source: osgVisual/include/manip_ObjectMounted/manip_objectMounted.h @ 42

Last change on this file since 42 was 32, checked in by Torben Dannhauer, 15 years ago

Adding first version of osgVisual!!

File size: 3.5 KB
RevLine 
[32]1#pragma once
2/* -*-c++-*- osgVisual - Copyright (C) 2009-2010 Torben Dannhauer
3 *
4 * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under
5 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
6 * (at your option) any later version.  The full license is in LICENSE file
7 * included with this distribution, and on the openscenegraph.org website.
8 *
9 * osgVisual requires for some proprietary modules a license from the correspondig manufacturer.
10 * You have to aquire licenses for all used proprietary modules.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * OpenSceneGraph Public License for more details.
16*/
17
18#include <osgGA/MatrixManipulator>
19
20#include <osg/Quat>
21#include <osg/observer_ptr>
22
23#include <visual_object.h>
24
25
26namespace osgVisual
27{ 
28
29/**
30 * \brief This class is a free spacemouse manipulator. It uses the 3DConnexion SpaceNavigator, which interface is implemented in manip_spaceMouse.h
31 *
32 * @author Torben Dannhauer
33 * @date  Aug 2009
34 */ 
35class objectMountedManipulator : public osgGA::MatrixManipulator
36{
37    public:
38                /**
39                 * \brief Constructor
40                 *
41                 */ 
42        objectMountedManipulator();
43
44                /**
45                 * \brief This function returns the classname.
46                 *
47                 * @return Classname of this manipulator.
48                 */ 
49        virtual const char* className() const { return "objectMountedManipulator"; }
50
51                /**
52                 * \brief Set the position of the matrix manipulator using a 4x4 Matrix.
53                 *
54                 * @param matrix : Matrix to set.
55                 */ 
56        virtual void setByMatrix(const osg::Matrixd& matrix);
57
58                /**
59                 * \brief Set the position of the matrix manipulator using a 4x4 Matrix.
60                 *
61                 * @param matrix : Inverse Matrix to set.
62                 */ 
63        virtual void setByInverseMatrix(const osg::Matrixd& matrix) { setByMatrix(osg::Matrixd::inverse(matrix)); }
64
65        /** get the position of the manipulator as 4x4 Matrix.*/
66        virtual osg::Matrixd getMatrix() const;
67
68        /** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/
69        virtual osg::Matrixd getInverseMatrix() const;
70
71                /**
72                 * \brief Start/restart the manipulator.
73                 *
74                 * No further implementation
75                 *
76                 * @param ea : GUI eventadapter to use for initialization.
77                 * @param us : GUI actionadapter to use for initialization.
78                 */ 
79        virtual void init(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us);
80
81        /** handle events, return true if handled, false otherwise.*/
82        virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us);
83
84        /** Get the keyboard and mouse usage of this manipulator.*/
85        virtual void getUsage(osg::ApplicationUsage& usage) const;
86
87                virtual void setAttachedObject( 
88                        osgVisual::visual_object* object_ ) {attachedObject = object_;};
89
90                virtual osgVisual::visual_object* getAttachedObject() {return attachedObject.get();};
91
92
93    protected:
94                /**
95                 * \brief Destructor. Because it is protected, no explicit delete myPointer by external caller is possible.
96                 * This forces the class to be used with osg::ref pointers.
97                 */ 
98        virtual ~objectMountedManipulator();
99
100                osg::Matrixd manipMatrix;
101       
102
103                osg::ref_ptr<osgVisual::visual_object> attachedObject;
104};
105
106}       // END NAMESPACE
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