[31] | 1 | /* -*-c++-*- osgVisual - Copyright (C) 2009-2010 Torben Dannhauer |
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| 2 | * |
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| 3 | * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * osgVisual requires for some proprietary modules a license from the correspondig manufacturer. |
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| 9 | * You have to aquire licenses for all used proprietary modules. |
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| 10 | * |
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| 11 | * This library is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | * OpenSceneGraph Public License for more details. |
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| 15 | */ |
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| 16 | |
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| 17 | #include <visual_distortion.h> |
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| 18 | |
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| 19 | using namespace osgVisual; |
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| 20 | |
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| 21 | visual_distortion::visual_distortion(osgViewer::Viewer* viewer_, osg::ArgumentParser& arguments_) : viewer(viewer_), arguments(arguments_) |
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| 22 | { |
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| 23 | OSG_NOTIFY (osg::ALWAYS ) << "visual_distortion instantiated." << std::endl; |
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| 24 | |
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| 25 | initialized = false; |
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| 26 | distortionEnabled = false; |
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| 27 | parser = new CameraConfigParser(); |
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| 28 | |
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| 29 | distortedGraph = NULL; |
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| 30 | cleanGraph = NULL; |
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| 31 | |
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| 32 | distortMapTexture = NULL; |
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| 33 | blendMapTexture = NULL; |
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| 34 | } |
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| 35 | |
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| 36 | visual_distortion::~visual_distortion(void) |
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| 37 | { |
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| 38 | OSG_NOTIFY (osg::ALWAYS ) << "visual_distortion destroyed." << std::endl; |
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| 39 | } |
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| 40 | |
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| 41 | bool visual_distortion::processCommandlineparameters() |
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| 42 | { |
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| 43 | arguments.getApplicationUsage()->addCommandLineOption("-C <channelname>","Setup the channel name, this is the preset for blendmap, distortionmap and camera configuration file."); |
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| 44 | arguments.getApplicationUsage()->addCommandLineOption("--fbo","Use Frame Buffer Object for render to texture, where supported."); |
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| 45 | arguments.getApplicationUsage()->addCommandLineOption("--fb","Use FrameBuffer for render to texture."); |
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| 46 | arguments.getApplicationUsage()->addCommandLineOption("--pbuffer","Use Pixel Buffer for render to texture, where supported."); |
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| 47 | arguments.getApplicationUsage()->addCommandLineOption("--window","Use a seperate Window for render to texture."); |
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| 48 | arguments.getApplicationUsage()->addCommandLineOption("--width","Set the width of the render to texture."); |
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| 49 | arguments.getApplicationUsage()->addCommandLineOption("--height","Set the height of the render to texture."); |
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| 50 | arguments.getApplicationUsage()->addCommandLineOption("--texture-rectangle","Use osg::TextureRectangle for doing the render to texure to."); |
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| 51 | arguments.getApplicationUsage()->addCommandLineOption("--distortionmap","Set a distortion map file name."); |
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| 52 | arguments.getApplicationUsage()->addCommandLineOption("--blendmap","Set a blend map file name."); |
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| 53 | arguments.getApplicationUsage()->addCommandLineOption("--shaderDistortion","Use OpenGL shader for distortion and blending."); |
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| 54 | arguments.getApplicationUsage()->addKeyboardMouseBinding("d", "Toggle Distortion."); |
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| 55 | |
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| 56 | // Read out Distortion CMDLine arguments |
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| 57 | tex_width = 2048; |
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| 58 | tex_height = 2048; |
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| 59 | while (arguments.read("--width", tex_width)) {} |
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| 60 | while (arguments.read("--height", tex_height)) {} |
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| 61 | |
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| 62 | renderImplementation = osg::Camera::FRAME_BUFFER_OBJECT; |
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| 63 | |
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| 64 | while (arguments.read("--fbo")) { renderImplementation = osg::Camera::FRAME_BUFFER_OBJECT; } |
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| 65 | while (arguments.read("--pbuffer")) { renderImplementation = osg::Camera::PIXEL_BUFFER; } |
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| 66 | while (arguments.read("--pbuffer-rtt")) { renderImplementation = osg::Camera::PIXEL_BUFFER_RTT; } |
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| 67 | while (arguments.read("--fb")) { renderImplementation = osg::Camera::FRAME_BUFFER; } |
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| 68 | while (arguments.read("--window")) { renderImplementation = osg::Camera::SEPERATE_WINDOW; } |
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| 69 | |
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| 70 | useTextureRectangle = false; |
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| 71 | while (arguments.read("--texture-rectangle")) { useTextureRectangle = true; } |
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| 72 | useShaderDistortion = false; |
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| 73 | while (arguments.read("--shaderDistortion")) { useShaderDistortion = true; } |
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| 74 | useHDR = false; |
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| 75 | while (arguments.read("--hdr")) { useHDR = true; } |
