1 | /* -*-c++-*- osgVisual - Copyright (C) 2009-2010 Torben Dannhauer |
---|
2 | * |
---|
3 | * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under |
---|
4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
---|
5 | * (at your option) any later version. The full license is in LICENSE file |
---|
6 | * included with this distribution, and on the openscenegraph.org website. |
---|
7 | * |
---|
8 | * osgVisual requires for some proprietary modules a license from the correspondig manufacturer. |
---|
9 | * You have to aquire licenses for all used proprietary modules. |
---|
10 | * |
---|
11 | * This library is distributed in the hope that it will be useful, |
---|
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
14 | * OpenSceneGraph Public License for more details. |
---|
15 | */ |
---|
16 | |
---|
17 | #include <visual_distortion.h> |
---|
18 | |
---|
19 | using namespace osgVisual; |
---|
20 | |
---|
21 | visual_distortion::visual_distortion(osgViewer::Viewer* viewer_, osg::ArgumentParser& arguments_) : viewer(viewer_), arguments(arguments_) |
---|
22 | { |
---|
23 | OSG_NOTIFY (osg::ALWAYS ) << "visual_distortion instantiated." << std::endl; |
---|
24 | |
---|
25 | initialized = false; |
---|
26 | distortionEnabled = false; |
---|
27 | parser = new CameraConfigParser(); |
---|
28 | |
---|
29 | distortedGraph = NULL; |
---|
30 | cleanGraph = NULL; |
---|
31 | |
---|
32 | distortMapTexture = NULL; |
---|
33 | blendMapTexture = NULL; |
---|
34 | } |
---|
35 | |
---|
36 | visual_distortion::~visual_distortion(void) |
---|
37 | { |
---|
38 | OSG_NOTIFY (osg::ALWAYS ) << "visual_distortion destroyed." << std::endl; |
---|
39 | } |
---|
40 | |
---|
41 | bool visual_distortion::processCommandlineparameters() |
---|
42 | { |
---|
43 | arguments.getApplicationUsage()->addCommandLineOption("-C <channelname>","Setup the channel name, this is the preset for blendmap, distortionmap and camera configuration file."); |
---|
44 | arguments.getApplicationUsage()->addCommandLineOption("--fbo","Use Frame Buffer Object for render to texture, where supported."); |
---|
45 | arguments.getApplicationUsage()->addCommandLineOption("--fb","Use FrameBuffer for render to texture."); |
---|
46 | arguments.getApplicationUsage()->addCommandLineOption("--pbuffer","Use Pixel Buffer for render to texture, where supported."); |
---|
47 | arguments.getApplicationUsage()->addCommandLineOption("--window","Use a seperate Window for render to texture."); |
---|
48 | arguments.getApplicationUsage()->addCommandLineOption("--width","Set the width of the render to texture."); |
---|
49 | arguments.getApplicationUsage()->addCommandLineOption("--height","Set the height of the render to texture."); |
---|
50 | arguments.getApplicationUsage()->addCommandLineOption("--texture-rectangle","Use osg::TextureRectangle for doing the render to texure to."); |
---|
51 | arguments.getApplicationUsage()->addCommandLineOption("--distortionmap","Set a distortion map file name."); |
---|
52 | arguments.getApplicationUsage()->addCommandLineOption("--blendmap","Set a blend map file name."); |
---|
53 | arguments.getApplicationUsage()->addCommandLineOption("--shaderDistortion","Use OpenGL shader for distortion and blending."); |
