[31] | 1 | /* -*-c++-*- osgVisual - Copyright (C) 2009-2010 Torben Dannhauer |
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| 2 | * |
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| 3 | * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * osgVisual requires for some proprietary modules a license from the correspondig manufacturer. |
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| 9 | * You have to aquire licenses for all used proprietary modules. |
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| 10 | * |
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| 11 | * This library is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | * OpenSceneGraph Public License for more details. |
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| 15 | */ |
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| 16 | |
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| 17 | #include "visual_vista2D.h" |
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| 18 | |
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| 19 | |
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| 20 | using namespace osgVisual; |
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| 21 | |
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| 22 | visual_vista2D::visual_vista2D(void) |
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| 23 | { |
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[155] | 24 | OSG_NOTIFY (osg::ALWAYS ) << "visual_vista2D instantiated." << std::endl; |
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| 25 | |
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[31] | 26 | // Create a Vista2D View |
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| 27 | view = new Vista2D::VistaView(); |
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[156] | 28 | |
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| 29 | vistaProjectfile = ""; |
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| 30 | paintBackground = false; |
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| 31 | playanimation = false; |
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| 32 | position_x = 0; |
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| 33 | position_y = 0; |
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| 34 | zoom = 1; |
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[31] | 35 | } |
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| 36 | |
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| 37 | visual_vista2D::~visual_vista2D(void) |
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| 38 | { |
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[156] | 39 | view->stopView(); |
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[31] | 40 | } |
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| 41 | |
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[156] | 42 | void visual_vista2D::startVista2D() |
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[153] | 43 | { |
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[31] | 44 | /*************** |
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| 45 | load view |
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| 46 | ***************/ |
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[155] | 47 | view->load( vistaProjectfile ); |
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[153] | 48 | view->setBackgroundMode(paintBackground); // don't paint background |
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[156] | 49 | view->setPosition( position_x, position_y); |
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[153] | 50 | view->setZoom( zoom ); |
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[31] | 51 | |
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| 52 | /*************** |
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| 53 | start animation with |
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| 54 | self running datasource |
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| 55 | ***************/ |
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[156] | 56 | view->startView (playanimation); |
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[31] | 57 | } |
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| 58 | |
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[156] | 59 | bool visual_vista2D::processXMLConfiguration() |
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[31] | 60 | { |
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[153] | 61 | // Init XML |
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| 62 | xmlDoc* tmpDoc; |
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| 63 | bool disabled; |
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[155] | 64 | xmlNode* config = util::getModuleXMLConfig( configFileName, "vista2d", tmpDoc, disabled ); |
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[153] | 65 | |
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| 66 | if( disabled) |
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| 67 | { |
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| 68 | OSG_NOTIFY( osg::ALWAYS ) << "..disabled by XML configuration file." << std::endl; |
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| 69 | return false; |
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| 70 | } |
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| 71 | |
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| 72 | // extract configuration values |
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| 73 | if(config) |
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| 74 | { |
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| 75 | xmlNode* a_node = config->children; |
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| 76 | |
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| 77 | for (xmlNode *cur_node = a_node; cur_node; cur_node = cur_node->next) |
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| 78 | { |
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| 79 | std::string node_name=reinterpret_cast<const char*>(cur_node->name); |
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| 80 | //OSG_ALWAYS << "----visual_vista2D::processXMLConfiguration() - node type="<< cur_node->type <<", name=" << cur_node->name << std::endl; |
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| 81 | |
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| 82 | // Check for vista2d node |
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| 83 | if(cur_node->type == XML_ELEMENT_NODE && node_name == "vista2d") |
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| 84 | { |
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| 85 | // Check attributes |
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| 86 | xmlAttr *attr = cur_node->properties; |
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| 87 | while ( attr ) |
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| 88 | { |
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| 89 | std::string attr_name=reinterpret_cast<const char*>(attr->name); |
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| 90 | std::string attr_value=reinterpret_cast<const char*>(attr->children->content); |
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| 91 | |
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| 92 | if( attr_name == "filename" ) |
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| 93 | { |
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[155] | 94 | vistaProjectfile=attr_value; |
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[153] | 95 | } |
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| 96 | |
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| 97 | if( attr_name == "paintBackground" ) |
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| 98 | { |
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| 99 | paintBackground = (attr_value == "yes") ? true : false; |
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| 100 | } |
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| 101 | |
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| 102 | if( attr_name == "position_x" ) |
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| 103 | { |
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| 104 | std::stringstream sstr(attr_value); |
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| 105 | sstr >> position_x; |
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| 106 | } |
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| 107 | |
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| 108 | if( attr_name == "position_y" ) |
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| 109 | { |
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| 110 | std::stringstream sstr(attr_value); |
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| 111 | sstr >> position_y; |
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| 112 | } |
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| 113 | |
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| 114 | if( attr_name == "zoom" ) |
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| 115 | { |
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| 116 | std::stringstream sstr(attr_value); |
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| 117 | sstr >> zoom; |
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| 118 | } |
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| 119 | |
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[156] | 120 | if( attr_name == "playanimation" ) |
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| 121 | { |
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| 122 | playanimation = (attr_value == "yes") ? true : false; |
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| 123 | } |