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| 76 | |
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| 77 | distortMapFileName = "..\\resources\\distortion\\distort_distDisabled.bmp"; |
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| 78 | while (arguments.read("--distortionmap", distortMapFileName)) { } |
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| 79 | blendMapFileName = "..\\resources\\distortion\\blend_distDisabled.bmp"; |
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| 80 | while (arguments.read("--blendmap", blendMapFileName)) { } |
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| 81 | |
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| 82 | std::string pre_cfg("..\\resources\\distortion\\view_"); |
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| 83 | std::string pre_distortion("..\\resources\\distortion\\distort_"); |
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| 84 | std::string pre_blend("..\\resources\\distortion\\blend_"); |
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| 85 | std::string post_cfg(".cfg"); |
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| 86 | std::string post_distortion(".bmp"); |
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| 87 | std::string post_blend(".bmp"); |
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| 88 | std::string channelname; |
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| 89 | while (arguments.read("-C",channelname)) |
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| 90 | { |
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| 91 | OSG_NOTIFY(osg::INFO) << "channelname:" << channelname << std::endl; |
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| 92 | // load channel config |
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| 93 | parser->parseConfigFile((pre_cfg+channelname+post_cfg).data()); |
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| 94 | // load channel blendmap |
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| 95 | blendMapFileName = (pre_blend+channelname+post_blend).data(); |
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| 96 | // load channel distortionmap |
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| 97 | distortMapFileName = (pre_distortion+channelname+post_distortion).data(); |
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| 98 | // set channel frustum |
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| 99 | if( parser->isConfigParsed()) |
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| 100 | viewer->getCamera()->setProjectionMatrixAsFrustum((parser->getFrustumDataset())[0], (parser->getFrustumDataset())[1], (parser->getFrustumDataset())[2], (parser->getFrustumDataset())[3], (parser->getFrustumDataset())[4], (parser->getFrustumDataset())[5]); |
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| 101 | else |
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| 102 | OSG_NOTIFY(osg::WARN) << "WARNING: Unable to parse Frustum values from '" << pre_cfg<<channelname<<post_cfg << "' -- continue without valid frustum values." << std::endl; |
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| 103 | } |
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| 104 | |
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| 105 | // report any errors if they have occurred when parsing the program arguments. |
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| 106 | if (arguments.errors()) |
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| 107 | { |
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| 108 | arguments.writeErrorMessages(std::cout); |
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| 109 | exit(1); |
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| 110 | } |
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| 111 | return true; |
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| 112 | } |
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| 113 | |
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| 114 | osg::Group* visual_distortion::initialize(osg::Group* subgraph, const osg::Vec4& clearColor ) |
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| 115 | { |
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| 116 | OSG_NOTIFY (osg::ALWAYS ) << "visual_distortion initialize..." << std::endl; |
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| 117 | |
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| 118 | // Process Commandline arguments: |
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| 119 | processCommandlineparameters(); |
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| 120 | |
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| 121 | // Add this node to the scenegraph to get updated during update traversal. |
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| 122 | subgraph->addChild( this ); |
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| 123 | |
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| 124 | // add the keyboard handler for toggle distortion |
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| 125 | kBEventHandler = new ToggleDistortionKBEventHandler( this ); |
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| 126 | viewer->addEventHandler( kBEventHandler ); |
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| 127 | |
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| 128 | cleanGraph = subgraph; |
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| 129 | distortedGraph = createPreRenderSubGraph( subgraph, clearColor ); |
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| 130 | |
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| 131 | // Create and install updateCallback (to get called for copying the main cameras view matrixes to the PRE_RENDER camera) |
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| 132 | // -- must be called _AFTER_ createPreRenderSubGraph() (necessary because sceneCamera is set by createPreRenderSubGraph()) |
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| 133 | updateCallback = new distortionUpdateCallback( viewer, sceneCamera ); |
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| 134 | this->setUpdateCallback( updateCallback ); |
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| 135 | |
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| 136 | // Note down state flags.. |
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| 137 | initialized = true; |
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| 138 | distortionEnabled = true; |
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| 139 | |
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| 140 | distortionEnabled = true; |
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| 141 | viewer->setSceneData( distortedGraph ); |
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| 142 | |
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| 143 | return distortedGraph; |
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| 144 | } |
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| 145 | |
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| 146 | void visual_distortion::shutdown() |
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| 147 | { |
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| 148 | if(initialized) |
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| 149 | { |
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| 150 | // Remove this Node from scenegraph |