---|
54 | arguments.getApplicationUsage()->addKeyboardMouseBinding("d", "Toggle Distortion."); |
---|
55 | |
---|
56 | // Read out Distortion CMDLine arguments |
---|
57 | tex_width = 2048; |
---|
58 | tex_height = 2048; |
---|
59 | while (arguments.read("--width", tex_width)) {} |
---|
60 | while (arguments.read("--height", tex_height)) {} |
---|
61 | |
---|
62 | renderImplementation = osg::Camera::FRAME_BUFFER_OBJECT; |
---|
63 | |
---|
64 | while (arguments.read("--fbo")) { renderImplementation = osg::Camera::FRAME_BUFFER_OBJECT; } |
---|
65 | while (arguments.read("--pbuffer")) { renderImplementation = osg::Camera::PIXEL_BUFFER; } |
---|
66 | while (arguments.read("--pbuffer-rtt")) { renderImplementation = osg::Camera::PIXEL_BUFFER_RTT; } |
---|
67 | while (arguments.read("--fb")) { renderImplementation = osg::Camera::FRAME_BUFFER; } |
---|
68 | while (arguments.read("--window")) { renderImplementation = osg::Camera::SEPERATE_WINDOW; } |
---|
69 | |
---|
70 | useTextureRectangle = false; |
---|
71 | while (arguments.read("--texture-rectangle")) { useTextureRectangle = true; } |
---|
72 | useShaderDistortion = false; |
---|
73 | while (arguments.read("--shaderDistortion")) { useShaderDistortion = true; } |
---|
74 | useHDR = false; |
---|
75 | while (arguments.read("--hdr")) { useHDR = true; } |
---|
76 | |
---|
77 | distortMapFileName = "..\\resources\\distortion\\distort_distDisabled.bmp"; |
---|
78 | while (arguments.read("--distortionmap", distortMapFileName)) { } |
---|
79 | blendMapFileName = "..\\resources\\distortion\\blend_distDisabled.bmp"; |
---|
80 | while (arguments.read("--blendmap", blendMapFileName)) { } |
---|
81 | |
---|
82 | std::string pre_cfg("..\\resources\\distortion\\view_"); |
---|
83 | std::string pre_distortion("..\\resources\\distortion\\distort_"); |
---|
84 | std::string pre_blend("..\\resources\\distortion\\blend_"); |
---|
85 | std::string post_cfg(".cfg"); |
---|
86 | std::string post_distortion(".bmp"); |
---|
87 | std::string post_blend(".bmp"); |
---|
88 | std::string channelname; |
---|
89 | while (arguments.read("-C",channelname)) |
---|
90 | { |
---|
91 | OSG_NOTIFY(osg::INFO) << "channelname:" << channelname << std::endl; |
---|
92 | // load channel config |
---|
93 | parser->parseConfigFile((pre_cfg+channelname+post_cfg).data()); |
---|
94 | // load channel blendmap |
---|
95 | blendMapFileName = (pre_blend+channelname+post_blend).data(); |
---|
96 | // load channel distortionmap |
---|
97 | distortMapFileName = (pre_distortion+channelname+post_distortion).data(); |
---|
98 | // set channel frustum |
---|
99 | if( parser->isConfigParsed()) |
---|
100 | viewer->getCamera()->setProjectionMatrixAsFrustum((parser->getFrustumDataset())[0], (parser->getFrustumDataset())[1], (parser->getFrustumDataset())[2], (parser->getFrustumDataset())[3], (parser->getFrustumDataset())[4], (parser->getFrustumDataset())[5]); |
---|
101 | else |
---|
102 | OSG_NOTIFY(osg::WARN) << "WARNING: Unable to parse Frustum values from '" << pre_cfg<<channelname<<post_cfg << "' -- continue without valid frustum values." << std::endl; |
---|
103 | } |
---|
104 | |
---|
105 | // report any errors if they have occurred when parsing the program arguments. |
