[32] | 1 | #pragma once |
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| 2 | /* -*-c++-*- osgVisual - Copyright (C) 2009-2010 Torben Dannhauer |
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| 3 | * |
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| 4 | * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under |
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| 5 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 6 | * (at your option) any later version. The full license is in LICENSE file |
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| 7 | * included with this distribution, and on the openscenegraph.org website. |
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| 8 | * |
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| 9 | * osgVisual requires for some proprietary modules a license from the correspondig manufacturer. |
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| 10 | * You have to aquire licenses for all used proprietary modules. |
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| 11 | * |
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| 12 | * This library is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * OpenSceneGraph Public License for more details. |
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| 16 | */ |
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| 17 | |
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| 18 | #include <osg/Node> |
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| 19 | #include <osg/Notify> |
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| 20 | #include <visual_object.h> |
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| 21 | |
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| 22 | namespace osgVisual |
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| 23 | { |
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| 24 | class visual_object; // Forward declaration |
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| 25 | |
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| 26 | |
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| 27 | /** |
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| 28 | * \brief This class is the base class for visual_object updater. |
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| 29 | * |
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| 30 | * This base implementation updates the object position with the slotnames |
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| 31 | * object_->getName()+"_POS_LAT", object_->getName()+"_POS_LON", object_->getName()+"_POS_ALT", |
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| 32 | * object_->getName()+"_ROT_X", object_->getName()+"_ROT_Y", object_->getName()+"_ROT_Z", |
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| 33 | * |
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| 34 | * To implement custom updaters, please derive from this class and overwrite the functions preUpdate(..) and postUpdate(..). |
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| 35 | * Take care to call nested preUpdater and postUpdater to allow updater chains. |
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| 36 | * |
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| 37 | * @author Torben Dannhauer |
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| 38 | * @date Apr 2010 |
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| 39 | */ |
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| 40 | class object_updater : public osg::Node |
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| 41 | { |
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| 42 | public: |
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| 43 | /** |
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| 44 | * \brief Empty constructor |
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| 45 | * |
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| 46 | * @param object_ : Pointer to the object, calling the constructor (currently not used) |
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| 47 | */ |
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| 48 | object_updater(osgVisual::visual_object* object_ ); |
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| 49 | |
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| 50 | /** |
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| 51 | * \brief Empty destructor |
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| 52 | * |
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| 53 | * @return |
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| 54 | */ |
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| 55 | virtual ~object_updater(void); |
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| 56 | |
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| 57 | /** |
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| 58 | * \brief This function is called by visual_object before rendering (preFrame). |
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| 59 | * |
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| 60 | * This updater function should be used to update the objects state like size, position, attitude etc. |
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| 61 | * |
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| 62 | * @param object_ : Pointer to the object calling this updater. |
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| 63 | */ |
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| 64 | virtual void preUpdate(osgVisual::visual_object* object_ ); |
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| 65 | |
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| 66 | /** |
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| 67 | * \brief This function is called by visual_object after rendering (postFrame). |
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| 68 | * |
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| 69 | * This updater function should be used for all actions which require the object status of that frame like HAT/HOT etc. |
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| 70 | * |
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| 71 | * @param object_ : Pointer to the object calling this updater. |
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| 72 | */ |
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| 73 | virtual void postUpdate(osgVisual::visual_object* object_); |
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| 74 | |
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| 75 | /** |
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| 76 | * \brief Returns pointer to this updater. |
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| 77 | * |
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| 78 | * This function is used for updater list management. |
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| 79 | * |
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| 80 | * @return : Pointer to this updater. |
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| 81 | */ |
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| 82 | object_updater* getPointer(){return this;}; |
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| 83 | |
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| 84 | /** |
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| 85 | * \brief This function adds an object_updater as nested updater. |
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| 86 | * |
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| 87 | * The nested Updater will be executed in pre and post traversal after this updater. |
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| 88 | * |
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| 89 | * @param updater_ |
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| 90 | */ |
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| 91 | void addUpdater( object_updater* updater_ ); |
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| 92 | |
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| 93 | protected: |
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| 94 | /** |
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| 95 | * Pointer to nested updater. |
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| 96 | */ |
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| 97 | osg::ref_ptr<object_updater> updater; |
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| 98 | |
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| 99 | }; |
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| 100 | |
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| 101 | } // END NAMESPACE |
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