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| 151 | cleanGraph->removeChild( this ); |
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| 152 | |
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| 153 | // Remove update callback |
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| 154 | this->removeUpdateCallback( updateCallback ); |
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| 155 | updateCallback = NULL; |
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| 156 | |
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| 157 | OSG_NOTIFY (osg::ALWAYS ) << "visual_distortion shutdown complete." << std::endl; |
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| 158 | } |
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| 159 | } |
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| 160 | |
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| 161 | void visual_distortion::distortionUpdateCallback::operator()(osg::Node* node, osg::NodeVisitor* nv) |
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| 162 | { |
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| 163 | // Copy Main Camera's matrixes to the PRE_RENDER Camera. |
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[70] | 164 | std::cout << "distortion updatecallback" << std::endl; |
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[31] | 165 | sceneCamera->setViewMatrix( viewer->getCamera()->getViewMatrix() ); |
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| 166 | sceneCamera->setProjectionMatrix( viewer->getCamera()->getProjectionMatrix() ); |
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| 167 | } |
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| 168 | |
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| 169 | void visual_distortion::toggleDistortion() |
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| 170 | { |
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| 171 | // Toggle |
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| 172 | //// If not Distorted: enabled distortion |
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| 173 | if( !distortionEnabled ) |
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| 174 | { |
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| 175 | distortionEnabled = true; |
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| 176 | viewer->setSceneData( distortedGraph ); |
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| 177 | } |
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| 178 | else // .. otherwise disable distortion |
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| 179 | { |
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| 180 | distortionEnabled = false; |
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| 181 | viewer->setSceneData( cleanGraph ); |
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| 182 | } |
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| 183 | } |
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| 184 | |
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| 185 | |
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| 186 | osg::Group* visual_distortion::createPreRenderSubGraph(osg::Group* subgraph, const osg::Vec4& clearColor ) |
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| 187 | { |
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| 188 | if (!subgraph) return 0; |
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| 189 | |
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| 190 | // create a group to contain the flag and the pre rendering camera. |
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| 191 | osg::Group* parent = new osg::Group; |
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| 192 | |
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| 193 | // texture to render to and to use for rendering of flag. |
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| 194 | osg::Texture* texture = 0; |
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| 195 | if (useTextureRectangle) |
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| 196 | { |
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| 197 | osg::TextureRectangle* textureRect = new osg::TextureRectangle; |
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| 198 | textureRect->setTextureSize(tex_width, tex_height); |
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| 199 | textureRect->setInternalFormat(GL_RGBA); |
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| 200 | textureRect->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR); |
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| 201 | textureRect->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR); |
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| 202 | |
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| 203 | texture = textureRect; |
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| 204 | } |
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| 205 | else |
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| 206 | { |
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| 207 | osg::Texture2D* texture2D = new osg::Texture2D; |
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| 208 | texture2D->setTextureSize(tex_width, tex_height); |
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| 209 | texture2D->setInternalFormat(GL_RGBA); |
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| 210 | texture2D->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR); |
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| 211 | texture2D->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR); |
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| 212 | |
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| 213 | texture = texture2D; |
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| 214 | } |
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| 215 | |
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| 216 | if (useHDR) |
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| 217 | { |
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| 218 | texture->setInternalFormat(GL_RGBA16F_ARB); |
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| 219 | texture->setSourceFormat(GL_RGBA); |
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| 220 | texture->setSourceType(GL_FLOAT); |
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| 221 | } |
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| 222 | |
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| 223 | // load a distortion map texture file |
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| 224 | if ( osgDB::fileExists( distortMapFileName ) ) |
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| 225 | distortMapTexture = loadTexture(distortMapFileName); |
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| 226 | else |
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| 227 | { |
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| 228 | OSG_NOTIFY(osg::FATAL) << "ERROR: Distortionmap file'" << distortMapFileName << "' not found! Please change the channelname, filename or copy the desired file to the applications root folder!" << std::endl; |
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| 229 | exit(-1); |
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| 230 | } |
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| 231 | |
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| 232 | // load a blend map texture file |
