source: osgVisual/include/extLink/manip_extLink.h @ 83

Last change on this file since 83 was 73, checked in by Torben Dannhauer, 14 years ago
File size: 3.3 KB
Line 
1#pragma once
2/* -*-c++-*- osgVisual - Copyright (C) 2009-2010 Torben Dannhauer
3 *
4 * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under
5 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
6 * (at your option) any later version.  The full license is in LICENSE file
7 * included with this distribution, and on the openscenegraph.org website.
8 *
9 * osgVisual requires for some proprietary modules a license from the correspondig manufacturer.
10 * You have to aquire licenses for all used proprietary modules.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * OpenSceneGraph Public License for more details.
16*/
17
18#include <visual_object.h>
19
20
21
22namespace osgVisual
23{ 
24
25/**
26 * \brief This class is a camera manipulator based slots without objects.
27 *
28 * @author Torben Dannhauer
29 * @date  Aug 2009
30 */ 
31class extLinkManipulator : public osgGA::CameraManipulator
32{
33    public:
34                /**
35                 * \brief Constructor
36                 *
37                 */ 
38        extLinkManipulator();
39
40                /**
41                 * \brief This function returns the classname.
42                 *
43                 * @return Classname of this manipulator.
44                 */ 
45        virtual const char* className() const { return "extLinkManipulator"; }
46
47                /**
48                 * \brief Set the position of the matrix manipulator using a 4x4 Matrix.
49                 *
50                 * @param matrix : Matrix to set.
51                 */ 
52        virtual void setByMatrix(const osg::Matrixd& matrix);
53
54                /**
55                 * \brief Set the position of the matrix manipulator using a 4x4 Matrix.
56                 *
57                 * @param matrix : Inverse Matrix to set.
58                 */ 
59        virtual void setByInverseMatrix(const osg::Matrixd& matrix) { setByMatrix(osg::Matrixd::inverse(matrix)); }
60
61        /** get the position of the manipulator as 4x4 Matrix.*/
62        virtual osg::Matrixd getMatrix() const;
63
64        /** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/
65        virtual osg::Matrixd getInverseMatrix() const;
66
67                /**
68                 * \brief Start/restart the manipulator.
69                 *
70                 * No further implementation
71                 *
72                 * @param ea : GUI eventadapter to use for initialization.
73                 * @param us : GUI actionadapter to use for initialization.
74                 */ 
75        virtual void init(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us);
76
77        /** handle events, return true if handled, false otherwise.*/
78        virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us);
79
80        /** Get the keyboard and mouse usage of this manipulator.*/
81        virtual void getUsage(osg::ApplicationUsage& usage) const;
82
83                virtual void setAttachedObject( 
84                        visual_object* object_ ) {attachedObject = object_;};
85
86                virtual osgVisual::visual_object* getAttachedObject() {return attachedObject.get();};
87
88
89    protected:
90                /**
91                 * \brief Destructor. Because it is protected, no explicit delete myPointer by external caller is possible.
92                 * This forces the class to be used with osg::ref pointers.
93                 */ 
94        virtual ~extLinkManipulator();
95
96                osg::Matrixd manipMatrix;
97       
98
99                osg::ref_ptr<osgVisual::visual_object> attachedObject;
100};
101
102}       // END NAMESPACE
103
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