1 | /* -*-c++-*- osgVisual - Copyright (C) 2009-2010 Torben Dannhauer |
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2 | * |
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3 | * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under |
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4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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5 | * (at your option) any later version. The full license is in LICENSE file |
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6 | * included with this distribution, and on the openscenegraph.org website. |
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7 | * |
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8 | * osgVisual requires for some proprietary modules a license from the correspondig manufacturer. |
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9 | * You have to aquire licenses for all used proprietary modules. |
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10 | * |
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11 | * This library is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * OpenSceneGraph Public License for more details. |
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15 | * |
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16 | * This file is based on the OSG example of the Silverlining SDK: |
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17 | * Copyright (c) 2008 Sundog Software, LLC. All rights reserved worldwide. |
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18 | */ |
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19 | |
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20 | #include <skySilverLining_skyDrawable.h> |
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21 | #include <SilverLining.h> |
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22 | #include <skySilverLining_AtmosphereReference.h> |
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23 | |
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24 | #include <GL/gl.h> |
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25 | #include <GL/glu.h> |
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26 | #include <assert.h> |
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27 | |
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28 | |
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29 | |
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30 | using namespace SilverLining; |
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31 | using namespace osgVisual; |
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32 | |
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33 | skySilverLining_skyDrawable::skySilverLining_skyDrawable() |
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34 | : osg::Drawable() |
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35 | , _view(0) |
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36 | , _skyboxSize(0) |
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37 | { |
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38 | setDataVariance(osg::Object::DYNAMIC); |
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39 | setUseVertexBufferObjects(false); |
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40 | setUseDisplayList(false); |
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41 | cloudLayerSlots.clear(); |
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42 | newCloudLayersToAdd = false; |
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43 | } |
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44 | |
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45 | skySilverLining_skyDrawable::skySilverLining_skyDrawable(osgViewer::Viewer* view) |
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46 | : osg::Drawable() |
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47 | , _view(view) |
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48 | , _skyboxSize(0) |
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49 | { |
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50 | setDataVariance(osg::Object::DYNAMIC); |
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51 | setUseVertexBufferObjects(false); |
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52 | setUseDisplayList(false); |
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53 | cloudLayerSlots.clear(); |
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54 | newCloudLayersToAdd = false; |
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55 | } |
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56 | |
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57 | void skySilverLining_skyDrawable::setLighting(SilverLining::Atmosphere *atmosphere) const |
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58 | { |
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59 | osg::Light *light = _view->getLight(); |
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60 | osg::Vec4 ambient, diffuse; |
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61 | osg::Vec3 direction; |
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62 | |
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63 | if (atmosphere && light) |
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64 | { |
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65 | float ra, ga, ba, rd, gd, bd, x, y, z; |
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66 | atmosphere->GetAmbientColor(&ra, &ga, &ba); |
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67 | atmosphere->GetSunOrMoonColor(&rd, &gd, &bd); |
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68 | atmosphere->GetSunOrMoonPosition(&x, &y, &z); |
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69 | |
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70 | direction = osg::Vec3(x, y, z); |
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71 | ambient = osg::Vec4(ra, ga, ba, 1.0); |
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72 | diffuse = osg::Vec4(rd, gd, bd, 1.0); |
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73 | |
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74 | // xform the light direction into camera coordinates |
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75 | osg::Quat view = _view->getCamera()->getViewMatrix().getRotate(); |
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76 | //direction = view * direction; |
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77 | direction.normalize(); |
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78 | |
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79 | light->setAmbient(ambient); |
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80 | light->setDiffuse(diffuse); |
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81 | light->setSpecular(osg::Vec4(0,0,0,1)); |
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82 | light->setPosition(osg::Vec4(direction.x(), direction.y(), direction.z(), 0)); |
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83 | } |
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84 | } |
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85 | |
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86 | void skySilverLining_skyDrawable::setSceneFog(SilverLining::Atmosphere *atmosphere) const |
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87 | { |
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88 | glEnable(GL_FOG); |
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89 | glFogi(GL_FOG_MODE, GL_EXP); |
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90 | |
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91 | //float hazeR, hazeG, hazeB; |
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92 | //double hazeDepth, hazeDensity; |
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93 | //atmosphere->GetHaze(hazeR, hazeG, hazeB, hazeDepth, hazeDensity); |
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94 | |
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95 | //hazeDensity = 1.0 / 40000; |
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96 | //hazeDensity = 0; |
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97 | float hazeDensity = 1.0 / atmosphere->GetConditions()->GetVisibility(); |