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| 233 | if ( osgDB::fileExists( blendMapFileName ) ) |
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| 234 | blendMapTexture = loadTexture(blendMapFileName); |
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| 235 | else |
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| 236 | { |
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| 237 | OSG_NOTIFY(osg::FATAL) << "ERROR: Blendmap file'" << blendMapFileName << "' not found! Please change the channelname, filename or copy the desired file to the applications root folder!" << std::endl; |
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| 238 | exit(-1); |
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| 239 | } |
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| 240 | |
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| 241 | // set up the plane to render the rendered view. |
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| 242 | { |
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| 243 | // create the quad to visualize. |
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| 244 | osg::Geometry* polyGeom = new osg::Geometry(); |
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| 245 | |
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| 246 | polyGeom->setSupportsDisplayList(false); |
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| 247 | |
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| 248 | osg::Vec3 origin(0.0f,0.0f,0.0f); |
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| 249 | osg::Vec3 xAxis(1.0f,0.0f,0.0f); |
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| 250 | osg::Vec3 yAxis(0.0f,1.0f,0.0f); |
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| 251 | osg::Vec3 zAxis(0.0f,0.0f,1.0f); |
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| 252 | float height = 1024.0f; |
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| 253 | float width = 1280.0f; |
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| 254 | int noSteps = 128; |
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| 255 | if (useShaderDistortion) |
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| 256 | noSteps = 2; |
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| 257 | |
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| 258 | osg::Vec3Array* vertices = new osg::Vec3Array; |
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| 259 | osg::Vec2Array* texcoords = new osg::Vec2Array; |
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| 260 | osg::Vec2Array* texcoords2 = useShaderDistortion?NULL:(new osg::Vec2Array); |
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| 261 | osg::Vec4Array* colors = new osg::Vec4Array; |
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| 262 | |
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| 263 | osg::Vec3 bottom = origin; |
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| 264 | osg::Vec3 dx = xAxis*(width/((float)(noSteps-1))); |
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| 265 | osg::Vec3 dy = yAxis*(height/((float)(noSteps-1))); |
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| 266 | |
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| 267 | osg::Vec2 bottom_texcoord(0.0f,0.0f); |
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| 268 | osg::Vec2 dx_texcoord(1.0f/(float)(noSteps-1),0.0f); |
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| 269 | osg::Vec2 dy_texcoord(0.0f,1.0f/(float)(noSteps-1)); |
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| 270 | |
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| 271 | osg::Vec3 cursor = bottom; |
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| 272 | osg::Vec2 texcoord = bottom_texcoord; |
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| 273 | int i,j; |
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| 274 | for(i=0;i<noSteps;++i) |
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| 275 | { |
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| 276 | osg::Vec3 cursor = bottom+dy*(float)i; |
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| 277 | osg::Vec2 texcoord = bottom_texcoord+dy_texcoord*(float)i; |
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| 278 | for(j=0;j<noSteps;++j) |
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| 279 | { |
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| 280 | vertices->push_back(cursor); |
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| 281 | if (distortMapTexture && !useShaderDistortion) |
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| 282 | { |
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| 283 | osg::Vec2 imgcoord = osg::Vec2((distortMapTexture->getImage(0)->s()-1) * texcoord.x(), |
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| 284 | (distortMapTexture->getImage(0)->t()-1) * texcoord.y()); |
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| 285 | unsigned char* pPixel = &distortMapTexture->getImage(0)->data()[(int)imgcoord.y()*distortMapTexture->getImage(0)->getRowSizeInBytes()+ |
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| 286 | (int)imgcoord.x()*distortMapTexture->getImage(0)->getPixelSizeInBits()/8]; |
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| 287 | texcoords->push_back(osg::Vec2(((float)pPixel[2] / 255.0f + (pPixel[0] % 16)) / 16.0f, |
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| 288 | 1.0f - ((float)pPixel[1] / 255.0f + (pPixel[0] / 16)) / 16.0f)); |
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| 289 | texcoords2->push_back(osg::Vec2(texcoord.x(), texcoord.y())); |
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| 290 | } |
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| 291 | else |
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| 292 | texcoords->push_back(osg::Vec2(texcoord.x(), texcoord.y())); |
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| 293 | colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f)); |
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| 294 | |
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| 295 | cursor += dx; |
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| 296 | texcoord += dx_texcoord; |
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| 297 | } |
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| 298 | } |
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| 299 | |
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| 300 | // pass the created vertex array to the points geometry object. |
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| 301 | polyGeom->setVertexArray(vertices); |
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| 302 | |
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| 303 | polyGeom->setColorArray(colors); |
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| 304 | polyGeom->setColorBinding(osg::Geometry::BIND_PER_VERTEX); |
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| 305 | polyGeom->setTexCoordArray(0,texcoords); |
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| 306 | if (!useShaderDistortion) |
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| 307 | polyGeom->setTexCoordArray(2,texcoords2); |
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| 308 | |
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| 309 | for(i=0;i<noSteps-1;++i) |
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| 310 | { |
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| 311 | osg::DrawElementsUShort* elements = new osg::DrawElementsUShort(osg::PrimitiveSet::QUAD_STRIP); |
