[31] | 1 | /* -*-c++-*- osgVisual - Copyright (C) 2009-2010 Torben Dannhauer |
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| 2 | * |
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| 3 | * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * osgVisual requires for some proprietary modules a license from the correspondig manufacturer. |
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| 9 | * You have to aquire licenses for all used proprietary modules. |
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| 10 | * |
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| 11 | * This library is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | * OpenSceneGraph Public License for more details. |
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| 15 | */ |
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| 16 | |
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| 17 | #include <visual_draw3D.h> |
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| 18 | |
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| 19 | using namespace osgVisual; |
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| 20 | |
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| 21 | visual_draw3D::visual_draw3D(void) |
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| 22 | { |
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| 23 | } |
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| 24 | |
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| 25 | visual_draw3D::~visual_draw3D(void) |
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| 26 | { |
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| 27 | } |
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| 28 | |
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| 29 | void visual_draw3D::init( osg::CoordinateSystemNode* rootNode_, osgViewer::Viewer *viewer_ ) |
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| 30 | { |
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| 31 | osg::Matrix testmatrix = viewer_->getCamera()->getViewMatrix(); |
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| 32 | |
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| 33 | testmatrix.makeTranslate( 2.0, 2.0, 2.0 ); |
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| 34 | //testmatrix. |
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| 35 | osg::ref_ptr<osg::Geode> hudGeode = new osg::Geode(); |
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| 36 | rootNode_->addChild( hudGeode ); |
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| 37 | |
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| 38 | |
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| 39 | // create background |
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| 40 | |
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| 41 | // configuring background shape |
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| 42 | float depth = -0.1; // Paint background behind text. |
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| 43 | osg::Vec4f bgColor_rgba = osg::Vec4(1.0f,1.0,0.8f,0.2f); |
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| 44 | osg::Vec3 hudCenter = osg::Vec3(0.0, 0.0, 0.0); |
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| 45 | float baseSize = 200; |
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| 46 | float addSize = 70; |
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| 47 | |
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| 48 | |
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| 49 | osg::Geometry* hudBackground = new osg::Geometry; |
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| 50 | |
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| 51 | osg::Vec3Array* vertices = new osg::Vec3Array; |
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| 52 | vertices->push_back(hudCenter+osg::Vec3(baseSize+addSize, baseSize, depth)); |
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| 53 | vertices->push_back(hudCenter+osg::Vec3(baseSize, baseSize+addSize, depth)); |
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| 54 | vertices->push_back(hudCenter+osg::Vec3(-baseSize , baseSize+addSize, depth)); |
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| 55 | vertices->push_back(hudCenter+osg::Vec3(-baseSize-addSize, baseSize,depth)); |
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| 56 | vertices->push_back(hudCenter+osg::Vec3(-baseSize-addSize, -baseSize,depth)); |
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| 57 | vertices->push_back(hudCenter+osg::Vec3(-baseSize , -baseSize-addSize, depth)); |
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| 58 | vertices->push_back(hudCenter+osg::Vec3(baseSize, -baseSize-addSize, depth)); |
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| 59 | vertices->push_back(hudCenter+osg::Vec3(baseSize+addSize, -baseSize, depth)); |
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| 60 | hudBackground->setVertexArray(vertices); |
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| 61 | |
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| 62 | osg::Vec3Array* normals = new osg::Vec3Array; |
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| 63 | normals->push_back(osg::Vec3(0.0f,0.0f,1.0f)); |
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| 64 | hudBackground->setNormalArray(normals); |
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| 65 | hudBackground->setNormalBinding(osg::Geometry::BIND_OVERALL); |
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| 66 | |
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| 67 | osg::Vec4Array* colors = new osg::Vec4Array; |
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| 68 | colors->push_back( bgColor_rgba ); |
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| 69 | hudBackground->setColorArray(colors); |
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| 70 | hudBackground->setColorBinding(osg::Geometry::BIND_OVERALL); |
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| 71 | |
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| 72 | hudBackground->addPrimitiveSet(new osg::DrawArrays(GL_POLYGON,0,8)); |
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| 73 | |
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| 74 | osg::StateSet* stateset = hudBackground->getOrCreateStateSet(); |
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| 75 | stateset->setMode(GL_BLEND,osg::StateAttribute::ON); |
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| 76 | stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN); |
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| 77 | |
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| 78 | } |
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