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98 | |
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99 | // Decrease fog density with altitude, to avoid fog effects through the vacuum of space. |
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100 | static const double H = 8435.0; // Pressure scale height of Earth's atmosphere |
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101 | double isothermalEffect = exp(-(atmosphere->GetConditions()->GetLocation().GetAltitude() / H)); |
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102 | if (isothermalEffect <= 0) isothermalEffect = 1E-9; |
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103 | if (isothermalEffect > 1.0) isothermalEffect = 1.0; |
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104 | hazeDensity *= isothermalEffect; |
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105 | |
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106 | bool silverLiningHandledTheFog = false; |
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107 | |
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108 | if (atmosphere->GetFogEnabled()) |
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109 | { |
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110 | float density, r, g, b; |
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111 | // Note, the fog color returned is already lit |
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112 | atmosphere->GetFogSettings(&density, &r, &g, &b); |
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113 | |
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114 | if (density > hazeDensity) |
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115 | { |
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116 | glFogf(GL_FOG_DENSITY, density); |
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117 | |
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118 | GLfloat fogColor[4] = {r, g, b, 1.0}; |
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119 | glFogfv(GL_FOG_COLOR, fogColor); |
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120 | |
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121 | silverLiningHandledTheFog = true; |
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122 | } |
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123 | } |
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124 | |
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125 | if (!silverLiningHandledTheFog) |
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126 | { |
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127 | GLfloat fogColor[4]; |
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128 | //atmosphere->GetHorizonColor(yaw, &fogColor[0], &fogColor[1], &fogColor[2]); // New version of this call: SL_1.94 /** \todo transmit the yaw value of the center channel to all slaves for consistent fog color. */ |
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129 | atmosphere->GetHorizonColor( 0, &fogColor[0], &fogColor[1], &fogColor[2]); |
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130 | glFogfv(GL_FOG_COLOR, fogColor); |
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131 | |
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132 | glFogf(GL_FOG_DENSITY, hazeDensity); |
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133 | } |
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134 | |
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135 | |
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136 | // _fog = new osg::Fog; |
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137 | //_objectsNode = erde oder object, das mit nebel bedacht werden soll |
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138 | //_objectsNode->getOrCreateStateSet()->setAttributeAndModes(_fog.get()); |
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139 | |
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140 | //fog->setMode(osg::Fog::EXP); |
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141 | |
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142 | // float hazeDensity = 0;//1.0 / 10000.0; //0.000075f |
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143 | // bool silverLiningHandledTheFog = false; |
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144 | |
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145 | // if (atmosphere->GetFogEnabled()) |
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146 | // { |
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147 | // float density, r, g, b; |
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148 | // atmosphere->GetFogSettings(&density, &r, &g, &b); |
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149 | |
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150 | // if (density > hazeDensity) |
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151 | // { |
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152 | // fog->setDensity(density); |
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153 | // fog->setColor(osg::Vec4(r, g, b, 1.0)); |
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154 | |
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155 | // silverLiningHandledTheFog = true; |
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156 | // } |
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157 | // } |
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158 | |
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159 | // if (!silverLiningHandledTheFog) |
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160 | // { |
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161 | // float r, g, b; |
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162 | // atmosphere->GetHorizonColor(0, &r, &g, &b); |
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163 | |
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164 | // fog->setDensity(hazeDensity); |
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165 | // fog->setColor(osg::Vec4(r, g, b, 1.0)); |
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166 | // } |
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167 | } |
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168 | |
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169 | void skySilverLining_skyDrawable::initializeSilverLining(skySilverLining_atmosphereReference *ar) |
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170 | { |
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171 | if (ar && !ar->atmosphereInitialized) |
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172 | { |
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173 | ar->atmosphereInitialized = true; // only try once. |
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174 | SilverLining::Atmosphere *atmosphere = ar->atmosphere; |
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175 | |
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176 | if (atmosphere) |
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177 | { |
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178 | srand(1234); // constant random seed to ensure consistent clouds across windows |
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179 | |
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180 | // Update the path below to where you installed SilverLining's resources folder. |
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181 | //int ret = atmosphere->Initialize(SilverLining::Atmosphere::OPENGL, "C:\\Program Files\\SilverLining SDK\\resources\\", true, 0); |
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182 | int ret = atmosphere->Initialize(SilverLining::Atmosphere::OPENGL, "../resources/sky_silverlining/", true, 0); |
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183 | if (ret != SilverLining::Atmosphere::E_NOERROR) |
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184 | { |
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185 | printf("SilverLining failed to initialize; error code %d.\n", ret); |
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186 | printf("Check that the path to the SilverLining installation directory is set properly "); |
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187 | printf("in skySilverLining_skyDrawable.cpp (in SkyDrawable::initializeSilverLining)\n"); |
