source: osgVisual/trunk/include/core/core_manipulator.h @ 350

Last change on this file since 350 was 234, checked in by Torben Dannhauer, 14 years ago

Now the trackingID can be updated by the external Link.

File size: 3.9 KB
Line 
1/* -*-c++-*- osgVisual - Copyright (C) 2009-2011 Torben Dannhauer
2 *
3 * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under
4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
5 * (at your option) any later version.  The full license is in LICENSE file
6 * included with this distribution, and on the openscenegraph.org website.
7 *
8 * osgVisual requires for some proprietary modules a license from the correspondig manufacturer.
9 * You have to aquire licenses for all used proprietary modules.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 * OpenSceneGraph Public License for more details.
15*/
16
17#include <osg/Node>
18#include <osg/Notify>
19#include <osg/ArgumentParser>
20#include <osgViewer/Viewer>
21
22#include <visual_dataIO.h>
23
24// OSG Eventhandler
25#include <osgViewer/ViewerEventHandlers>
26
27// OSG manipulator
28#include <osgGA/TrackballManipulator>
29#include <osgGA/FlightManipulator>
30#include <osgGA/DriveManipulator>
31#include <osgGA/KeySwitchMatrixManipulator>
32#include <osgGA/StateSetManipulator>
33#include <osgGA/AnimationPathManipulator>
34#include <osgGA/TerrainManipulator>
35#include <osgGA/NodeTrackerManipulator>
36
37// Spacenavigator manipulator
38#ifdef USE_SPACENAVIGATOR
39#include <manip_spaceMouse.h>
40#include <manip_nodeTrackerSpaceMouse.h>
41#include <manip_freeSpaceMouse.h>
42#endif
43
44// Object mounted manipulator
45#include <manip_objectMounted.h>
46
47
48
49
50namespace osgVisual
51{ 
52
53class core_manipulator : public osg::Node
54{
55        #include <leakDetection.h>
56public:
57        core_manipulator();
58        ~core_manipulator(){};
59
60        bool init(osgViewer::Viewer* viewer, osg::ArgumentParser& arguments, std::string configFilename, osg::Node* rootNode);
61        void shutdown();
62        void trackNode( osg::Node* node_ );
63        void trackNode( int trackingID );
64        int getCurrentTrackingID(){return _currentTrackingID;};
65        void setTrackingIdUpdaterSlot(std::string updaterSlot){_updaterSlot=updaterSlot;};
66        std::string getTrackingIdUpdaterSlot(){return _updaterSlot;};
67
68private:
69        class core_manipulatorCallback : public osg::NodeCallback
70        {
71        public: 
72                /**
73                 * \brief Constructor, for setting the member variables.
74                 *
75                 * @param manipulators : Pointer to the manipulator and tracking class.
76                 */ 
77                core_manipulatorCallback(core_manipulator* manipulators):_manipulators(manipulators){};
78
79                /**
80                 * \brief This function is executed as callback during event traversal.
81                 *
82                 */ 
83                virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
84        private:
85                /** Pointer to the manipulator class to edit its value */
86                core_manipulator* _manipulators;
87        };
88
89        /** Pointer to the callback isntalled to update the tracking ID */
90        osg::ref_ptr<core_manipulatorCallback> _callback;
91
92        /** core_manipulatorCallback must be a freind of this class to allow the callback to edit the member values of this class directly */ 
93        friend class core_manipulatorCallback;
94
95#ifdef USE_SPACENAVIGATOR
96        /**
97         * Spacemouse node tracker manipulator
98         */ 
99        osg::ref_ptr<NodeTrackerSpaceMouse> _mouseTrackerManip;
100
101        /**
102         * Space mouse hardware driver instance
103         */ 
104        SpaceMouse* _mouse;
105#endif
106
107        /**
108         * This Matrix manipulator is used for controlling Camera by Nodes.
109         */ 
110        osg::ref_ptr<objectMountedManipulator> _objectMountedCameraManip;
111
112        /**
113         * Classical OSG NodeTrackerManipulator
114         */ 
115        osg::ref_ptr<osgGA::NodeTrackerManipulator> _nt;
116
117        /**
118         * ID of the currently tracked ID
119         */ 
120        int _currentTrackingID;
121
122        /** Slotname to use for dynamic updated tracking ID. */
123        std::string _updaterSlot;
124
125        /**
126         * Pointer to the  scene root node
127         */ 
128        osg::ref_ptr<osg::Node> _rootNode;
129
130        /**
131         * Referenced pointer to the applications viewer.
132         */ 
133        osg::ref_ptr<osgViewer::Viewer> _viewer;
134};
135
136}       // END NAMESPACE
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