---|
106 | if (arguments.errors()) |
---|
107 | { |
---|
108 | arguments.writeErrorMessages(std::cout); |
---|
109 | exit(1); |
---|
110 | } |
---|
111 | return true; |
---|
112 | } |
---|
113 | |
---|
114 | osg::Group* visual_distortion::initialize(osg::Group* subgraph, const osg::Vec4& clearColor ) |
---|
115 | { |
---|
116 | OSG_NOTIFY (osg::ALWAYS ) << "visual_distortion initialize..." << std::endl; |
---|
117 | |
---|
118 | // Process Commandline arguments: |
---|
119 | processCommandlineparameters(); |
---|
120 | |
---|
121 | // Add this node to the scenegraph to get updated during update traversal. |
---|
122 | subgraph->addChild( this ); |
---|
123 | |
---|
124 | // add the keyboard handler for toggle distortion |
---|
125 | kBEventHandler = new ToggleDistortionKBEventHandler( this ); |
---|
126 | viewer->addEventHandler( kBEventHandler ); |
---|
127 | |
---|
128 | cleanGraph = subgraph; |
---|
129 | distortedGraph = createPreRenderSubGraph( subgraph, clearColor ); |
---|
130 | |
---|
131 | // Create and install updateCallback (to get called for copying the main cameras view matrixes to the PRE_RENDER camera) |
---|
132 | // -- must be called _AFTER_ createPreRenderSubGraph() (necessary because sceneCamera is set by createPreRenderSubGraph()) |
---|
133 | updateCallback = new distortionUpdateCallback( viewer, sceneCamera ); |
---|
134 | this->setUpdateCallback( updateCallback ); |
---|
135 | |
---|
136 | // Note down state flags.. |
---|
137 | initialized = true; |
---|
138 | distortionEnabled = true; |
---|
139 | |
---|
140 | distortionEnabled = true; |
---|
141 | viewer->setSceneData( distortedGraph ); |
---|
142 | |
---|
143 | return distortedGraph; |
---|
144 | } |
---|
145 | |
---|
146 | void visual_distortion::shutdown() |
---|
147 | { |
---|
148 | if(initialized) |
---|
149 | { |
---|
150 | // Remove this Node from scenegraph |
---|
151 | cleanGraph->removeChild( this ); |
---|
152 | |
---|
153 | // Remove update callback |
---|
154 | this->removeUpdateCallback( updateCallback ); |
---|
155 | updateCallback = NULL; |
---|
156 | |
---|
157 | OSG_NOTIFY (osg::ALWAYS ) << "visual_distortion shutdown complete." << std::endl; |
---|
158 | } |
---|
159 | } |
---|
160 | |
---|
161 | void visual_distortion::distortionUpdateCallback::operator()(osg::Node* node, osg::NodeVisitor* nv) |
---|
162 | { |
---|
163 | // Copy Main Camera's matrixes to the PRE_RENDER Camera. |
---|
164 | sceneCamera->setViewMatrix( viewer->getCamera()->getViewMatrix() ); |
---|
165 | sceneCamera->setProjectionMatrix( viewer->getCamera()->getProjectionMatrix() ); |
---|
166 | } |
---|
167 | |
---|
168 | void visual_distortion::toggleDistortion() |
---|
169 | { |
---|
170 | // Toggle |
---|
171 | //// If not Distorted: enabled distortion |
---|
172 | if( !distortionEnabled ) |
---|
173 | { |
---|
174 | distortionEnabled = true; |
---|
175 | viewer->setSceneData( distortedGraph ); |
---|
176 | } |
---|
177 | else // .. otherwise disable distortion |
---|
178 | { |
---|
179 | distortionEnabled = false; |
---|
180 | viewer->setSceneData( cleanGraph ); |
---|
181 | } |
---|
182 | } |
---|
183 | |
---|
184 | |
---|
185 | osg::Group* visual_distortion::createPreRenderSubGraph(osg::Group* subgraph, const osg::Vec4& clearColor ) |
