1 | /* -*-c++-*- osgVisual - Copyright (C) 2009-2010 Torben Dannhauer |
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2 | * |
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3 | * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under |
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4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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5 | * (at your option) any later version. The full license is in LICENSE file |
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6 | * included with this distribution, and on the openscenegraph.org website. |
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7 | * |
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8 | * osgVisual requires for some proprietary modules a license from the correspondig manufacturer. |
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9 | * You have to aquire licenses for all used proprietary modules. |
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10 | * |
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11 | * This library is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * OpenSceneGraph Public License for more details. |
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15 | */ |
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16 | |
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17 | #include <visual_distortion.h> |
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18 | |
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19 | using namespace osgVisual; |
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20 | |
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21 | visual_distortion::visual_distortion(osgViewer::Viewer* viewer_, osg::ArgumentParser& arguments_, std::string configFileName) : viewer(viewer_), arguments(arguments_) |
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22 | { |
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23 | OSG_NOTIFY (osg::ALWAYS ) << "visual_distortion instantiated." << std::endl; |
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24 | |
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25 | initialized = false; |
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26 | distortionEnabled = false; |
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27 | parser = new CameraConfigParser(); |
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28 | |
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29 | distortedGraph = NULL; |
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30 | cleanGraph = NULL; |
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31 | |
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32 | distortMapTexture = NULL; |
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33 | blendMapTexture = NULL; |
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34 | } |
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35 | |
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36 | visual_distortion::~visual_distortion(void) |
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37 | { |
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38 | OSG_NOTIFY (osg::ALWAYS ) << "visual_distortion destroyed." << std::endl; |
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39 | } |
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40 | |
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41 | bool visual_distortion::processCommandlineparameters() |
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42 | { |
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43 | // Distortion files. |
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44 | arguments.getApplicationUsage()->addCommandLineOption("-C <channelname>","Setup the channel name, this is the preset for blendmap, distortionmap and camera configuration file."); |
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45 | arguments.getApplicationUsage()->addCommandLineOption("--distortionmap","Set a distortion map file name."); |
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46 | arguments.getApplicationUsage()->addCommandLineOption("--blendmap","Set a blend map file name."); |
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47 | |
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48 | // Render implementation. |
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49 | arguments.getApplicationUsage()->addCommandLineOption("--shaderDistortion","Use OpenGL shader for distortion and blending."); |
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50 | arguments.getApplicationUsage()->addCommandLineOption("--fbo","Use Frame Buffer Object for render to texture, where supported."); |
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51 | arguments.getApplicationUsage()->addCommandLineOption("--fb","Use FrameBuffer for render to texture."); |
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52 | arguments.getApplicationUsage()->addCommandLineOption("--pbuffer","Use Pixel Buffer for render to texture, where supported."); |
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53 | arguments.getApplicationUsage()->addCommandLineOption("--window","Use a seperate Window for render to texture."); |
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54 | |
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55 | // Texture |
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56 | arguments.getApplicationUsage()->addCommandLineOption("--width","Set the width of the render to texture."); // used for all render implementations |
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57 | arguments.getApplicationUsage()->addCommandLineOption("--height","Set the height of the render to texture."); // used for all render implementations |
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58 | |
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59 | // Texture Rectangle? |
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60 | arguments.getApplicationUsage()->addCommandLineOption("--texture-rectangle","Use osg::TextureRectangle for doing the render to texure to."); |
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61 | |
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62 | // HDR? |
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63 | arguments.getApplicationUsage()->addCommandLineOption("--hdr","Render distortion as HDR."); |
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64 | |
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65 | // Read out Distortion CMDLine arguments |
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66 | while (arguments.read("--width", tex_width)) {} |
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67 | while (arguments.read("--height", tex_height)) {} |
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68 | |
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69 | while (arguments.read("--fbo")) { renderImplementation = osg::Camera::FRAME_BUFFER_OBJECT; } |
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70 | while (arguments.read("--pbuffer")) { renderImplementation = osg::Camera::PIXEL_BUFFER; } |
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71 | while (arguments.read("--pbuffer-rtt")) { renderImplementation = osg::Camera::PIXEL_BUFFER_RTT; } |
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72 | while (arguments.read("--fb")) { renderImplementation = osg::Camera::FRAME_BUFFER; } |
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73 | while (arguments.read("--window")) { renderImplementation = osg::Camera::SEPERATE_WINDOW; } |
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74 | |
