source: osgVisual/include/draw2D/visual_hud.h @ 42

Last change on this file since 42 was 32, checked in by Torben Dannhauer, 15 years ago

Adding first version of osgVisual!!

File size: 2.1 KB
Line 
1#pragma once
2/* -*-c++-*- osgVisual - Copyright (C) 2009-2010 Torben Dannhauer
3 *
4 * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under
5 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
6 * (at your option) any later version.  The full license is in LICENSE file
7 * included with this distribution, and on the openscenegraph.org website.
8 *
9 * osgVisual requires for some proprietary modules a license from the correspondig manufacturer.
10 * You have to aquire licenses for all used proprietary modules.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * OpenSceneGraph Public License for more details.
16*/
17
18#include <visual_draw2D.h>
19
20
21namespace osgVisual
22{
23
24/**
25 * \brief This class demonstrates how to build a Head Up Display.
26 *
27 * Replace addContent() to integrate own content.
28 *
29 * @todo : Check, if the update logic should be implemtented in draw2D or here in.
30 *
31 * @author Torben Dannhauer
32 * @date  Sep 2009
33 */ 
34class visual_hud : public osg::Geode
35{
36public:
37        /**
38         * \brief Empty Constructor.
39         *
40         */ 
41        visual_hud(void);
42
43        /**
44         * \brief Empty Destructor.
45         *
46         */ 
47        ~visual_hud(void);
48
49        /**
50         * \brief This function initializes the HUD.
51         *
52         * @param viewer_ : Pointer to the viewer instance to get screen size and screen width.
53         * @return : True if initialization was successful.
54         */ 
55        bool init(osgViewer::Viewer *viewer_ );
56
57private:
58        /**
59         * \brief This function contains the code to display in the HUD.
60         *
61         * Subclass this function to integrate own content.
62         *
63         * @return Pointer to the Geode which contains the HUD content.
64         */ 
65        osg::ref_ptr<osg::Geode> addContent();
66
67        /**
68         * This variable contains the width of the rendering screen during the initialization of this node.
69         */ 
70        int screen_width;
71
72        /**
73         * This variable contains the height of the rendering screen during the initialization of this node.
74         */ 
75        int screen_height;
76}; 
77
78}       // END NAMESPACE
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