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| 312 | for(j=0;j<noSteps;++j) |
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| 313 | { |
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| 314 | elements->push_back(j+(i+1)*noSteps); |
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| 315 | elements->push_back(j+(i)*noSteps); |
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| 316 | } |
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| 317 | polyGeom->addPrimitiveSet(elements); |
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| 318 | } |
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| 319 | |
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| 320 | // new we need to add the texture to the Drawable, we do so by creating a |
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| 321 | // StateSet to contain the Texture StateAttribute. |
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| 322 | osg::StateSet* stateset = polyGeom->getOrCreateStateSet(); |
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| 323 | stateset->setTextureAttributeAndModes(0, texture, osg::StateAttribute::ON); |
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| 324 | stateset->setMode(GL_LIGHTING, osg::StateAttribute::OFF); |
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| 325 | stateset->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF); |
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| 326 | |
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| 327 | osg::Geode* geode = new osg::Geode(); |
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| 328 | geode->addDrawable(polyGeom); |
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| 329 | |
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| 330 | if (useShaderDistortion) |
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| 331 | { |
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| 332 | // apply the distortion map texture |
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| 333 | if (distortMapTexture) |
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| 334 | geode->getOrCreateStateSet()->setTextureAttributeAndModes(1, distortMapTexture, osg::StateAttribute::ON); |
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| 335 | } |
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| 336 | |
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| 337 | // apply the blend map texture |
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| 338 | if (blendMapTexture) |
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| 339 | geode->getOrCreateStateSet()->setTextureAttributeAndModes(2, blendMapTexture, osg::StateAttribute::ON); |
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| 340 | |
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| 341 | // set up the camera to render the textured quad |
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| 342 | osg::Camera* camera = new osg::Camera; |
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| 343 | |
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| 344 | // just inherit the main cameras view |
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| 345 | camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF); |
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| 346 | camera->setViewMatrix(osg::Matrix::identity()); |
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| 347 | //camera->setProjectionMatrixAsOrtho2D(0,viewer->getCamera()->getViewport()->width(),0,viewer->getCamera()->getViewport()->height()); |
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| 348 | camera->setProjectionMatrixAsOrtho2D(0,1280,0,1024); |
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| 349 | |
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| 350 | // set the camera to render before the main camera. |
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| 351 | camera->setRenderOrder(osg::Camera::POST_RENDER, 200); |
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| 352 | |
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| 353 | // only clear the depth buffer |
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| 354 | camera->setClearMask(0); |
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| 355 | |
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| 356 | // add subgraph to render |
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| 357 | camera->addChild(geode); |
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| 358 | |
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| 359 | if (useShaderDistortion) |
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| 360 | { |
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| 361 | // create shaders for distortion |
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| 362 | osg::StateSet* ss = geode->getOrCreateStateSet(); |
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| 363 | |
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| 364 | osg::Program* distortProgram = new osg::Program; |
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| 365 | distortProgram->setName( "distortion" ); |
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| 366 | osg::Shader* distortVertObj = new osg::Shader( osg::Shader::VERTEX ); |
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| 367 | osg::Shader* distortFragObj = new osg::Shader( osg::Shader::FRAGMENT ); |
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| 368 | |
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| 369 | if (loadShaderSource( distortVertObj, "shader.vert" ) && |
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| 370 | loadShaderSource( distortFragObj, "shader.frag" ) && |
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| 371 | distortMapTexture) |
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| 372 | { |
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| 373 | distortProgram->addShader( distortFragObj ); |
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| 374 | distortProgram->addShader( distortVertObj ); |
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| 375 | ss->addUniform( new osg::Uniform("textureImage", 0) ); |
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| 376 | ss->addUniform( new osg::Uniform("textureDistort", 1) ); |
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| 377 | ss->addUniform( new osg::Uniform("textureBlend", 2) ); |
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| 378 | ss->setAttributeAndModes(distortProgram, osg::StateAttribute::ON); |
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| 379 | } |
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| 380 | else |
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| 381 | { |
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| 382 | OSG_NOTIFY(osg::FATAL) << "##################################" << std::endl << "## Unable to activate ShaderDistortion!" << std::endl << "## ABORT" << std::endl << "##################################" << std::endl; |
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| 383 | exit(0); |
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| 384 | } |
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| 385 | } |
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| 386 | |
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| 387 | parent->addChild(camera); |
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| 388 | } |