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75 | while (arguments.read("--texture-rectangle")) { useTextureRectangle = true; } |
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76 | |
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77 | while (arguments.read("--shaderDistortion")) { useShaderDistortion = true; } |
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78 | |
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79 | while (arguments.read("--hdr")) { useHDR = true; } |
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80 | |
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81 | while (arguments.read("--distortionmap", distortMapFileName)) { } |
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82 | while (arguments.read("--blendmap", blendMapFileName)) { } |
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83 | |
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84 | std::string pre_cfg("..\\resources\\distortion\\view_"); |
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85 | std::string pre_distortion("..\\resources\\distortion\\distort_"); |
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86 | std::string pre_blend("..\\resources\\distortion\\blend_"); |
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87 | std::string post_cfg(".cfg"); |
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88 | std::string post_distortion(".bmp"); |
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89 | std::string post_blend(".bmp"); |
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90 | std::string channelname; |
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91 | while (arguments.read("-C",channelname)) |
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92 | { |
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93 | OSG_NOTIFY(osg::INFO) << "channelname:" << channelname << std::endl; |
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94 | // load channel config |
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95 | parser->parseConfigFile((pre_cfg+channelname+post_cfg).data()); |
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96 | // load channel blendmap |
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97 | blendMapFileName = (pre_blend+channelname+post_blend).data(); |
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98 | // load channel distortionmap |
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99 | distortMapFileName = (pre_distortion+channelname+post_distortion).data(); |
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100 | // set channel frustum |
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101 | if( parser->isConfigParsed()) |
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102 | viewer->getCamera()->setProjectionMatrixAsFrustum((parser->getFrustumDataset())[0], (parser->getFrustumDataset())[1], (parser->getFrustumDataset())[2], (parser->getFrustumDataset())[3], (parser->getFrustumDataset())[4], (parser->getFrustumDataset())[5]); |
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103 | else |
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104 | OSG_NOTIFY(osg::WARN) << "WARNING: Unable to parse Frustum values from '" << pre_cfg<<channelname<<post_cfg << "' -- continue without valid frustum values." << std::endl; |
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105 | } |
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106 | |
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107 | // report any errors if they have occurred when parsing the program arguments. |
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108 | if (arguments.errors()) |
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109 | { |
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110 | arguments.writeErrorMessages(std::cout); |
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111 | exit(1); |
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112 | } |
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113 | return true; |
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114 | } |
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115 | |
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116 | osg::Group* visual_distortion::initialize(osg::Group* subgraph, const osg::Vec4& clearColor ) |
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117 | { |
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118 | OSG_NOTIFY (osg::ALWAYS ) << "visual_distortion initialize..." << std::endl; |
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119 | |
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120 | // Initialize variables: |
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121 | tex_width = 2048; |
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122 | tex_height = 2048; |
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123 | renderImplementation = osg::Camera::FRAME_BUFFER_OBJECT; |
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124 | useTextureRectangle = false; |
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125 | useShaderDistortion = false; |
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126 | useHDR = false; |
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127 | distortMapFileName = "..\\resources\\distortion\\distort_distDisabled.bmp"; |
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128 | blendMapFileName = "..\\resources\\distortion\\blend_distDisabled.bmp"; |
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129 | |
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130 | |
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131 | |
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132 | |
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133 | // Process Commandline arguments: |
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134 | processCommandlineparameters(); |
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135 | |
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136 | // Add this node to the scenegraph to get updated during update traversal. |
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137 | subgraph->addChild( this ); |
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138 | |
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139 | // add the keyboard handler for toggle distortion |
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140 | arguments.getApplicationUsage()->addKeyboardMouseBinding("d", "Toggle Distortion."); |
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141 | kBEventHandler = new ToggleDistortionKBEventHandler( this ); |
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142 | viewer->addEventHandler( kBEventHandler ); |
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143 | |
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144 | cleanGraph = subgraph; |
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145 | distortedGraph = createPreRenderSubGraph( subgraph, clearColor ); |
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146 | |
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147 | // Create and install updateCallback (to get called for copying the main cameras view matrixes to the PRE_RENDER camera) |
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148 | // -- must be called _AFTER_ createPreRenderSubGraph() (necessary because sceneCamera is set by createPreRenderSubGraph()) |
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149 | updateCallback = new distortionUpdateCallback( viewer, sceneCamera ); |
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150 | this->setUpdateCallback( updateCallback ); |
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151 | |
