[31] | 1 | /* -*-c++-*- osgVisual - Copyright (C) 2009-2010 Torben Dannhauer |
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| 2 | * |
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| 3 | * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * osgVisual requires for some proprietary modules a license from the correspondig manufacturer. |
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| 9 | * You have to aquire licenses for all used proprietary modules. |
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| 10 | * |
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| 11 | * This library is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | * OpenSceneGraph Public License for more details. |
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| 15 | */ |
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| 16 | |
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| 17 | #include "visual_vista2D.h" |
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| 18 | |
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| 19 | |
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| 20 | using namespace osgVisual; |
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| 21 | |
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| 22 | visual_vista2D::visual_vista2D(void) |
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| 23 | { |
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| 24 | // Create a Vista2D View |
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| 25 | view = new Vista2D::VistaView(); |
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| 26 | } |
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| 27 | |
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| 28 | visual_vista2D::~visual_vista2D(void) |
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| 29 | { |
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| 30 | } |
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| 31 | |
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| 32 | void visual_vista2D::init(std::string vista2DFilename_) |
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| 33 | { |
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| 34 | /*************** |
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| 35 | load view |
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| 36 | ***************/ |
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| 37 | view->load( vista2DFilename_ ); |
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| 38 | view->setBackgroundMode(false); // don't paint background |
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| 39 | view->setPosition(800,450); |
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| 40 | view->setZoom( 0.5 ); |
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| 41 | |
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| 42 | /*************** |
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| 43 | start animation with |
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| 44 | self running datasource |
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| 45 | ***************/ |
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| 46 | view->startView (true); |
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| 47 | |
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| 48 | } |
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| 49 | |
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| 50 | bool visual_vista2D::createVistaOverlay( std::string vista2DFilename_, osg::CoordinateSystemNode *sceneGraphRoot_ ) |
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| 51 | { |
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| 52 | // Check if Vista2D file exist |
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| 53 | if (! osgDB::fileExists( vista2DFilename_ ) ) |
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| 54 | { |
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| 55 | osg::notify( osg::WARN ) << "WARNING: Could not find specified Vista2D projectfile. Skip adding Vista2D project." << std::endl; |
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| 56 | return false; |
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| 57 | } |
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| 58 | |
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| 59 | osg::Geode* vista2Dgeode = new osg::Geode(); |
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| 60 | // Projection node for defining view frustrum for the vista2D-SceneOverlay: |
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| 61 | osg::Projection* vista2DProjectionMatrix = new osg::Projection; |
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| 62 | |
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| 63 | // Initialize the projection matrix for viewing everything we |
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| 64 | // will add as descendants of this node. Use screen coordinates |
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| 65 | // to define the horizontal and vertical extent of the projection |
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| 66 | // matrix. Positions described under this node will equate to |
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| 67 | // pixel coordinates. |
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| 68 | vista2DProjectionMatrix->setMatrix(osg::Matrix::ortho2D(0,1600,0,900)); |
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| 69 | |
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| 70 | // For the HUD model view matrix use an identity matrix: |
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| 71 | osg::MatrixTransform* vista2DModelViewMatrix = new osg::MatrixTransform; |
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| 72 | vista2DModelViewMatrix->setMatrix(osg::Matrix::identity()); |
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| 73 | |
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| 74 | // Make sure the model view matrix is not affected by any transforms |
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| 75 | // above it in the scene graph: |
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| 76 | vista2DModelViewMatrix->setReferenceFrame(osg::Transform::ABSOLUTE_RF); |
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| 77 | |
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| 78 | // Set Stateset of vista2DGeode Renderbin to render quite late.. |
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| 79 | osg::StateSet* vista2DoverlayStateSet = vista2Dgeode->getOrCreateStateSet(); |
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| 80 | vista2DoverlayStateSet->setRenderBinDetails( 99, "RenderBin"); |
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| 81 | |
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| 82 | // Add the HUD projection matrix as a child of the root node |
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| 83 | // and the HUD model view matrix as a child of the projection matrix |
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| 84 | // Anything under this node will be viewed using this projection matrix |
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| 85 | // and positioned with this model view matrix. |
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| 86 | vista2DProjectionMatrix->addChild(vista2DModelViewMatrix); |
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| 87 | |
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| 88 | // Add the Geometry node to contain HUD geometry as a child of the |
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| 89 | // HUD model view matrix. |
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| 90 | vista2DModelViewMatrix->addChild( vista2Dgeode ); |
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| 91 | |
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| 92 | // Add Payload: Vista2D |
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| 93 | osg::ref_ptr<visual_vista2D> vista2D = new visual_vista2D(); |
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| 94 | vista2D->init( vista2DFilename_ ); |
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| 95 | |
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| 96 | vista2D.get()->setUseDisplayList( false ); |
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| 97 | vista2Dgeode->addDrawable( vista2D.get() ); |
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| 98 | |
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| 99 | sceneGraphRoot_->addChild( vista2DProjectionMatrix ); |
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| 100 | return true; |
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| 101 | } |
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| 102 | |
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| 103 | void visual_vista2D::drawImplementation(osg::RenderInfo& renderInfo) const |
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| 104 | { |
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| 105 | // save OSG-State |
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| 106 | osg::ref_ptr<osg::StateSet> clonedStateSet = reinterpret_cast<osg::StateSet*>( renderInfo.getCurrentCamera()->getOrCreateStateSet()->clone(osg::CopyOp::DEEP_COPY_ALL) ); |
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| 107 | |
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| 108 | // Draw View |
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| 109 | view->draw(); |
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| 110 | |
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| 111 | // restore OSG-State |
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| 112 | renderInfo.getCurrentCamera()->setStateSet( clonedStateSet ); |
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| 113 | |
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| 114 | } |
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| 115 | |
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| 116 | osg::Object* visual_vista2D::cloneType() const |
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| 117 | { |
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| 118 | return NULL; |
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| 119 | } |
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| 120 | |
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| 121 | osg::Object* visual_vista2D::clone(const osg::CopyOp& copyop) const |
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| 122 | { |
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| 123 | return NULL; |
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| 124 | } |
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