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188 | exit(0); |
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189 | } |
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190 | |
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191 | // Let SilverLining know which way is up. OSG usually has Z going up. |
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192 | //atmosphere->SetUpVector(0, 0, 1); |
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193 | //atmosphere->SetRightVector(1, 0, 0); |
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194 | atmosphere->SetUpVector(0.662994, 0.136169, 0.736136); |
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195 | atmosphere->SetRightVector(-0.201185, 0.979553, 0.0); |
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196 | |
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197 | // Set our location (change this to your own latitude and longitude) |
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198 | SilverLining::Location loc; |
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199 | loc.SetAltitude(0); |
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200 | loc.SetLatitude(47); |
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201 | loc.SetLongitude(11); |
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202 | atmosphere->GetConditions()->SetLocation(loc); |
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203 | |
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204 | // Set the sstem time in PST |
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205 | SilverLining::LocalTime t; |
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206 | t.SetFromSystemTime(); |
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207 | t.SetTimeZone(CET); |
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208 | atmosphere->GetConditions()->SetTime(t); |
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209 | |
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210 | // Setting Up Visibility |
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211 | atmosphere->GetConditions()->SetVisibility(40000); |
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212 | |
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213 | // Setting Up Haze |
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214 | atmosphere->GetConditions()->SetTurbidity(2.2); |
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215 | |
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216 | atmosphere->GetConditions()->EnableTimePassage( true, 5000 ); |
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217 | |
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218 | } // if atmosphere ENDE |
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219 | |
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220 | } // If atmosphere not initialized ENDE |
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221 | } |
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222 | |
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223 | void skySilverLining_skyDrawable::drawImplementation(osg::RenderInfo& renderInfo) const |
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224 | { |
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225 | skySilverLining_atmosphereReference *ar = dynamic_cast<skySilverLining_atmosphereReference *>(renderInfo.getCurrentCamera()->getUserData()); |
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226 | SilverLining::Atmosphere *atmosphere = 0; |
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227 | |
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228 | if (ar) atmosphere = ar->atmosphere; |
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229 | |
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230 | renderInfo.getState()->disableAllVertexArrays(); |
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231 | |
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232 | if (atmosphere) |
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233 | { |
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234 | initializeSilverLining(ar); |
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235 | const_cast<skySilverLining_skyDrawable*>(this)->seedAndAddCloudLayers(atmosphere); |
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236 | |
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237 | |
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238 | atmosphere->BeginFrame(true, true, _skyboxSize); |
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239 | setLighting(atmosphere); |
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240 | setSceneFog(atmosphere); |
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241 | } |
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242 | |
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243 | renderInfo.getState()->dirtyAllVertexArrays(); |
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244 | } |
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245 | |
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246 | void skySilverLining_skyDrawable::addCloudLayer(cloudLayerSlot *cloudLayerSlot_) |
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247 | { |
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248 | OpenThreads::ScopedLock<OpenThreads::Mutex> sLock(cloudLayersToAddMutex); |
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249 | cloudLayerSlots.push_back( cloudLayerSlot_ ); |
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250 | newCloudLayersToAdd = true; |
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251 | } |
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252 | |
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253 | |
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254 | |
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255 | void skySilverLining_skyDrawable::seedAndAddCloudLayers(SilverLining::Atmosphere *atmosphere) |
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256 | { |
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257 | // Only try to add if anything to do.. |
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258 | if ( newCloudLayersToAdd ) |
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259 | { |
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260 | OpenThreads::ScopedLock<OpenThreads::Mutex> sLock(cloudLayersToAddMutex); |
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261 | for ( unsigned int i=0; cloudLayerSlots.size() > 0; i++) |
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262 | { |
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263 | // Seed cloudLayer |
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264 | cloudLayerSlots.back()->cloudLayerPointer->SeedClouds(*atmosphere); |
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265 | |
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266 | //cloudLayerSlots.back()->cloudLayerPointer->SetEnabled( false ); // Todo: testing, please remove |
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267 | //cloudLayerSlots.back()->cloudLayerPointer->SetEnabled( true, 30000); // Todo: testing, please remove |
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268 | |
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269 | // add cloudLayer to atmosphere |
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270 | cloudLayerSlots.back()->cloudLayerHandle = atmosphere->GetConditions()->AddCloudLayer( cloudLayerSlots.back()->cloudLayerPointer ); |
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271 | |
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272 | // Delete this cloudLayer from the ToDo list. |
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273 | cloudLayerSlots.pop_back(); |
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274 | } |
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275 | |
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276 | // Note nothing to do. |
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277 | newCloudLayersToAdd = false; |
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278 | } |
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279 | } |
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