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152 | // Note down state flags.. |
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153 | initialized = true; |
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154 | distortionEnabled = true; |
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155 | |
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156 | distortionEnabled = true; |
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157 | viewer->setSceneData( distortedGraph ); |
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158 | |
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159 | return distortedGraph; |
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160 | } |
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161 | |
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162 | void visual_distortion::shutdown() |
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163 | { |
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164 | if(initialized) |
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165 | { |
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166 | // Remove this Node from scenegraph |
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167 | cleanGraph->removeChild( this ); |
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168 | |
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169 | // Remove update callback |
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170 | this->removeUpdateCallback( updateCallback ); |
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171 | updateCallback = NULL; |
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172 | |
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173 | OSG_NOTIFY (osg::ALWAYS ) << "visual_distortion shutdown complete." << std::endl; |
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174 | } |
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175 | } |
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176 | |
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177 | void visual_distortion::distortionUpdateCallback::operator()(osg::Node* node, osg::NodeVisitor* nv) |
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178 | { |
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179 | // Copy Main Camera's matrixes to the PRE_RENDER Camera. |
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180 | //std::cout << "distortion updatecallback" << std::endl; |
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181 | sceneCamera->setViewMatrix( viewer->getCamera()->getViewMatrix() ); |
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182 | sceneCamera->setProjectionMatrix( viewer->getCamera()->getProjectionMatrix() ); |
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183 | } |
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184 | |
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185 | void visual_distortion::toggleDistortion() |
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186 | { |
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187 | // Toggle |
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188 | //// If not Distorted: enabled distortion |
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189 | if( !distortionEnabled ) |
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190 | { |
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191 | distortionEnabled = true; |
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192 | viewer->setSceneData( distortedGraph ); |
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193 | } |
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194 | else // .. otherwise disable distortion |
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195 | { |
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196 | distortionEnabled = false; |
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197 | viewer->setSceneData( cleanGraph ); |
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198 | } |
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199 | } |
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200 | |
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201 | |
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202 | osg::Group* visual_distortion::createPreRenderSubGraph(osg::Group* subgraph, const osg::Vec4& clearColor ) |
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203 | { |
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204 | if (!subgraph) return 0; |
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205 | |
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206 | // create a group to contain the flag and the pre rendering camera. |
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207 | osg::Group* parent = new osg::Group; |
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208 | |
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209 | // texture to render to and to use for rendering of flag. |
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210 | osg::Texture* texture = 0; |
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211 | if (useTextureRectangle) |
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212 | { |
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213 | osg::TextureRectangle* textureRect = new osg::TextureRectangle; |
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214 | textureRect->setTextureSize(tex_width, tex_height); |
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215 | textureRect->setInternalFormat(GL_RGBA); |
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216 | textureRect->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR); |
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217 | textureRect->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR); |
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218 | |
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219 | texture = textureRect; |
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220 | } |
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221 | else |
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222 | { |
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223 | osg::Texture2D* texture2D = new osg::Texture2D; |
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224 | texture2D->setTextureSize(tex_width, tex_height); |
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225 | texture2D->setInternalFormat(GL_RGBA); |
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226 | texture2D->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR); |
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227 | texture2D->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR); |
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228 | |
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229 | texture = texture2D; |
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230 | } |
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231 | |
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232 | if (useHDR) |
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233 | { |
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234 | texture->setInternalFormat(GL_RGBA16F_ARB); |
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235 | texture->setSourceFormat(GL_RGBA); |
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236 | texture->setSourceType(GL_FLOAT); |
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237 | } |
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238 | |
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239 | // load a distortion map texture file |
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240 | if ( osgDB::fileExists( distortMapFileName ) ) |
