source: osgVisual/include/object/visual_object.h @ 42

Last change on this file since 42 was 32, checked in by Torben Dannhauer, 15 years ago

Adding first version of osgVisual!!

File size: 13.8 KB
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1#pragma once
2/* -*-c++-*- osgVisual - Copyright (C) 2009-2010 Torben Dannhauer
3 *
4 * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under
5 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
6 * (at your option) any later version.  The full license is in LICENSE file
7 * included with this distribution, and on the openscenegraph.org website.
8 *
9 * osgVisual requires for some proprietary modules a license from the correspondig manufacturer.
10 * You have to aquire licenses for all used proprietary modules.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * OpenSceneGraph Public License for more details.
16*/
17
18#include <osg/MatrixTransform>
19#include <osg/Matrix>
20#include <osg/NodeCallback>
21#include <osg/CoordinateSystemNode>
22#include <osg/Notify>
23
24#include <osgDB/ReadFile>
25#include <osgDB/FileUtils>
26
27#include <osgText/Text>
28
29#include <osgGA/MatrixManipulator>
30
31#include <object_updater.h>
32#include <visual_dataIO.h>
33#include <visual_util.h>
34
35#include <string.h>
36#include <iostream>
37
38namespace osgVisual
39{
40class visual_objectPositionCallback;
41class object_updater;
42}
43
44/**
45 * \brief Standard namespace of osgVisual
46 *
47 */ 
48namespace osgVisual
49{
50
51/**
52 * \brief This class provides object management for displaying objects in the 3D scene.
53 *
54 * It allows to control an object in position, attitude and size. To control this object automatically, use object_updaters.
55 * To object itself is invisible, you have to connect a visible geometry to this object.
56 * To display geometries, it provides function to load geometries by geometry pointer or filename.
57 * To correct wrong coordinate frames in the geometries to display,
58 * you can configure a geometry off set in translation in translation and rotation
59 * For object mounted camera, you can configure the camera offset in rotation and translation.
60 *
61 * Derive from this class to implement your custom visual_object.
62 *
63 * \todo: Labelmanagement to allow to display a label attached to this object: set/unset label, size, color, offset to object, LOD for label display.
64 *
65 * @author Torben Dannhauer
66 * @date  Apr 2010
67 */ 
68class visual_object  : public osg::MatrixTransform
69{
70public:
71        /**
72         * \brief Constuctor: Adds this object to the scenegraph,
73         * initializes this object and installs the callback to calculate its local to world matrix
74         *
75         * @param sceneRoot_ : Scenegraph to add this object to.
76         * @param nodeName_ : Name of this object, is used for further identification.
77         */ 
78        visual_object( osg::CoordinateSystemNode* sceneRoot_, std::string nodeName_ );
79       
80        /**
81         * \brief Empty destructor.
82         *
83         */ 
84        ~visual_object();
85
86
87/** @name Position and attitude
88 *  These functions control objects position and attitude
89 */
90/*@{*/
91
92        /**
93         * \brief This function updates the objects position and attitude.
94         *
95         * @param lat_ : Latitude to set.
96         * @param lon_ : Longitude to set.
97         * @param alt_ : Altitude over ellipsoid to set.
98         * @param azimuthAngle_psi_ : Psi angle () to set.
99         * @param pitchAngle_theta_ : Theta angle () to set.
100         * @param bankAngle_phi_ : Phi angle () to set.
101         *
102         * All angles are rad!
103         *
104         * \todo: Erklären welche Wirkung die drei Winkel haben.
105         */ 
106        void setNewPositionAttitude( double lat_, double lon_, double alt_, double azimuthAngle_psi_, double pitchAngle_theta_, double bankAngle_phi_ );
107       
108        /**
109         * \brief This function updates the objects position.
110         *
111         * @param lat_ : Latitude to set.
112         * @param lon_ : Longitude to set.
113         * @param alt_ : Altitude over ellipsoid to set.
114         */ 
115        void setNewPosition( double lat_, double lon_, double alt_ );
116
117        /**
118         * \brief This function updates the objects attitude.
119         *
120         * @param azimuthAngle_psi_ : Psi angle () to set.
121         * @param pitchAngle_theta_ : Theta angle () to set.
122         * @param bankAngle_phi_ : Phi angle () to set.
123         *
124         * All angles are rad!
125         *
126         * \todo: Erklären welche Wirkung die drei Winkel haben.
127         */ 
128        void setNewAttitude( double azimuthAngle_psi_, double pitchAngle_theta_, double bankAngle_phi_ );
129/*@}*/
130/** @name Geometry management
131 *  These functions control which geometry visual_object should display.
132 */
133/*@{*/
134        /**
135         * \brief This function configures the geometry offset
136         *
137         * @param rotX_ : Geometry rotation along the X axis.
138         * @param rotY_ : Geometry rotation along the Y axis.
139         * @param rotZ_ : Geometry rotation along the Z axis.
140         *
141         * It rotates along the axis of the visual_object, not along the geometry axis!
