source: osgVisual/src/draw2D/visual_draw2D.cpp @ 32

Last change on this file since 32 was 31, checked in by Torben Dannhauer, 15 years ago

Adding first version of osgVisual!!

File size: 4.3 KB
RevLine 
[31]1/* -*-c++-*- osgVisual - Copyright (C) 2009-2010 Torben Dannhauer
2 *
3 * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under
4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
5 * (at your option) any later version.  The full license is in LICENSE file
6 * included with this distribution, and on the openscenegraph.org website.
7 *
8 * osgVisual requires for some proprietary modules a license from the correspondig manufacturer.
9 * You have to aquire licenses for all used proprietary modules.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 * OpenSceneGraph Public License for more details.
15*/
16
17#include <visual_draw2D.h>
18
19using namespace osgVisual;
20
21visual_draw2D::visual_draw2D(void)
22{
23        OSG_NOTIFY( osg::ALWAYS ) << "visual_draw2D constructed" << std::endl;
24        initialized = false;
25}
26
27visual_draw2D::~visual_draw2D(void)
28{
29        OSG_NOTIFY( osg::ALWAYS ) << "visual_draw2D destroyed: " << std::endl;
30}
31
32visual_draw2D* visual_draw2D::getInstance()
33{
34        static visual_draw2D instance; 
35        return &instance; 
36};
37
38bool visual_draw2D::init( osg::CoordinateSystemNode *sceneGraphRoot_, osgViewer::Viewer *viewer_ )
39{
40    screen_width = viewer_->getCamera()->getViewport()->width();
41    screen_height = viewer_->getCamera()->getViewport()->height();
42 
43   // Projection node for defining view frustrum for the HUD:
44        draw2DProjectionMatrix = new osg::Projection;
45
46   // Initialize the projection matrix for viewing everything we
47   // will add as descendants of this node. Use screen coordinates
48   // to define the horizontal and vertical extent of the projection
49   // matrix. Positions described under this node will equate to
50   // pixel coordinates.
51   draw2DProjectionMatrix->setMatrix(osg::Matrix::ortho2D(0,screen_width,0,screen_height));
52
53   // For the HUD model view matrix use an identity matrix:
54   draw2DModelViewMatrix = new osg::MatrixTransform;
55   draw2DModelViewMatrix->setMatrix(osg::Matrix::identity());
56
57   // Make sure the model view matrix is not affected by any transforms
58   // above it in the scene graph:
59   draw2DModelViewMatrix->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
60   
61
62   // Add the HUD projection matrix as a child of the root node
63   // and the HUD model view matrix as a child of the projection matrix
64   // Anything under this node will be viewed using this projection matrix
65   // and positioned with this model view matrix.
66   draw2DProjectionMatrix->addChild(draw2DModelViewMatrix);
67   sceneGraphRoot_->addChild( draw2DProjectionMatrix );
68
69   initialized = true;
70   return true;
71}
72
73void visual_draw2D::shutdown()
74{
75        if (!initialized)
76                return;
77
78        // Remove all Drawcontens
79        removeAllDrawContents();
80
81        // Remove Projectionmatrix
82        draw2DProjectionMatrix->removeChild( draw2DModelViewMatrix );
83        draw2DProjectionMatrix = NULL;
84
85        initialized = false;
86}
87
88bool visual_draw2D::addDrawContent( osg::Geode* content_, std::string name_,int renderBinDetail_ )
89{
90        if (!initialized)
91                return false;
92
93        // Add the Geometry node to contain HUD geometry as a child of the
94    // HUD model view matrix.
95        draw2DModelViewMatrix->addChild( content_ );
96        content_->setName( name_ );
97       
98        osg::StateSet* stateSet = content_->getOrCreateStateSet();
99        stateSet->setRenderBinDetails( renderBinDetail_, "RenderBin");
100        // disable depth test to ensure that it is always drawn.
101        stateSet->setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF);
102
103        return true;
104}
105
106osg::Geode* visual_draw2D::getDrawContent( std::string name_ )
107{
108        osg::Node* tmp = util::findNamedNode(name_, draw2DModelViewMatrix);
109        if(tmp)
110        {
111                osg::Geode* tmp2 = tmp->asGeode();
112                if (tmp2)
113                        return tmp2;
114                else
115                        return NULL;
116        }
117        else 
118                return NULL;
119}
120
121bool visual_draw2D::removeDrawContent( std::string name_ )
122{
123        osg::Node* tmp = util::findNamedNode(name_, draw2DModelViewMatrix);
124        if(tmp)
125        {
126                draw2DModelViewMatrix->removeChild( tmp );
127                return true;
128        }
129        else
130                return false;
131}
132       
133void visual_draw2D::removeAllDrawContents()
134{
135        if (getDrawContentNum() > 0)
136                draw2DModelViewMatrix->removeChildren(0, getDrawContentNum() );
137}
138
139int visual_draw2D::getDrawContentNum()
140{
141        return draw2DModelViewMatrix->getNumChildren();
142}
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