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241 | distortMapTexture = loadTexture(distortMapFileName); |
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242 | else |
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243 | { |
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244 | OSG_NOTIFY(osg::FATAL) << "ERROR: Distortionmap file'" << distortMapFileName << "' not found! Please change the channelname, filename or copy the desired file to the applications root folder!" << std::endl; |
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245 | exit(-1); |
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246 | } |
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247 | |
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248 | // load a blend map texture file |
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249 | if ( osgDB::fileExists( blendMapFileName ) ) |
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250 | blendMapTexture = loadTexture(blendMapFileName); |
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251 | else |
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252 | { |
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253 | OSG_NOTIFY(osg::FATAL) << "ERROR: Blendmap file'" << blendMapFileName << "' not found! Please change the channelname, filename or copy the desired file to the applications root folder!" << std::endl; |
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254 | exit(-1); |
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255 | } |
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256 | |
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257 | // set up the plane to render the rendered view. |
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258 | { |
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259 | // create the quad to visualize. |
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260 | osg::Geometry* polyGeom = new osg::Geometry(); |
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261 | |
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262 | polyGeom->setSupportsDisplayList(false); |
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263 | |
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264 | osg::Vec3 origin(0.0f,0.0f,0.0f); |
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265 | osg::Vec3 xAxis(1.0f,0.0f,0.0f); |
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266 | osg::Vec3 yAxis(0.0f,1.0f,0.0f); |
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267 | osg::Vec3 zAxis(0.0f,0.0f,1.0f); |
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268 | float height = 1024.0f; |
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269 | float width = 1280.0f; |
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270 | int noSteps = 128; |
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271 | if (useShaderDistortion) |
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272 | noSteps = 2; |
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273 | |
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274 | osg::Vec3Array* vertices = new osg::Vec3Array; |
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275 | osg::Vec2Array* texcoords = new osg::Vec2Array; |
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276 | osg::Vec2Array* texcoords2 = useShaderDistortion?NULL:(new osg::Vec2Array); |
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277 | osg::Vec4Array* colors = new osg::Vec4Array; |
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278 | |
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279 | osg::Vec3 bottom = origin; |
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280 | osg::Vec3 dx = xAxis*(width/((float)(noSteps-1))); |
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281 | osg::Vec3 dy = yAxis*(height/((float)(noSteps-1))); |
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282 | |
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283 | osg::Vec2 bottom_texcoord(0.0f,0.0f); |
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284 | osg::Vec2 dx_texcoord(1.0f/(float)(noSteps-1),0.0f); |
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285 | osg::Vec2 dy_texcoord(0.0f,1.0f/(float)(noSteps-1)); |
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286 | |
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287 | osg::Vec3 cursor = bottom; |
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288 | osg::Vec2 texcoord = bottom_texcoord; |
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289 | int i,j; |
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290 | for(i=0;i<noSteps;++i) |
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291 | { |
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292 | osg::Vec3 cursor = bottom+dy*(float)i; |
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293 | osg::Vec2 texcoord = bottom_texcoord+dy_texcoord*(float)i; |
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294 | for(j=0;j<noSteps;++j) |
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295 | { |
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296 | vertices->push_back(cursor); |
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297 | if (distortMapTexture && !useShaderDistortion) |
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298 | { |
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299 | osg::Vec2 imgcoord = osg::Vec2((distortMapTexture->getImage(0)->s()-1) * texcoord.x(), |
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300 | (distortMapTexture->getImage(0)->t()-1) * texcoord.y()); |
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301 | unsigned char* pPixel = &distortMapTexture->getImage(0)->data()[(int)imgcoord.y()*distortMapTexture->getImage(0)->getRowSizeInBytes()+ |
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302 | (int)imgcoord.x()*distortMapTexture->getImage(0)->getPixelSizeInBits()/8]; |
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303 | texcoords->push_back(osg::Vec2(((float)pPixel[2] / 255.0f + (pPixel[0] % 16)) / 16.0f, |
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304 | 1.0f - ((float)pPixel[1] / 255.0f + (pPixel[0] / 16)) / 16.0f)); |
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305 | texcoords2->push_back(osg::Vec2(texcoord.x(), texcoord.y())); |
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306 | } |
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307 | else |
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308 | texcoords->push_back(osg::Vec2(texcoord.x(), texcoord.y())); |
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309 | colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f)); |
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310 | |
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311 | cursor += dx; |
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312 | texcoord += dx_texcoord; |
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313 | } |
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314 | } |
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315 | |
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316 | // pass the created vertex array to the points geometry object. |
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317 | polyGeom->setVertexArray(vertices); |
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318 | |
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319 | polyGeom->setColorArray(colors); |
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320 | polyGeom->setColorBinding(osg::Geometry::BIND_PER_VERTEX); |
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321 | polyGeom->setTexCoordArray(0,texcoords); |