142         *
143         * \todo: Erklären, welche Achsen welche Richtung sind.
144         */ 
145        void setGeometryOffset( double rotX_, double rotY_, double rotZ_ );
146
147        /**
148         * \brief This function set the scale to all 3 axis. Use this function to scale objects without distortion.
149         *
150         * @param scale_ : Scale to set for every axis.
151         */ 
152        void setScale( double scale_ );
153
154        /**
155         * \brief This function sets the scale factor for all 3 axis independently.
156         *
157         * @param scaleX_ : Scalefactor along X axis.
158         * @param scaleY_ : Scalefactor along Y axis.
159         * @param scaleZ_ : Scalefactor along Z axis.
160         */ 
161        void setScale( double scaleX_, double scaleY_, double scaleZ_ );
162
163        /**
164         * \brief this function loads a geometry from a file and connects it to this visual_object. All filetypes OSG is aware of can be used.
165         *
166         * @param filename_ : File to load and connect.
167         * @return : True if loading was successfully
168         */ 
169        bool loadGeometry( std::string filename_);
170
171        /**
172         * \brief This function connects a geometry to this visual_object.
173         *
174         * @param geometry_ : Geometry to connect.
175         * @return : True if successful.
176         */ 
177        bool setGeometry(osg::Node* geometry_);
178
179        /**
180         * \brief This function disconnects the connected object.
181         *
182         */ 
183        void unsetGeometry();
184
185        /**
186         * \brief This function returns the pointer to the loaded geometry.
187         *
188         * It returns NULL if no geometry is connected.
189         *
190         * @return : Pointer to the geometry if loaded, otherwise NULL.
191         */ 
192        osg::Node* getGeometry(){return geometry;}
193
194/*@}*/
195/** @name Object updater
196 *  These functions control objects updater.
197 */
198/*@{*/
199        /**
200         * \brief This function adds an Updater to this object.
201         *
202         * The updaters postUpdate und preUpdate functions are executed during eventTraversal traversal.
203         * The preUdate is executed before the objects matrix is calculated from position, the postUpdate is executed after the matrix calculation.
204         *
205         * @param updater_ : Updater to add.
206         */ 
207        void addUpdater( object_updater* updater_ );
208
209        /**
210         * \brief Removes all updater from the visual_object.
211         *
212         */ 
213        void clearAllUpdater();
214
215        /**
216         * \brief This function returns a vector containing pointer to all updater of the object.
217         *
218         * @return : vector with pointers to all object_updater.
219         */ 
220        std::vector<object_updater*> getUpdaterList();
221
222/*@}*/
223/** @name Camera management
224 *  These functions control the camera attitude and position.
225 */
226/*@{*/
227        /**
228         * \brief This function returns the camera matrix of the scene camera.
229         *
230         * @return : Camera matrix
231         */ 
232        osg::Matrixd& getCameraMatrix() {return cameraMatrix;};
233
234        /**
235         * \brief This function rotates and translate the objects camera position.
236         *
237         *  The translation coordinate frame is object fixed, the rotation coordinate frame is camera fixed.
238         *
239         * @param x_ : Translation along object's x axis.
240         * @param y_ : Translation along object's y axis.
241         * @param z_ : Translation along object's z axis (positive axis points downwards).
242         * @param rotX_ : Rotation around camera's x axis in [rad].
243         * @param rotY_ : Rotation around camera's y axis in [rad].
244         * @param rotZ_ : Rotation around camera's z axis in [rad].
245         */ 
246        void setCameraOffset(double x_, double y_, double z_, double rotX_, double rotY_, double rotZ_);
247
248        /**
249         * \brief This function configures the camera offset rotation in that object.
250         *
251         * The coordinate frame for this rotation is camera fixed, NOT object fixed
252         * (e.g. rotation around x axis (bank) rotatates always around the cameras visual axis,
253         * independent from pitch or azimuth)
254         *
255         * @param rotX_ : Rotation around camera's x axis in [rad].
256         * @param rotY_ : Rotation around camera's y axis in [rad].
257         * @param rotZ_ : Rotation around camera's z axis in [rad].
258         */ 
259        void setCameraOffsetRotation(double rotX_, double rotY_, double rotZ_);
260
261        /**
262         * \brief This function configures the camera offset translation in that object.
263         *
264         * @param x_ : Translate in longitudinal direction. x>0: Camera is in front if the ob
265         * ject, x<0 behind the object.
266         * @param y_ : Translate in transversal direction. x>0: Camera is right of the object, x<0 left of the object.
267         * @param z_ : Translate in vertical direction. x>0: Camera is below the Object, x<0 above the object. (Positiv Z axis points downwards!)
268         */ 
269        void setCameraOffsetTranslation( double x_, double y_, double z_);
270
271/*@}*/
272/** @name Label management
273 *  These functions allow to display labels attached to visual_object.
274 */
275/*@{*/
276        /**
277         * \brief This Function removes all labels attached to this object.