---|
186 | { |
---|
187 | if (!subgraph) return 0; |
---|
188 | |
---|
189 | // create a group to contain the flag and the pre rendering camera. |
---|
190 | osg::Group* parent = new osg::Group; |
---|
191 | |
---|
192 | // texture to render to and to use for rendering of flag. |
---|
193 | osg::Texture* texture = 0; |
---|
194 | if (useTextureRectangle) |
---|
195 | { |
---|
196 | osg::TextureRectangle* textureRect = new osg::TextureRectangle; |
---|
197 | textureRect->setTextureSize(tex_width, tex_height); |
---|
198 | textureRect->setInternalFormat(GL_RGBA); |
---|
199 | textureRect->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR); |
---|
200 | textureRect->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR); |
---|
201 | |
---|
202 | texture = textureRect; |
---|
203 | } |
---|
204 | else |
---|
205 | { |
---|
206 | osg::Texture2D* texture2D = new osg::Texture2D; |
---|
207 | texture2D->setTextureSize(tex_width, tex_height); |
---|
208 | texture2D->setInternalFormat(GL_RGBA); |
---|
209 | texture2D->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR); |
---|
210 | texture2D->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR); |
---|
211 | |
---|
212 | texture = texture2D; |
---|
213 | } |
---|
214 | |
---|
215 | if (useHDR) |
---|
216 | { |
---|
217 | texture->setInternalFormat(GL_RGBA16F_ARB); |
---|
218 | texture->setSourceFormat(GL_RGBA); |
---|
219 | texture->setSourceType(GL_FLOAT); |
---|
220 | } |
---|
221 | |
---|
222 | // load a distortion map texture file |
---|
223 | if ( osgDB::fileExists( distortMapFileName ) ) |
---|
224 | distortMapTexture = loadTexture(distortMapFileName); |
---|
225 | else |
---|
226 | { |
---|
227 | OSG_NOTIFY(osg::FATAL) << "ERROR: Distortionmap file'" << distortMapFileName << "' not found! Please change the channelname, filename or copy the desired file to the applications root folder!" << std::endl; |
---|
228 | exit(-1); |
---|
229 | } |
---|
230 | |
---|
231 | // load a blend map texture file |
---|
232 | if ( osgDB::fileExists( blendMapFileName ) ) |
---|
233 | blendMapTexture = loadTexture(blendMapFileName); |
---|
234 | else |
---|
235 | { |
---|
236 | OSG_NOTIFY(osg::FATAL) << "ERROR: Blendmap file'" << blendMapFileName << "' not found! Please change the channelname, filename or copy the desired file to the applications root folder!" << std::endl; |
---|
237 | exit(-1); |
---|
238 | } |
---|
239 | |
---|
240 | // set up the plane to render the rendered view. |
---|
241 | { |
---|
242 | // create the quad to visualize. |
---|
243 | osg::Geometry* polyGeom = new osg::Geometry(); |
---|
244 | |
---|
245 | polyGeom->setSupportsDisplayList(false); |
---|
246 | |
---|
247 | osg::Vec3 origin(0.0f,0.0f,0.0f); |
---|
248 | osg::Vec3 xAxis(1.0f,0.0f,0.0f); |
---|
249 | osg::Vec3 yAxis(0.0f,1.0f,0.0f); |
---|
250 | osg::Vec3 zAxis(0.0f,0.0f,1.0f); |
---|
251 | float height = 1024.0f; |
---|
252 | float width = 1280.0f; |
---|
253 | int noSteps = 128; |
---|
254 | if (useShaderDistortion) |
---|
255 | noSteps = 2; |
---|
256 | |
---|
257 | osg::Vec3Array* vertices = new osg::Vec3Array; |
---|
258 | osg::Vec2Array* texcoords = new osg::Vec2Array; |
---|