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322 | if (!useShaderDistortion) |
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323 | polyGeom->setTexCoordArray(2,texcoords2); |
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324 | |
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325 | for(i=0;i<noSteps-1;++i) |
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326 | { |
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327 | osg::DrawElementsUShort* elements = new osg::DrawElementsUShort(osg::PrimitiveSet::QUAD_STRIP); |
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328 | for(j=0;j<noSteps;++j) |
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329 | { |
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330 | elements->push_back(j+(i+1)*noSteps); |
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331 | elements->push_back(j+(i)*noSteps); |
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332 | } |
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333 | polyGeom->addPrimitiveSet(elements); |
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334 | } |
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335 | |
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336 | // new we need to add the texture to the Drawable, we do so by creating a |
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337 | // StateSet to contain the Texture StateAttribute. |
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338 | osg::StateSet* stateset = polyGeom->getOrCreateStateSet(); |
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339 | stateset->setTextureAttributeAndModes(0, texture, osg::StateAttribute::ON); |
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340 | stateset->setMode(GL_LIGHTING, osg::StateAttribute::OFF); |
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341 | stateset->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF); |
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342 | |
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343 | osg::Geode* geode = new osg::Geode(); |
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344 | geode->addDrawable(polyGeom); |
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345 | |
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346 | if (useShaderDistortion) |
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347 | { |
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348 | // apply the distortion map texture |
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349 | if (distortMapTexture) |
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350 | geode->getOrCreateStateSet()->setTextureAttributeAndModes(1, distortMapTexture, osg::StateAttribute::ON); |
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351 | } |
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352 | |
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353 | // apply the blend map texture |
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354 | if (blendMapTexture) |
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355 | geode->getOrCreateStateSet()->setTextureAttributeAndModes(2, blendMapTexture, osg::StateAttribute::ON); |
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356 | |
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357 | // set up the camera to render the textured quad |
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358 | osg::Camera* camera = new osg::Camera; |
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359 | |
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360 | // just inherit the main cameras view |
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361 | camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF); |
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362 | camera->setViewMatrix(osg::Matrix::identity()); |
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363 | //sceneCamera->setProjectionMatrixAsOrtho2D(0,viewer->getCamera()->getViewport()->width(),0,viewer->getCamera()->getViewport()->height()); |
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364 | camera->setProjectionMatrixAsOrtho2D(0,1280,0,1024); |
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365 | /** \todo: use screen size dynamically */ |
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366 | |
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367 | // set the camera to render before the main camera. |
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368 | camera->setRenderOrder(osg::Camera::POST_RENDER, 200); |
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369 | |
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370 | // only clear the depth buffer |
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371 | camera->setClearMask(0); |
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372 | |
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373 | // add subgraph to render |
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374 | camera->addChild(geode); |
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375 | |
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376 | if (useShaderDistortion) |
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377 | { |
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378 | // create shaders for distortion |
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379 | osg::StateSet* ss = geode->getOrCreateStateSet(); |
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380 | |
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381 | osg::Program* distortProgram = new osg::Program; |
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382 | distortProgram->setName( "distortion" ); |
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383 | osg::Shader* distortVertObj = new osg::Shader( osg::Shader::VERTEX ); |
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384 | osg::Shader* distortFragObj = new osg::Shader( osg::Shader::FRAGMENT ); |
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385 | |
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386 | if (loadShaderSource( distortVertObj, "../resources/distortion/shader.vert" ) && |
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387 | loadShaderSource( distortFragObj, "../resources/distortion/shader.frag" ) && |
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388 | distortMapTexture) |
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389 | { |
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390 | distortProgram->addShader( distortFragObj ); |
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391 | distortProgram->addShader( distortVertObj ); |
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392 | ss->addUniform( new osg::Uniform("textureImage", 0) ); |
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393 | ss->addUniform( new osg::Uniform("textureDistort", 1) ); |
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394 | ss->addUniform( new osg::Uniform("textureBlend", 2) ); |
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395 | ss->setAttributeAndModes(distortProgram, osg::StateAttribute::ON); |
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396 | } |
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397 | else |
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398 | { |
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399 | OSG_NOTIFY(osg::FATAL) << "##################################" << std::endl << "## Unable to activate ShaderDistortion!" << std::endl << "## ABORT" << std::endl << "##################################" << std::endl; |
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400 | exit(0); |
