[32] | 1 | #pragma once |
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| 2 | /* -*-c++-*- osgVisual - Copyright (C) 2009-2010 Torben Dannhauer |
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| 3 | * |
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| 4 | * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under |
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| 5 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 6 | * (at your option) any later version. The full license is in LICENSE file |
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| 7 | * included with this distribution, and on the openscenegraph.org website. |
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| 8 | * |
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| 9 | * osgVisual requires for some proprietary modules a license from the correspondig manufacturer. |
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| 10 | * You have to aquire licenses for all used proprietary modules. |
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| 11 | * |
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| 12 | * This library is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * OpenSceneGraph Public License for more details. |
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| 16 | */ |
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| 17 | |
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| 18 | // Spacemouse implementation |
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| 19 | #include <manip_spaceMouse.h> |
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| 20 | |
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| 21 | // OSG includes |
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[55] | 22 | #include <osgGA/CameraManipulator> |
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[32] | 23 | #include <osgGA/GUIEventAdapter> |
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| 24 | #include <osgGA/GUIActionAdapter> |
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| 25 | |
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| 26 | #include <osg/Quat> |
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| 27 | #include <osg/Notify> |
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| 28 | #include <osg/BoundsChecking> |
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| 29 | #include <osg/observer_ptr> |
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| 30 | |
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| 31 | |
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| 32 | namespace osgVisual |
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| 33 | { |
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| 34 | |
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| 35 | /** |
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| 36 | * \brief This class is a free spacemouse manipulator. It uses the 3DConnexion SpaceNavigator, which interface is implemented in manip_spaceMouse.h |
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| 37 | * |
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| 38 | * @author Torben Dannhauer |
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| 39 | * @date Aug 2009 |
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| 40 | */ |
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[55] | 41 | class FreeManipulator : public osgGA::CameraManipulator |
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[32] | 42 | { |
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| 43 | public: |
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| 44 | /** |
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| 45 | * \brief Constructor |
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| 46 | * |
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| 47 | * @param spacemouse : Pointer to the space mouse driver instance. |
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| 48 | */ |
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| 49 | FreeManipulator(SpaceMouse* spacemouse); |
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| 50 | |
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| 51 | /** |
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| 52 | * \brief This function returns the classname. |
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| 53 | * |
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| 54 | * @return Classname of this manipulator. |
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| 55 | */ |
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| 56 | virtual const char* className() const { return "FreeManipulator"; } |
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| 57 | |
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| 58 | /** |
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| 59 | * \brief Set the position of the matrix manipulator using a 4x4 Matrix. |
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| 60 | * |
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| 61 | * @param matrix : Matrix to set. |
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| 62 | */ |
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| 63 | virtual void setByMatrix(const osg::Matrixd& matrix); |
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| 64 | |
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| 65 | /** |
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| 66 | * \brief Set the position of the matrix manipulator using a 4x4 Matrix. |
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| 67 | * |
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| 68 | * @param matrix : Inverse Matrix to set. |
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| 69 | */ |
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| 70 | virtual void setByInverseMatrix(const osg::Matrixd& matrix) { setByMatrix(osg::Matrixd::inverse(matrix)); } |
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| 71 | |
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| 72 | /** get the position of the manipulator as 4x4 Matrix.*/ |
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| 73 | virtual osg::Matrixd getMatrix() const; |
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| 74 | |
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| 75 | /** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/ |
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| 76 | virtual osg::Matrixd getInverseMatrix() const; |
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| 77 | |
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| 78 | /** |
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| 79 | * \brief Start/restart the manipulator. |
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| 80 | * |
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| 81 | * No further implementation |
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| 82 | * |
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| 83 | * @param ea : GUI eventadapter to use for initialization. |
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| 84 | * @param us : GUI actionadapter to use for initialization. |
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| 85 | */ |
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| 86 | virtual void init(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us); |
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| 87 | |
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| 88 | /** handle events, return true if handled, false otherwise.*/ |
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| 89 | virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us); |
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| 90 | |
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| 91 | /** Get the keyboard and mouse usage of this manipulator.*/ |
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| 92 | virtual void getUsage(osg::ApplicationUsage& usage) const; |
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| 93 | |
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| 94 | void setTrackNode(osg::Node* node); |
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| 95 | osg::Node* getTrackNode() { return _trackNodePath.empty() ? 0 : _trackNodePath.back().get(); } |
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| 96 | |
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| 97 | void computeNodeWorldToLocal(osg::Matrixd& worldToLocal) const; |
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| 98 | void computeNodeLocalToWorld(osg::Matrixd& localToWorld) const; |
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| 99 | bool validateNodePath() const; |
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| 100 | osg::NodePath getNodePath() const; |
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| 101 | |
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| 102 | typedef std::vector< osg::observer_ptr<osg::Node> > ObserverNodePath; |
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| 103 | |
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| 104 | ObserverNodePath _trackNodePath; |
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| 105 | |
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| 106 | |
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| 107 | void setTrackNodePath(const osg::NodePath& nodePath) |
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| 108 | { |
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| 109 | _trackNodePath.clear(); |
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| 110 | _trackNodePath.reserve(nodePath.size()); |
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| 111 | std::copy(nodePath.begin(), nodePath.end(), std::back_inserter(_trackNodePath)); |
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| 112 | } |
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| 113 | |
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| 114 | osg::Vec3 getTrackNodeCenter(); |
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| 115 | |
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| 116 | protected: |
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| 117 | /** |
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| 118 | * \brief Destructor. Because it is protected, no explicit delete myPointer by external caller is possible. |
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| 119 | * This forces the class to be used with osg::ref pointers. |
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| 120 | */ |
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| 121 | virtual ~FreeManipulator(); |
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| 122 | |
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| 123 | /** |
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| 124 | * \brief This function queries the space mouse driver instance and calculates the resultung movement of the manipulator. |
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| 125 | * |
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| 126 | * @return : True if calculation was successful. |
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| 127 | */ |
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| 128 | bool calcMovement(); |
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| 129 | |
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| 130 | /** |
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| 131 | * Position of the manipulator. |
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| 132 | */ |
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| 133 | osg::Vec3d _position; |
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| 134 | |
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| 135 | /** |
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| 136 | * Attitude of the manipulator. |
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| 137 | */ |
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| 138 | osg::Quat _attitude; |
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| 139 | |
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| 140 | /** |
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| 141 | * Pointer to the space mouse driver instance. |
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| 142 | */ |
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| 143 | SpaceMouse* _spaceMouse; |
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| 144 | }; |
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| 145 | |
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| 146 | } // END NAMESPACE |
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