1 | #pragma once |
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2 | /* -*-c++-*- osgVisual - Copyright (C) 2009-2010 Torben Dannhauer |
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3 | * |
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4 | * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under |
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5 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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6 | * (at your option) any later version. The full license is in LICENSE file |
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7 | * included with this distribution, and on the openscenegraph.org website. |
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8 | * |
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9 | * osgVisual requires for some proprietary modules a license from the correspondig manufacturer. |
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10 | * You have to aquire licenses for all used proprietary modules. |
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11 | * |
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12 | * This library is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * OpenSceneGraph Public License for more details. |
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16 | */ |
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17 | |
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18 | // Vista 2D |
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19 | #include "VistaView.h" |
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20 | |
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21 | // C++ libraries |
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22 | #include <string> |
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23 | |
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24 | // XML Parser |
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25 | #include <stdio.h> |
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26 | #include <libxml/parser.h> |
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27 | #include <libxml/tree.h> |
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28 | |
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29 | // OSG Includes |
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30 | #include <osg/Drawable> |
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31 | #include <osg/Geode> |
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32 | #include <osg/Projection> |
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33 | #include <osg/MatrixTransform> |
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34 | #include <osg/CoordinateSystemNode> |
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35 | |
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36 | #include <osgDB/FileUtils> |
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37 | |
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38 | // osgVisual Includes |
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39 | #include <visual_util.h> |
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40 | |
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41 | namespace osgVisual |
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42 | { |
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43 | |
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44 | /** |
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45 | * \brief This class integrates Vista2D by Wetzel Technology into OSG. |
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46 | * |
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47 | * It wraps vista2D's OpenGL interface to be usable as a standart OSG Node. The Vista2D nodekit performs auto-linking |
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48 | * againt the Vista2D library, therefore only three shared libraries have to be copied to the binary folder of the project. |
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49 | * |
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50 | * Vista2D ist a software to design HID. This Nodekit enables OSG to display Vista2D project files. |
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51 | * |
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52 | * Please copy the following files to the binary folder of you application if you intend to use this nodekit: |
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53 | * libView.dll |
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54 | * fontLib.dll |
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55 | * freetype6.dll |
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56 | * |
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57 | * The implementation of this class is based on osg::Drawable. The drawimplementations contains the Vista2D wrap. |
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58 | * |
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59 | * @author Torben Dannhauer |
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60 | * @date Sep 2009 |
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61 | */ |
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62 | class visual_vista2D : public osg::Drawable |
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63 | { |
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64 | public: |
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65 | /** |
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66 | * \brief Construtor: Creates a Vista2D environment which should be wrapt by this node. |
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67 | * |
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68 | */ |
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69 | visual_vista2D(void); |
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70 | |
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71 | /** |
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72 | * \brief Empty destructor. |
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73 | * |
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74 | */ |
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75 | ~visual_vista2D(void); |
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76 | |
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77 | /** |
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78 | * \brief This static function must be called to instantiate a vista2D project. |
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79 | * |
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80 | * @param vista2DFilename_ : Vista2D project file to display. |
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81 | * @param sceneGraphRoot_ : Scenegraph to add the vista2D note as child. |
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82 | * @return : True if successful. |
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83 | */ |
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84 | static bool init( osg::CoordinateSystemNode *sceneGraphRoot_, std::string configFileName ); |
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85 | |
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86 | /** |
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87 | * \brief This function is requiered by subclassing osg::Drawable. |
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88 | * |
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89 | * @return : Cloned object. |
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90 | */ |
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91 | osg::Object* cloneType() const; |
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92 | |
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93 | /** |
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94 | * \brief This function is requiered by subclassing osg::Drawable. |
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95 | * |
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96 | * @param : Copyoperator how to copy the object |
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97 | * @return : Cloned object. |
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98 | */ |
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99 | osg::Object* clone(const osg::CopyOp&) const; |
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100 | |
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101 | private: |
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102 | |
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103 | static bool processXMLConfiguration(std::string& configFileName, std::string& vistaProjectfile, bool& paintBackground, int& position_x, int& position_y, float& zoom); |
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104 | |
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105 | /** |
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106 | * \brief This function initialized the visual_vista2D object after instantiation by createVistaOverlay() |
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107 | */ |
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108 | void startVista2D(std::string vistaProjectfile, bool paintBackground, int posX, int posY, float zoom); |
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109 | |
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110 | /** |
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111 | * \brief This function implements the pure OpenGL draw by calling Vista2D's draw funtion. |
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112 | * |
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113 | * Because Visrta2D manipulates OpenGLs stateset, this function saves the |
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114 | * OSG statset at the beginning and restores it after the drawing of Vista2D |
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115 | * |
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116 | * @param renderInfo : Renderinfo of the drawing |
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117 | */ |
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118 | void drawImplementation(osg::RenderInfo& renderInfo) const; |
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119 | |
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120 | /** |
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121 | * Pointer to Vista2D's view instance. |
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122 | */ |
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123 | Vista2D::VistaView* view; |
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124 | |
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125 | ///** |
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126 | // * XML config filename |
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127 | // */ |
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128 | //std::string configFileName; |
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129 | |
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130 | ///** |
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131 | // * Filename of the Vista2D project file. |
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132 | // */ |
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133 | //std::string filename; |
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134 | |
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135 | ///** |
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136 | // * Should the background of the Vista2D project be painted? |
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137 | // */ |
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138 | //bool paintBackground; |
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139 | |
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140 | ///** |
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141 | // * X-Position to draw. |
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142 | // */ |
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143 | //int position_x; |
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144 | |
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145 | ///** |
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146 | // * Y-Position to draw. |
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147 | // */ |
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148 | //int position_y; |
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149 | |
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150 | ///** |
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151 | // * Zoom factor to draw the project. |
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152 | // */ |
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153 | //double zoom; |
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154 | }; |
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155 | |
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156 | } // END NAMESPACE |
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