259 | osg::Vec2Array* texcoords2 = useShaderDistortion?NULL:(new osg::Vec2Array); |
---|
260 | osg::Vec4Array* colors = new osg::Vec4Array; |
---|
261 | |
---|
262 | osg::Vec3 bottom = origin; |
---|
263 | osg::Vec3 dx = xAxis*(width/((float)(noSteps-1))); |
---|
264 | osg::Vec3 dy = yAxis*(height/((float)(noSteps-1))); |
---|
265 | |
---|
266 | osg::Vec2 bottom_texcoord(0.0f,0.0f); |
---|
267 | osg::Vec2 dx_texcoord(1.0f/(float)(noSteps-1),0.0f); |
---|
268 | osg::Vec2 dy_texcoord(0.0f,1.0f/(float)(noSteps-1)); |
---|
269 | |
---|
270 | osg::Vec3 cursor = bottom; |
---|
271 | osg::Vec2 texcoord = bottom_texcoord; |
---|
272 | int i,j; |
---|
273 | for(i=0;i<noSteps;++i) |
---|
274 | { |
---|
275 | osg::Vec3 cursor = bottom+dy*(float)i; |
---|
276 | osg::Vec2 texcoord = bottom_texcoord+dy_texcoord*(float)i; |
---|
277 | for(j=0;j<noSteps;++j) |
---|
278 | { |
---|
279 | vertices->push_back(cursor); |
---|
280 | if (distortMapTexture && !useShaderDistortion) |
---|
281 | { |
---|
282 | osg::Vec2 imgcoord = osg::Vec2((distortMapTexture->getImage(0)->s()-1) * texcoord.x(), |
---|
283 | (distortMapTexture->getImage(0)->t()-1) * texcoord.y()); |
---|
284 | unsigned char* pPixel = &distortMapTexture->getImage(0)->data()[(int)imgcoord.y()*distortMapTexture->getImage(0)->getRowSizeInBytes()+ |
---|
285 | (int)imgcoord.x()*distortMapTexture->getImage(0)->getPixelSizeInBits()/8]; |
---|
286 | texcoords->push_back(osg::Vec2(((float)pPixel[2] / 255.0f + (pPixel[0] % 16)) / 16.0f, |
---|
287 | 1.0f - ((float)pPixel[1] / 255.0f + (pPixel[0] / 16)) / 16.0f)); |
---|
288 | texcoords2->push_back(osg::Vec2(texcoord.x(), texcoord.y())); |
---|
289 | } |
---|
290 | else |
---|
291 | texcoords->push_back(osg::Vec2(texcoord.x(), texcoord.y())); |
---|
292 | colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f)); |
---|
293 | |
---|
294 | cursor += dx; |
---|
295 | texcoord += dx_texcoord; |
---|
296 | } |
---|
297 | } |
---|
298 | |
---|
299 | // pass the created vertex array to the points geometry object. |
---|
300 | polyGeom->setVertexArray(vertices); |
---|
301 | |
---|
302 | polyGeom->setColorArray(colors); |
---|
303 | polyGeom->setColorBinding(osg::Geometry::BIND_PER_VERTEX); |
---|
304 | polyGeom->setTexCoordArray(0,texcoords); |
---|
305 | if (!useShaderDistortion) |
---|
306 | polyGeom->setTexCoordArray(2,texcoords2); |
---|
307 | |
---|
308 | for(i=0;i<noSteps-1;++i) |
---|
309 | { |
---|
310 | osg::DrawElementsUShort* elements = new osg::DrawElementsUShort(osg::PrimitiveSet::QUAD_STRIP); |
---|
311 | for(j=0;j<noSteps;++j) |
---|
312 | { |
---|
313 | elements->push_back(j+(i+1)*noSteps); |
---|
314 | elements->push_back(j+(i)*noSteps); |
---|
315 | } |
---|
316 | polyGeom->addPrimitiveSet(elements); |
---|
317 | } |
---|
318 | |
---|
319 | // new we need to add the texture to the Drawable, we do so by creating a |
---|
320 | // StateSet to contain the Texture StateAttribute. |
---|
321 | osg::StateSet* stateset = polyGeom->getOrCreateStateSet(); |
---|
322 | stateset->setTextureAttributeAndModes(0, texture, osg::StateAttribute::ON); |
---|
323 | stateset->setMode(GL_LIGHTING, osg::StateAttribute::OFF); |
---|
324 | stateset->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF); |
