source: osgVisual/include/draw2D/visual_hud.h @ 101

Last change on this file since 101 was 88, checked in by Torben Dannhauer, 14 years ago

Moved memory leak detection from source file to headerfile. Its still in the class but at least not in the source file.

The leak detection works, but the false positives are not stopped.
Use Linux/Valgrind? to make your final leak detection beyond the easy first approach in MSVC

File size: 2.2 KB
Line 
1#pragma once
2/* -*-c++-*- osgVisual - Copyright (C) 2009-2010 Torben Dannhauer
3 *
4 * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under
5 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
6 * (at your option) any later version.  The full license is in LICENSE file
7 * included with this distribution, and on the openscenegraph.org website.
8 *
9 * osgVisual requires for some proprietary modules a license from the correspondig manufacturer.
10 * You have to aquire licenses for all used proprietary modules.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * OpenSceneGraph Public License for more details.
16*/
17
18#include <visual_draw2D.h>
19
20
21namespace osgVisual
22{
23
24/**
25 * \brief This class demonstrates how to build a Head Up Display.
26 *
27 * Replace addContent() to integrate own content.
28 *
29 * @todo : Check, if the update logic should be implemtented in draw2D or here in.
30 *
31 * @author Torben Dannhauer
32 * @date  Sep 2009
33 */ 
34class visual_hud : public osg::Geode
35{
36        #include <leakDetection.h>
37public:
38        /**
39         * \brief Empty Constructor.
40         *
41         */ 
42        visual_hud(void);
43
44        /**
45         * \brief Empty Destructor.
46         *
47         */ 
48        ~visual_hud(void);
49
50        /**
51         * \brief This function initializes the HUD.
52         *
53         * @param viewer_ : Pointer to the viewer instance to get screen size and screen width.
54         * @return : True if initialization was successful.
55         */ 
56        bool init(osgViewer::Viewer *viewer_ );
57
58private:
59        /**
60         * \brief This function contains the code to display in the HUD.
61         *
62         * Subclass this function to integrate own content.
63         *
64         * @return Pointer to the Geode which contains the HUD content.
65         */ 
66        osg::ref_ptr<osg::Geode> addContent();
67
68        /**
69         * This variable contains the width of the rendering screen during the initialization of this node.
70         */ 
71        int screen_width;
72
73        /**
74         * This variable contains the height of the rendering screen during the initialization of this node.
75         */ 
76        int screen_height;
77}; 
78
79}       // END NAMESPACE
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