[32] | 1 | #pragma once |
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| 2 | /* -*-c++-*- osgVisual - Copyright (C) 2009-2010 Torben Dannhauer |
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| 3 | * |
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| 4 | * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under |
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| 5 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 6 | * (at your option) any later version. The full license is in LICENSE file |
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| 7 | * included with this distribution, and on the openscenegraph.org website. |
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| 8 | * |
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| 9 | * osgVisual requires for some proprietary modules a license from the correspondig manufacturer. |
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| 10 | * You have to aquire licenses for all used proprietary modules. |
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| 11 | * |
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| 12 | * This library is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * OpenSceneGraph Public License for more details. |
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| 16 | */ |
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| 17 | |
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[55] | 18 | #include <osgGA/CameraManipulator> |
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[32] | 19 | |
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| 20 | #include <osg/Quat> |
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| 21 | #include <osg/observer_ptr> |
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| 22 | |
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| 23 | #include <visual_object.h> |
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| 24 | |
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| 25 | |
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| 26 | namespace osgVisual |
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| 27 | { |
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| 28 | |
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| 29 | /** |
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| 30 | * \brief This class is a free spacemouse manipulator. It uses the 3DConnexion SpaceNavigator, which interface is implemented in manip_spaceMouse.h |
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| 31 | * |
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| 32 | * @author Torben Dannhauer |
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| 33 | * @date Aug 2009 |
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| 34 | */ |
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[55] | 35 | class objectMountedManipulator : public osgGA::CameraManipulator |
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[32] | 36 | { |
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[88] | 37 | #include <leakDetection.h> |
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[32] | 38 | public: |
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| 39 | /** |
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| 40 | * \brief Constructor |
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| 41 | * |
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| 42 | */ |
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| 43 | objectMountedManipulator(); |
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| 44 | |
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| 45 | /** |
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| 46 | * \brief This function returns the classname. |
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| 47 | * |
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| 48 | * @return Classname of this manipulator. |
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| 49 | */ |
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| 50 | virtual const char* className() const { return "objectMountedManipulator"; } |
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| 51 | |
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| 52 | /** |
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| 53 | * \brief Set the position of the matrix manipulator using a 4x4 Matrix. |
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| 54 | * |
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| 55 | * @param matrix : Matrix to set. |
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| 56 | */ |
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| 57 | virtual void setByMatrix(const osg::Matrixd& matrix); |
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| 58 | |
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| 59 | /** |
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| 60 | * \brief Set the position of the matrix manipulator using a 4x4 Matrix. |
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| 61 | * |
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| 62 | * @param matrix : Inverse Matrix to set. |
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| 63 | */ |
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| 64 | virtual void setByInverseMatrix(const osg::Matrixd& matrix) { setByMatrix(osg::Matrixd::inverse(matrix)); } |
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| 65 | |
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| 66 | /** get the position of the manipulator as 4x4 Matrix.*/ |
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| 67 | virtual osg::Matrixd getMatrix() const; |
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| 68 | |
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| 69 | /** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/ |
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| 70 | virtual osg::Matrixd getInverseMatrix() const; |
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| 71 | |
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| 72 | /** |
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| 73 | * \brief Start/restart the manipulator. |
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| 74 | * |
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| 75 | * No further implementation |
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| 76 | * |
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| 77 | * @param ea : GUI eventadapter to use for initialization. |
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| 78 | * @param us : GUI actionadapter to use for initialization. |
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| 79 | */ |
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| 80 | virtual void init(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us); |
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| 81 | |
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| 82 | /** handle events, return true if handled, false otherwise.*/ |
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| 83 | virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us); |
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| 84 | |
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| 85 | /** Get the keyboard and mouse usage of this manipulator.*/ |
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| 86 | virtual void getUsage(osg::ApplicationUsage& usage) const; |
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| 87 | |
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| 88 | virtual void setAttachedObject( |
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| 89 | osgVisual::visual_object* object_ ) {attachedObject = object_;}; |
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| 90 | |
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| 91 | virtual osgVisual::visual_object* getAttachedObject() {return attachedObject.get();}; |
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| 92 | |
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| 93 | |
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| 94 | protected: |
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| 95 | /** |
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| 96 | * \brief Destructor. Because it is protected, no explicit delete myPointer by external caller is possible. |
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| 97 | * This forces the class to be used with osg::ref pointers. |
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| 98 | */ |
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| 99 | virtual ~objectMountedManipulator(); |
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| 100 | |
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| 101 | osg::Matrixd manipMatrix; |
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| 102 | |
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| 103 | |
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| 104 | osg::ref_ptr<osgVisual::visual_object> attachedObject; |
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| 105 | }; |
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| 106 | |
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| 107 | } // END NAMESPACE |
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