---|
325 | |
---|
326 | osg::Geode* geode = new osg::Geode(); |
---|
327 | geode->addDrawable(polyGeom); |
---|
328 | |
---|
329 | if (useShaderDistortion) |
---|
330 | { |
---|
331 | // apply the distortion map texture |
---|
332 | if (distortMapTexture) |
---|
333 | geode->getOrCreateStateSet()->setTextureAttributeAndModes(1, distortMapTexture, osg::StateAttribute::ON); |
---|
334 | } |
---|
335 | |
---|
336 | // apply the blend map texture |
---|
337 | if (blendMapTexture) |
---|
338 | geode->getOrCreateStateSet()->setTextureAttributeAndModes(2, blendMapTexture, osg::StateAttribute::ON); |
---|
339 | |
---|
340 | // set up the camera to render the textured quad |
---|
341 | osg::Camera* camera = new osg::Camera; |
---|
342 | |
---|
343 | // just inherit the main cameras view |
---|
344 | camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF); |
---|
345 | camera->setViewMatrix(osg::Matrix::identity()); |
---|
346 | //camera->setProjectionMatrixAsOrtho2D(0,viewer->getCamera()->getViewport()->width(),0,viewer->getCamera()->getViewport()->height()); |
---|
347 | camera->setProjectionMatrixAsOrtho2D(0,1280,0,1024); |
---|
348 | |
---|
349 | // set the camera to render before the main camera. |
---|
350 | camera->setRenderOrder(osg::Camera::POST_RENDER, 200); |
---|
351 | |
---|
352 | // only clear the depth buffer |
---|
353 | camera->setClearMask(0); |
---|
354 | |
---|
355 | // add subgraph to render |
---|
356 | camera->addChild(geode); |
---|
357 | |
---|
358 | if (useShaderDistortion) |
---|
359 | { |
---|
360 | // create shaders for distortion |
---|
361 | osg::StateSet* ss = geode->getOrCreateStateSet(); |
---|
362 | |
---|
363 | osg::Program* distortProgram = new osg::Program; |
---|
364 | distortProgram->setName( "distortion" ); |
---|
365 | osg::Shader* distortVertObj = new osg::Shader( osg::Shader::VERTEX ); |
---|
366 | osg::Shader* distortFragObj = new osg::Shader( osg::Shader::FRAGMENT ); |
---|
367 | |
---|
368 | if (loadShaderSource( distortVertObj, "shader.vert" ) && |
---|
369 | loadShaderSource( distortFragObj, "shader.frag" ) && |
---|
370 | distortMapTexture) |
---|
371 | { |
---|
372 | distortProgram->addShader( distortFragObj ); |
---|
373 | distortProgram->addShader( distortVertObj ); |
---|
374 | ss->addUniform( new osg::Uniform("textureImage", 0) ); |
---|
375 | ss->addUniform( new osg::Uniform("textureDistort", 1) ); |
---|
376 | ss->addUniform( new osg::Uniform("textureBlend", 2) ); |
---|
377 | ss->setAttributeAndModes(distortProgram, osg::StateAttribute::ON); |
---|
378 | } |
---|
379 | else |
---|
380 | { |
---|
381 | OSG_NOTIFY(osg::FATAL) << "##################################" << std::endl << "## Unable to activate ShaderDistortion!" << std::endl << "## ABORT" << std::endl << "##################################" << std::endl; |
---|
382 | exit(0); |
---|
383 | } |
---|
384 | } |
---|
385 | |
---|
386 | parent->addChild(camera); |
---|
387 | } |
---|
388 | |
---|
389 | // then create the camera node to do the render to texture |
---|
390 | { |
---|
391 | osg::Camera* camera = new osg::Camera; |
---|
392 | |
---|
393 | // set up the background color and clear mask. |
---|
394 | camera->setClearColor(clearColor); |