278         *
279         */ 
280        void clearLabels();
281
282        /**
283         * \brief This function adds a label to the object. 
284         *
285         * @param idString_ : Identifiy string, which is used to find and manipulate the label later.
286         * @param label_ : Message to display as label.
287         * @param color_ : Textcolor. Defaults to white.
288         * @param offset_ : Offset im meter in the objects local coordinate frame
289         */ 
290        void addLabel(std::string idString_, std::string label_, osg::Vec4 color_ = osg::Vec4(1.0f,1.0f,1.0f,1.0f), osg::Vec3 offset_ = osg::Vec3(0,0,0));
291       
292        /**
293         * \brief This function removes the specified label.
294         *
295         * @param idString_ : idString of the label to remove.
296         * @return : True if a label with the specified idString_ was found, false if no label with that idString was found.
297         */ 
298        bool removeLabel(std::string idString_);
299
300        /**
301         * \brief Update the message of the label specified with the idString_.
302         *
303         * @param idString_ : idString of the label to update.
304         * @param label_ : New message to set.
305         * @return : Return true if the specified label was found, return false if the specified label was not found.
306         */ 
307        bool updateLabelText(std::string idString_, std::string label_);
308
309        /**
310         * \brief returns the message string of the specified label.
311         *
312         * @param idString_ : idString of the label to return message.
313         * @return : Pointer to the Label (osgText::Text) if found, otherwise NULL
314         */ 
315        osgText::Text* getLabel(std::string idString_); 
316
317        /**
318         * \brief This functions sets the draw mode of the specified label.
319         *
320         * @param idString_ : Label to configure.
321         * @param drawAsOverlay : Set true to draw the label always over the scene. Set false to draw it 3D into the scene (maybe occluded party by objects)
322         * @return : Return true if the specified label was found, return false if the specified label was not found.
323         */ 
324        bool setDrawLabelAsOverlay(std::string idString_, bool drawAsOverlay);
325
326        /**
327         * \brief This function returns if the specified label is configured as overlay.
328         *
329         * @param idString_ : Label to configure.
330         * @return : True if configured as overlay, false if configured for simple draw
331         */ 
332        bool getDrawLabelAsOverlay(std::string idString_ );
333/*@}*/
334
335protected:
336        /**
337         * \brief Callback class for updating the visual_object while traversing the scenegraph in the event stage.
338         *
339         * @author Torben Dannhauer
340         * @date  Jul 2009
341         */ 
342        class visual_objectPositionCallback : public osg::NodeCallback
343        {
344        public:
345                /**
346                 * \brief Constructor: Empty
347                 *
348                 */ 
349                visual_objectPositionCallback()
350                {
351                   // nothing
352                }
353           
354                /**
355                 * \brief This function is executed by the callback during update traversal.
356                 *
357                 */ 
358                virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
359        };
360
361        osg::Vec3 upVector;
362       
363// Position
364        /**
365         * Latitude of the object.
366         */ 
367        double lat;
368
369        /**
370         * Longitude of the object.
371         */ 
372        double lon;
373
374        /**
375         * Altitude of the object over the ellipsoid.
376         */ 
377        double alt;
378
379// Attitude
380        /**
381         * Azimuth angle (Rotation along Z axis, "heading") of the object
382         */ 
383        double azimuthAngle_psi;
384
385        /**
386         * Pitch ("nose relative to horizon") angle of the object
387         */ 
388        double pitchAngle_theta;
389
390        /**
391         * Bank angle of the object.
392         */ 
393        double bankAngle_phi;
394
395// Scale
396        /**
397         * Object scale along X axis.
398         */ 
399        double scaleX;
400
401        /**
402         * Object scale along Y axis.
403         */ 
404        double scaleY;
405
406        /**
407         * Object scale along Z axis.
408         */ 
409        double scaleZ;
410
411// Camera offset
412        /**
413         * This is the matrix containing the camera position for the  manipulators
414         */ 
415        osg::Matrixd cameraMatrix;
416
417        /**
418         * This is the camera matrix containing offset translation
419         */ 
420        osg::Matrix cameraTranslationOffset;
421
422        /**
423         * This is the camera matrix containing offset rotation
424         */ 
425        osg::Matrix cameraRotationOffset;
426
427        /**
428         * Geometry offset (If a model's coordinate system has wrong orientation.)
429         */ 
430        osg::Quat geometry_offset_rotation;     
431
432        /**
433         * Pointer to the geometry, associated with this object.
434         */ 
435        osg::ref_ptr<osg::Group> geometry;
436
437        /**
438         * Pointer to the updater class which updates this visual_object.
439         */ 
440        osg::ref_ptr<object_updater> updater;
441
442// Labels
443        /**
444         * Pointer to the labels group which holds all labels associated with this object.
445         */ 
446        osg::ref_ptr<osg::Geode> labels;
447
448        // Friend classes
449        friend class visual_objectPositionCallback; // To allow the callback access to all member variables.
450        friend class object_updater;    // To allow updater to modify all members.
451
452};
453
454} // END NAMESPACE
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