[31] | 1 | /* -*-c++-*- osgVisual - Copyright (C) 2009-2010 Torben Dannhauer |
---|
| 2 | * |
---|
| 3 | * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under |
---|
| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
---|
| 5 | * (at your option) any later version. The full license is in LICENSE file |
---|
| 6 | * included with this distribution, and on the openscenegraph.org website. |
---|
| 7 | * |
---|
| 8 | * osgVisual requires for some proprietary modules a license from the correspondig manufacturer. |
---|
| 9 | * You have to aquire licenses for all used proprietary modules. |
---|
| 10 | * |
---|
| 11 | * This library is distributed in the hope that it will be useful, |
---|
| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 14 | * OpenSceneGraph Public License for more details. |
---|
| 15 | */ |
---|
| 16 | |
---|
| 17 | #include "visual_vista2D.h" |
---|
| 18 | |
---|
| 19 | |
---|
| 20 | using namespace osgVisual; |
---|
| 21 | |
---|
| 22 | visual_vista2D::visual_vista2D(void) |
---|
| 23 | { |
---|
| 24 | // Create a Vista2D View |
---|
| 25 | view = new Vista2D::VistaView(); |
---|
| 26 | } |
---|
| 27 | |
---|
| 28 | visual_vista2D::~visual_vista2D(void) |
---|
| 29 | { |
---|
| 30 | } |
---|
| 31 | |
---|
| 32 | void visual_vista2D::init(std::string vista2DFilename_) |
---|
| 33 | { |
---|
| 34 | /*************** |
---|
| 35 | load view |
---|
| 36 | ***************/ |
---|
| 37 | view->load( vista2DFilename_ ); |
---|
| 38 | view->setBackgroundMode(false); // don't paint background |
---|
| 39 | view->setPosition(800,450); |
---|
| 40 | view->setZoom( 0.5 ); |
---|
| 41 | |
---|
| 42 | /*************** |
---|
| 43 | start animation with |
---|
| 44 | self running datasource |
---|
| 45 | ***************/ |
---|
| 46 | view->startView (true); |
---|
| 47 | |
---|
| 48 | } |
---|
| 49 | |
---|
| 50 | bool visual_vista2D::createVistaOverlay( std::string vista2DFilename_, osg::CoordinateSystemNode *sceneGraphRoot_ ) |
---|
| 51 | { |
---|
| 52 | // Check if Vista2D file exist |
---|
| 53 | if (! osgDB::fileExists( vista2DFilename_ ) ) |
---|
| 54 | { |
---|
| 55 | osg::notify( osg::WARN ) << "WARNING: Could not find specified Vista2D projectfile. Skip adding Vista2D project." << std::endl; |
---|
| 56 | return false; |
---|
| 57 | } |
---|
| 58 | |
---|
| 59 | osg::Geode* vista2Dgeode = new osg::Geode(); |
---|
| 60 | // Projection node for defining view frustrum for the vista2D-SceneOverlay: |
---|
| 61 | osg::Projection* vista2DProjectionMatrix = new osg::Projection; |
---|
| 62 | |
---|
| 63 | // Initialize the projection matrix for viewing everything we |
---|
| 64 | // will add as descendants of this node. Use screen coordinates |
---|
| 65 | // to define the horizontal and vertical extent of the projection |
---|
| 66 | // matrix. Positions described under this node will equate to |
---|
| 67 | // pixel coordinates. |
---|
[145] | 68 | vista2DProjectionMatrix->setMatrix(osg::Matrix::ortho2D(0,1600,0,900)); /** todo: use screen size dynamically. */ |
---|
[31] | 69 | |
---|
| 70 | // For the HUD model view matrix use an identity matrix: |
---|
| 71 | osg::MatrixTransform* vista2DModelViewMatrix = new osg::MatrixTransform; |
---|
| 72 | vista2DModelViewMatrix->setMatrix(osg::Matrix::identity()); |
---|
| 73 | |
---|
| 74 | // Make sure the model view matrix is not affected by any transforms |
---|
| 75 | // above it in the scene graph: |
---|
| 76 | vista2DModelViewMatrix->setReferenceFrame(osg::Transform::ABSOLUTE_RF); |
---|
| 77 | |
---|
| 78 | // Set Stateset of vista2DGeode Renderbin to render quite late.. |
---|
| 79 | osg::StateSet* vista2DoverlayStateSet = vista2Dgeode->getOrCreateStateSet(); |
---|
| 80 | vista2DoverlayStateSet->setRenderBinDetails( 99, "RenderBin"); |
---|
| 81 | |
---|
| 82 | // Add the HUD projection matrix as a child of the root node |
---|
| 83 | // and the HUD model view matrix as a child of the projection matrix |
---|
| 84 | // Anything under this node will be viewed using this projection matrix |
---|
| 85 | // and positioned with this model view matrix. |
---|
| 86 | vista2DProjectionMatrix->addChild(vista2DModelViewMatrix); |
---|
| 87 | |
---|
| 88 | // Add the Geometry node to contain HUD geometry as a child of the |
---|
| 89 | // HUD model view matrix. |
---|
| 90 | vista2DModelViewMatrix->addChild( vista2Dgeode ); |
---|
| 91 | |
---|
| 92 | // Add Payload: Vista2D |
---|
| 93 | osg::ref_ptr<visual_vista2D> vista2D = new visual_vista2D(); |
---|
| 94 | vista2D->init( vista2DFilename_ ); |
---|
| 95 | |
---|
| 96 | vista2D.get()->setUseDisplayList( false ); |
---|
| 97 | vista2Dgeode->addDrawable( vista2D.get() ); |
---|
| 98 | |
---|
| 99 | sceneGraphRoot_->addChild( vista2DProjectionMatrix ); |
---|
| 100 | return true; |
---|
| 101 | } |
---|
| 102 | |
---|
| 103 | void visual_vista2D::drawImplementation(osg::RenderInfo& renderInfo) const |
---|
| 104 | { |
---|
| 105 | // save OSG-State |
---|
| 106 | osg::ref_ptr<osg::StateSet> clonedStateSet = reinterpret_cast<osg::StateSet*>( renderInfo.getCurrentCamera()->getOrCreateStateSet()->clone(osg::CopyOp::DEEP_COPY_ALL) ); |
---|
| 107 | |
---|
| 108 | // Draw View |
---|
| 109 | view->draw(); |
---|
| 110 | |
---|
| 111 | // restore OSG-State |
---|
| 112 | renderInfo.getCurrentCamera()->setStateSet( clonedStateSet ); |
---|
| 113 | |
---|
| 114 | } |
---|
| 115 | |
---|
| 116 | osg::Object* visual_vista2D::cloneType() const |
---|
| 117 | { |
---|
| 118 | return NULL; |
---|
| 119 | } |
---|
| 120 | |
---|
| 121 | osg::Object* visual_vista2D::clone(const osg::CopyOp& copyop) const |
---|
| 122 | { |
---|
| 123 | return NULL; |
---|
| 124 | } |
---|