1 | #pragma once |
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2 | /* -*-c++-*- osgVisual - Copyright (C) 2009-2010 Torben Dannhauer |
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3 | * |
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4 | * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under |
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5 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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6 | * (at your option) any later version. The full license is in LICENSE file |
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7 | * included with this distribution, and on the openscenegraph.org website. |
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8 | * |
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9 | * osgVisual requires for some proprietary modules a license from the correspondig manufacturer. |
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10 | * You have to aquire licenses for all used proprietary modules. |
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11 | * |
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12 | * This library is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * OpenSceneGraph Public License for more details. |
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16 | */ |
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17 | |
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18 | #include <visual_draw2D.h> |
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19 | |
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20 | |
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21 | namespace osgVisual |
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22 | { |
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23 | |
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24 | /** |
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25 | * \brief This class demonstrates how to build a Head Up Display. |
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26 | * |
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27 | * Replace addContent() to integrate own content. |
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28 | * |
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29 | * @todo : Check, if the update logic should be implemtented in draw2D or here in. |
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30 | * |
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31 | * @author Torben Dannhauer |
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32 | * @date Sep 2009 |
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33 | */ |
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34 | class visual_hud : public osg::Geode |
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35 | { |
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36 | #include <leakDetection.h> |
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37 | public: |
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38 | /** |
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39 | * \brief Empty Constructor. |
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40 | * |
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41 | */ |
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42 | visual_hud(void); |
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43 | |
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44 | /** |
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45 | * \brief Empty Destructor. |
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46 | * |
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47 | */ |
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48 | ~visual_hud(void); |
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49 | |
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50 | /** |
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51 | * \brief This function initializes the HUD. |
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52 | * |
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53 | * @param viewer_ : Pointer to the viewer instance to get screen size and screen width. |
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54 | * @return : True if initialization was successful. |
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55 | */ |
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56 | bool init(osgViewer::Viewer *viewer_ ); |
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57 | |
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58 | private: |
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59 | /** |
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60 | * \brief This function contains the code to display in the HUD. |
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61 | * |
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62 | * Subclass this function to integrate own content. |
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63 | * |
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64 | * @return Pointer to the Geode which contains the HUD content. |
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65 | */ |
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66 | osg::ref_ptr<osg::Geode> addContent(); |
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67 | |
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68 | /** |
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69 | * This variable contains the width of the rendering screen during the initialization of this node. |
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70 | */ |
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71 | int screen_width; |
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72 | |
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73 | /** |
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74 | * This variable contains the height of the rendering screen during the initialization of this node. |
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75 | */ |
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76 | int screen_height; |
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77 | }; |
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78 | |
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79 | } // END NAMESPACE |
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