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| 124 | |
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[153] | 125 | attr = attr->next; |
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| 126 | } // WHILE attr END |
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| 127 | } // IF node == vista2d END |
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| 128 | } // FOR end |
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| 129 | |
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| 130 | // clean up |
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| 131 | xmlFreeDoc(tmpDoc); xmlCleanupParser(); |
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| 132 | return true; |
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| 133 | } // IF Config valid END |
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| 134 | else |
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| 135 | { |
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| 136 | OSG_WARN << "ERROR: visual_vista2D::processXMLConfiguration() - Module configuration not found" << std::endl; |
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| 137 | return false; |
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| 138 | } |
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| 139 | |
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| 140 | return true; |
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| 141 | } |
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| 142 | |
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| 143 | bool visual_vista2D::init( osg::CoordinateSystemNode *sceneGraphRoot_, std::string configFileName ) |
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| 144 | { |
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| 145 | OSG_NOTIFY (osg::ALWAYS ) << "visual_vista2D initialize.."; // The sentence is finished by the init result... |
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| 146 | |
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[156] | 147 | this->configFileName = configFileName; |
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[153] | 148 | |
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[155] | 149 | // Process XML configuration |
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[156] | 150 | if(!processXMLConfiguration()) |
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[153] | 151 | return false; // Abort vista2D initialization. |
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| 152 | |
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[155] | 153 | // Check if Vista2D project file exists |
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| 154 | if ( !osgDB::fileExists(vistaProjectfile) ) |
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[31] | 155 | { |
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[155] | 156 | OSG_ALWAYS << "WARNING: visual_vista2D::init() - Specified vista2D projectfile '"<< vistaProjectfile <<"' does not exist! Skip using Vista2D!" << std::endl; |
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[31] | 157 | return false; |
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| 158 | } |
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| 159 | |
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| 160 | osg::Geode* vista2Dgeode = new osg::Geode(); |
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| 161 | // Projection node for defining view frustrum for the vista2D-SceneOverlay: |
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| 162 | osg::Projection* vista2DProjectionMatrix = new osg::Projection; |
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| 163 | |
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| 164 | // Initialize the projection matrix for viewing everything we |
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| 165 | // will add as descendants of this node. Use screen coordinates |
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| 166 | // to define the horizontal and vertical extent of the projection |
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| 167 | // matrix. Positions described under this node will equate to |
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| 168 | // pixel coordinates. |
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[145] | 169 | vista2DProjectionMatrix->setMatrix(osg::Matrix::ortho2D(0,1600,0,900)); /** todo: use screen size dynamically. */ |
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[31] | 170 | |
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| 171 | // For the HUD model view matrix use an identity matrix: |
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| 172 | osg::MatrixTransform* vista2DModelViewMatrix = new osg::MatrixTransform; |
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| 173 | vista2DModelViewMatrix->setMatrix(osg::Matrix::identity()); |
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| 174 | |
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| 175 | // Make sure the model view matrix is not affected by any transforms |
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| 176 | // above it in the scene graph: |
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| 177 | vista2DModelViewMatrix->setReferenceFrame(osg::Transform::ABSOLUTE_RF); |
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| 178 | |
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| 179 | // Set Stateset of vista2DGeode Renderbin to render quite late.. |
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| 180 | osg::StateSet* vista2DoverlayStateSet = vista2Dgeode->getOrCreateStateSet(); |
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| 181 | vista2DoverlayStateSet->setRenderBinDetails( 99, "RenderBin"); |
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| 182 | |
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| 183 | // Add the HUD projection matrix as a child of the root node |
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| 184 | // and the HUD model view matrix as a child of the projection matrix |
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| 185 | // Anything under this node will be viewed using this projection matrix |
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| 186 | // and positioned with this model view matrix. |
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| 187 | vista2DProjectionMatrix->addChild(vista2DModelViewMatrix); |
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| 188 | |
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| 189 | // Add the Geometry node to contain HUD geometry as a child of the |
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| 190 | // HUD model view matrix. |
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| 191 | vista2DModelViewMatrix->addChild( vista2Dgeode ); |
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| 192 | |
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| 193 | // Add Payload: Vista2D |
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[156] | 194 | startVista2D(); |
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[31] | 195 | |
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[156] | 196 | // Add this class to the scene Graph |
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| 197 | this->setUseDisplayList( false ); |
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| 198 | vista2Dgeode->addDrawable( this ); |
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[31] | 199 | |
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| 200 | sceneGraphRoot_->addChild( vista2DProjectionMatrix ); |
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| 201 | return true; |
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| 202 | } |
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| 203 | |
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| 204 | void visual_vista2D::drawImplementation(osg::RenderInfo& renderInfo) const |
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| 205 | { |
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| 206 | // save OSG-State |
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| 207 | osg::ref_ptr<osg::StateSet> clonedStateSet = reinterpret_cast<osg::StateSet*>( renderInfo.getCurrentCamera()->getOrCreateStateSet()->clone(osg::CopyOp::DEEP_COPY_ALL) ); |
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| 208 | |
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| 209 | // Draw View |
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| 210 | view->draw(); |
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| 211 | |
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| 212 | // restore OSG-State |
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| 213 | renderInfo.getCurrentCamera()->setStateSet( clonedStateSet ); |
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| 214 | |
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| 215 | } |
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| 216 | |
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| 217 | osg::Object* visual_vista2D::cloneType() const |
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| 218 | { |
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| 219 | return NULL; |
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| 220 | } |
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| 221 | |
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| 222 | osg::Object* visual_vista2D::clone(const osg::CopyOp& copyop) const |
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| 223 | { |
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| 224 | return NULL; |
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| 225 | } |
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