (from outside) of this class. |
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56 | * |
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57 | * @param cc : Instance to copy. Not relevant because this funtion is not implemented. If this function is not definied, |
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58 | * the compiler would create a public accessible dafault copy constructor. |
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59 | */ |
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60 | visual_draw2D(const visual_draw2D& cc); |
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61 | |
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62 | public: |
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63 | /** |
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64 | * \brief Destructor: Public accessible to allow external functions to clean up this singleton. |
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65 | * |
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66 | */ |
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67 | ~visual_draw2D(void); |
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68 | |
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69 | /** |
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70 | * \brief This function returns the singleton instance for usage. |
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71 | * |
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72 | * @return Pointer to the instance. |
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73 | */ |
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74 | static visual_draw2D* getInstance(); |
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75 | |
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76 | /** |
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77 | * \brief This function initilizes the 2DDraw interface. |
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78 | * |
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79 | * @param sceneGraphRoot_ : Scene root to add the 2D drawings to. |
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80 | * @param viewer_ : Applications main viewer to get the screen resolution |
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81 | * @return : True if successful. |
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82 | */ |
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83 | bool init( osg::CoordinateSystemNode *sceneGraphRoot_, osgViewer::Viewer *viewer_ ); |
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84 | |
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85 | /** |
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86 | * \brief This function shut "drawing interface down. |
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87 | * |
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88 | * It removes all drawables and shuts them down to allow them to uninstall their updater. |
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89 | * |
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90 | */ |
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91 | void shutdown(); |
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92 | |
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93 | /** |
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94 | * \brief Call this function to add a Geode with drawables which contain 2d content. |
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95 | * |
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96 | * @param content_ : Geode with drawables to add. |
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97 | * @param name_ : Name to set the geode to for further identification. |
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98 | * @param renderBinDetail_ : Renderbin to add the content to. 99 is the default for HUD |
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99 | * @return : true of adding was successful. |
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100 | */ |
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101 | bool addDrawContent( osg::Geode* content_, std::string name_,int renderBinDetail_ = 99 ); |
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102 | |
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103 | /** |
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104 | * \brief This function returns a content geode if the name matches the specified one. |
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105 | * |
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106 | * @param name_ : content to search after. |
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107 | * @return : Pointer to the found geode. If no Node with that name is found, NULL is returned. |
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108 | */ |
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109 | osg::Geode* getDrawContent( std::string name_ ); |
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110 | |
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111 | /** |
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112 | * \brief This function removes Drawcontent specified by name_. |
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113 | * |
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114 | * @param name_ : Name of drawcontent to remove. |
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115 | * @return : Returns true if drawcontent was found and successfully removed. |
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116 | */ |
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117 | bool removeDrawContent( std::string name_ ); |
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118 | |
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119 | /** |
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120 | * \brief This function removes all drawContents. |
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121 | * |
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122 | */ |
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123 | void removeAllDrawContents(); |
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124 | |
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125 | /** |
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126 | * \brief This function returns the number of registered drawContents. |
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127 | * |
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128 | * @return : Number of registered drawContents. |
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129 | */ |
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130 | inline int getDrawContentNum(); |
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131 | |
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132 | private: |
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133 | /** |
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134 | * This camera ist NESTED_RENDER and renders all "D drawings. |
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135 | * |
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136 | * It is rendered after the 3D scene but before POST_RENDER cameras like distortion. |
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137 | */ |
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138 | osg::ref_ptr<osg::Camera> camera; |
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139 | |
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140 | /** |
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141 | * This Modelviewematrix is the parent for all geodes which contain 2D drawings. To be known by the addContent() funtion, it is a classwide member attribute. |
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142 | */ |
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143 | osg::ref_ptr<osg::MatrixTransform> draw2DModelViewMatrix; |
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144 | |
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145 | /** |
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146 | * This Projectionmatrix connects the global scenegraph with the 2D modelview matrix. It is used to disconnect the 2D drawing subgraph from the global scenegrpah on shutdown. |
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147 | */ |
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148 | osg::ref_ptr<osg::Projection> draw2DProjectionMatrix; |
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149 | |
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150 | /** |
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151 | * This flag indicated whether the draw2D interface is initialized. |
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152 | */ |
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153 | bool initialized; |
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154 | |
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155 | /** |
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156 | * This variable contains the width of the rendering screen during the initialization of this node. |
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157 | */ |
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158 | int screen_width; |
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159 | |
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160 | /** |
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161 | * This variable contains the height of the rendering screen during the initialization of this node. |
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162 | */ |
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163 | int screen_height; |
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164 | }; |
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165 | |
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166 | } // END NAMESPACE |
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