source: osgVisual/src/draw2D/visual_hud.cpp @ 88

Last change on this file since 88 was 88, checked in by Torben Dannhauer, 14 years ago

Moved memory leak detection from source file to headerfile. Its still in the class but at least not in the source file.

The leak detection works, but the false positives are not stopped.
Use Linux/Valgrind? to make your final leak detection beyond the easy first approach in MSVC

File size: 3.7 KB
Line 
1/* -*-c++-*- osgVisual - Copyright (C) 2009-2010 Torben Dannhauer
2 *
3 * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under
4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
5 * (at your option) any later version.  The full license is in LICENSE file
6 * included with this distribution, and on the openscenegraph.org website.
7 *
8 * osgVisual requires for some proprietary modules a license from the correspondig manufacturer.
9 * You have to aquire licenses for all used proprietary modules.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 * OpenSceneGraph Public License for more details.
15*/
16
17#include <visual_hud.h>
18
19using namespace osgVisual;
20
21visual_hud::visual_hud(void)
22{
23}
24
25visual_hud::~visual_hud(void)
26{
27}
28
29bool visual_hud::init( osgViewer::Viewer *viewer_ )
30{       
31    screen_width = viewer_->getCamera()->getViewport()->width();
32    screen_height = viewer_->getCamera()->getViewport()->height();
33       
34        visual_draw2D::getInstance()->addDrawContent( addContent(), "HUD" );
35
36        return true;
37}
38
39osg::ref_ptr<osg::Geode> visual_hud::addContent()
40{
41        osg::ref_ptr<osg::Geode> hudGeode = this;
42
43        // turn lighting off
44    osg::StateSet* stateset = hudGeode->getOrCreateStateSet();
45    stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
46
47    // create background
48        {
49                // configuring background shape
50                float depth = -0.1; // Paint background behind text.
51                osg::Vec4f bgColor_rgba = osg::Vec4(1.0f,1.0,0.8f,0.2f);
52                osg::Vec3 hudCenter = osg::Vec3((float)(screen_width/2), (float)(screen_height/2), 0.0);
53                float baseSize = 200;
54                float addSize = 70;
55
56
57                osg::Geometry* hudBackground = new osg::Geometry;
58
59                osg::Vec3Array* vertices = new osg::Vec3Array;
60                vertices->push_back(hudCenter+osg::Vec3(baseSize+addSize, baseSize, depth));
61                vertices->push_back(hudCenter+osg::Vec3(baseSize, baseSize+addSize, depth));
62                vertices->push_back(hudCenter+osg::Vec3(-baseSize , baseSize+addSize, depth));
63                vertices->push_back(hudCenter+osg::Vec3(-baseSize-addSize, baseSize,depth));
64                vertices->push_back(hudCenter+osg::Vec3(-baseSize-addSize, -baseSize,depth));
65                vertices->push_back(hudCenter+osg::Vec3(-baseSize , -baseSize-addSize, depth));
66                vertices->push_back(hudCenter+osg::Vec3(baseSize, -baseSize-addSize, depth));
67                vertices->push_back(hudCenter+osg::Vec3(baseSize+addSize, -baseSize, depth));
68                hudBackground->setVertexArray(vertices);
69               
70                osg::Vec3Array* normals = new osg::Vec3Array;
71                normals->push_back(osg::Vec3(0.0f,0.0f,1.0f));
72                hudBackground->setNormalArray(normals);
73                hudBackground->setNormalBinding(osg::Geometry::BIND_OVERALL);
74               
75                osg::Vec4Array* colors = new osg::Vec4Array;
76                colors->push_back( bgColor_rgba );
77                hudBackground->setColorArray(colors);
78                hudBackground->setColorBinding(osg::Geometry::BIND_OVERALL);
79               
80                hudBackground->addPrimitiveSet(new osg::DrawArrays(GL_POLYGON,0,8));
81               
82                osg::StateSet* stateset = hudBackground->getOrCreateStateSet();
83                stateset->setMode(GL_BLEND,osg::StateAttribute::ON);
84                stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
85
86                hudGeode->addDrawable(hudBackground);   
87        }
88   
89        // Add Text:
90        //osg::Vec3 position(550.0f,450.0f,0.0f);
91        osg::Vec3 position(100.0f,100.0f,0.0f);
92        osg::Vec3 delta(0.0f,-120.0f,0.0f);
93        std::string timesFont("fonts/arial.ttf");
94        {
95                osgText::Text* text = new  osgText::Text;
96                hudGeode->addDrawable( text );
97
98                text->setFont(timesFont);
99                text->setPosition(position);
100                text->setText("Head Up Displays\nare simple ;-)");
101
102                position += delta;
103        }
104
105        return hudGeode.get();
106}
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