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| 389 | |
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| 390 | // then create the camera node to do the render to texture |
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| 391 | { |
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| 392 | osg::Camera* camera = new osg::Camera; |
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| 393 | |
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| 394 | // set up the background color and clear mask. |
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| 395 | camera->setClearColor(clearColor); |
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| 396 | camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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| 397 | |
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| 398 | |
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| 399 | // just inherit the main cameras view |
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| 400 | /* ABSOLUTE_RF required to make intersections possible. |
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| 401 | Disadvantage of ABOLUTE_RF : the maincameras view matrix and projection |
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| 402 | matrix has to copied to the PRE_RENDER camera by our self. |
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| 403 | Therefore an update callback is installed. |
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| 404 | */ |
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| 405 | camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF); |
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| 406 | camera->setProjectionMatrix(osg::Matrixd::identity()); |
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| 407 | camera->setViewMatrix(osg::Matrixd::identity()); |
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| 408 | |
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| 409 | // set viewport |
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| 410 | camera->setViewport(0,0,tex_width,tex_height); |
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| 411 | |
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| 412 | // set the camera to render before the main camera. |
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| 413 | camera->setRenderOrder(osg::Camera::PRE_RENDER, 0); |
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| 414 | |
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| 415 | sceneCamera = camera; |
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| 416 | |
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| 417 | // tell the camera to use OpenGL frame buffer object where supported. |
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| 418 | camera->setRenderTargetImplementation(renderImplementation); |
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| 419 | |
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| 420 | // attach the texture and use it as the color buffer. |
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| 421 | camera->attach(osg::Camera::COLOR_BUFFER, texture); // No Multisampling/Antialiasing |
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| 422 | //camera->attach(osg::Camera::COLOR_BUFFER, texture, 0, 0, false, 4, 4); // 4x Multisampling/Antialiasing |
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| 423 | |
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| 424 | // add subgraph to render |
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| 425 | camera->addChild(subgraph); |
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| 426 | |
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| 427 | parent->addChild(camera); |
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| 428 | } |
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| 429 | return parent; |
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| 430 | } |
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| 431 | |
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| 432 | |
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| 433 | bool visual_distortion::loadShaderSource( osg::Shader* shader, const std::string& fileName ) |
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| 434 | { |
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| 435 | std::string foundFileName = osgDB::findDataFile(fileName); |
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| 436 | if (foundFileName.length() != 0 ) |
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| 437 | { |
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| 438 | return shader->loadShaderSourceFromFile( foundFileName.c_str() ); |
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| 439 | } |
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| 440 | |
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| 441 | OSG_NOTIFY(osg::WARN) << "File \"" << fileName << "\" not found." << std::endl; |
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| 442 | |
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| 443 | return false; |
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| 444 | } |
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| 445 | |
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| 446 | osg::Texture* visual_distortion::loadTexture( const std::string& fileName ) |
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| 447 | { |
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| 448 | std::string foundFileName = osgDB::findDataFile(fileName); |
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| 449 | if (foundFileName.length() != 0 ) |
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| 450 | { |
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| 451 | // load distortion map texture file |
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| 452 | osg::Image* image = osgDB::readImageFile(foundFileName); |
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| 453 | if (image) |
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| 454 | { |
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| 455 | osg::Texture2D* texture = new osg::Texture2D; |
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| 456 | texture->setImage(image); |
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| 457 | texture->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::NEAREST); |
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| 458 | texture->setFilter(osg::Texture2D::MAG_FILTER, osg::Texture2D::NEAREST); |
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| 459 | texture->setWrap(osg::Texture2D::WRAP_S, osg::Texture2D::CLAMP_TO_EDGE); |
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| 460 | texture->setWrap(osg::Texture2D::WRAP_T, osg::Texture2D::CLAMP_TO_EDGE); |
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| 461 | return texture; |
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| 462 | } |
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| 463 | } |
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| 464 | |
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| 465 | OSG_NOTIFY(osg::WARN) << "File \"" << fileName << "\" not found." << std::endl; |
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| 466 | |
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| 467 | return NULL; |
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| 468 | } |
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