---|
395 | camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
---|
396 | |
---|
397 | |
---|
398 | // just inherit the main cameras view |
---|
399 | /* ABSOLUTE_RF required to make intersections possible. |
---|
400 | Disadvantage of ABOLUTE_RF : the maincameras view matrix and projection |
---|
401 | matrix has to copied to the PRE_RENDER camera by our self. |
---|
402 | Therefore an update callback is installed. |
---|
403 | */ |
---|
404 | camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF); |
---|
405 | camera->setProjectionMatrix(osg::Matrixd::identity()); |
---|
406 | camera->setViewMatrix(osg::Matrixd::identity()); |
---|
407 | |
---|
408 | // set viewport |
---|
409 | camera->setViewport(0,0,tex_width,tex_height); |
---|
410 | |
---|
411 | // set the camera to render before the main camera. |
---|
412 | camera->setRenderOrder(osg::Camera::PRE_RENDER, 0); |
---|
413 | |
---|
414 | sceneCamera = camera; |
---|
415 | |
---|
416 | // tell the camera to use OpenGL frame buffer object where supported. |
---|
417 | camera->setRenderTargetImplementation(renderImplementation); |
---|
418 | |
---|
419 | // attach the texture and use it as the color buffer. |
---|
420 | camera->attach(osg::Camera::COLOR_BUFFER, texture); // No Multisampling/Antialiasing |
---|
421 | //camera->attach(osg::Camera::COLOR_BUFFER, texture, 0, 0, false, 4, 4); // 4x Multisampling/Antialiasing |
---|
422 | |
---|
423 | // add subgraph to render |
---|
424 | camera->addChild(subgraph); |
---|
425 | |
---|
426 | parent->addChild(camera); |
---|
427 | } |
---|
428 | return parent; |
---|
429 | } |
---|
430 | |
---|
431 | |
---|
432 | bool visual_distortion::loadShaderSource( osg::Shader* shader, const std::string& fileName ) |
---|
433 | { |
---|
434 | std::string foundFileName = osgDB::findDataFile(fileName); |
---|
435 | if (foundFileName.length() != 0 ) |
---|
436 | { |
---|
437 | return shader->loadShaderSourceFromFile( foundFileName.c_str() ); |
---|
438 | } |
---|
439 | |
---|
440 | OSG_NOTIFY(osg::WARN) << "File \"" << fileName << "\" not found." << std::endl; |
---|
441 | |
---|
442 | return false; |
---|
443 | } |
---|
444 | |
---|
445 | osg::Texture* visual_distortion::loadTexture( const std::string& fileName ) |
---|
446 | { |
---|
447 | std::string foundFileName = osgDB::findDataFile(fileName); |
---|
448 | if (foundFileName.length() != 0 ) |
---|
449 | { |
---|
450 | // load distortion map texture file |
---|
451 | osg::Image* image = osgDB::readImageFile(foundFileName); |
---|
452 | if (image) |
---|
453 | { |
---|
454 | osg::Texture2D* texture = new osg::Texture2D; |
---|
455 | texture->setImage(image); |
---|
456 | texture->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::NEAREST); |
---|
457 | texture->setFilter(osg::Texture2D::MAG_FILTER, osg::Texture2D::NEAREST); |
---|
458 | texture->setWrap(osg::Texture2D::WRAP_S, osg::Texture2D::CLAMP_TO_EDGE); |
---|
459 | texture->setWrap(osg::Texture2D::WRAP_T, osg::Texture2D::CLAMP_TO_EDGE); |
---|
460 | return texture; |
---|
461 | } |
---|
462 | } |
---|
463 | |
---|
464 | OSG_NOTIFY(osg::WARN) << "File \"" << fileName << "\" not found." << std::endl; |
---|
465 | |
---|
466 | return NULL; |
---|
467 | } |
---|