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401 | } |
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402 | } |
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403 | |
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404 | parent->addChild(camera); |
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405 | } |
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406 | |
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407 | // then create the camera node to do the render to texture |
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408 | { |
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409 | osg::Camera* camera = new osg::Camera; |
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410 | |
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411 | // set up the background color and clear mask. |
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412 | camera->setClearColor(clearColor); |
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413 | camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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414 | |
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415 | |
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416 | // just inherit the main cameras view |
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417 | /* ABSOLUTE_RF required to make intersections possible. |
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418 | Disadvantage of ABOLUTE_RF : the maincameras view matrix and projection |
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419 | matrix has to copied to the PRE_RENDER camera by our self. |
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420 | Therefore an update callback is installed. |
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421 | */ |
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422 | camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF); |
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423 | camera->setProjectionMatrix(osg::Matrixd::identity()); |
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424 | camera->setViewMatrix(osg::Matrixd::identity()); |
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425 | |
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426 | // set viewport |
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427 | camera->setViewport(0,0,tex_width,tex_height); |
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428 | |
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429 | // set the camera to render before the main camera. |
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430 | camera->setRenderOrder(osg::Camera::PRE_RENDER, 0); |
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431 | |
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432 | sceneCamera = camera; |
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433 | |
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434 | // tell the camera to use OpenGL frame buffer object where supported. |
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435 | camera->setRenderTargetImplementation(renderImplementation); |
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436 | |
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437 | // attach the texture and use it as the color buffer. |
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438 | camera->attach(osg::Camera::COLOR_BUFFER, texture); // No Multisampling/Antialiasing |
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439 | //camera->attach(osg::Camera::COLOR_BUFFER, texture, 0, 0, false, 4, 4); // 4x Multisampling/Antialiasing |
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440 | |
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441 | // add subgraph to render |
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442 | camera->addChild(subgraph); |
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443 | |
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444 | parent->addChild(camera); |
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445 | } |
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446 | return parent; |
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447 | } |
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448 | |
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449 | |
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450 | bool visual_distortion::loadShaderSource( osg::Shader* shader, const std::string& fileName ) |
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451 | { |
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452 | std::string foundFileName = osgDB::findDataFile(fileName); |
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453 | if (foundFileName.length() != 0 ) |
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454 | { |
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455 | return shader->loadShaderSourceFromFile( foundFileName.c_str() ); |
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456 | } |
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457 | |
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458 | OSG_NOTIFY(osg::WARN) << "File \"" << fileName << "\" not found." << std::endl; |
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459 | |
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460 | return false; |
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461 | } |
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462 | |
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463 | osg::Texture* visual_distortion::loadTexture( const std::string& fileName ) |
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464 | { |
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465 | std::string foundFileName = osgDB::findDataFile(fileName); |
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466 | if (foundFileName.length() != 0 ) |
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467 | { |
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468 | // load distortion map texture file |
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469 | osg::Image* image = osgDB::readImageFile(foundFileName); |
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470 | if (image) |
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471 | { |
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472 | osg::Texture2D* texture = new osg::Texture2D; |
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473 | texture->setImage(image); |
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474 | texture->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::NEAREST); |
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475 | texture->setFilter(osg::Texture2D::MAG_FILTER, osg::Texture2D::NEAREST); |
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476 | texture->setWrap(osg::Texture2D::WRAP_S, osg::Texture2D::CLAMP_TO_EDGE); |
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477 | texture->setWrap(osg::Texture2D::WRAP_T, osg::Texture2D::CLAMP_TO_EDGE); |
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478 | return texture; |
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479 | } |
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480 | } |
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481 | |
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482 | OSG_NOTIFY(osg::WARN) << "File \"" << fileName << "\" not found." << std::endl; |
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483 | |
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484 | return NULL; |
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485 | } |
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