source: osgVisual/include/draw2D/visual_draw2D.h @ 143

Last change on this file since 143 was 88, checked in by Torben Dannhauer, 14 years ago

Moved memory leak detection from source file to headerfile. Its still in the class but at least not in the source file.

The leak detection works, but the false positives are not stopped.
Use Linux/Valgrind? to make your final leak detection beyond the easy first approach in MSVC

File size: 5.5 KB
Line 
1#pragma once
2/* -*-c++-*- osgVisual - Copyright (C) 2009-2010 Torben Dannhauer
3 *
4 * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under
5 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
6 * (at your option) any later version.  The full license is in LICENSE file
7 * included with this distribution, and on the openscenegraph.org website.
8 *
9 * osgVisual requires for some proprietary modules a license from the correspondig manufacturer.
10 * You have to aquire licenses for all used proprietary modules.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * OpenSceneGraph Public License for more details.
16*/
17
18#include <osg/Referenced>
19#include <osg/Geometry>
20#include <osg/Geode>
21#include <osg/CoordinateSystemNode>
22#include <osgText/Text>
23#include <osgViewer/Viewer>
24#include <osg/MatrixTransform>
25
26#include <visual_util.h>
27
28
29namespace osgVisual
30{
31        #include <leakDetection.h>
32
33/**
34 * \brief This class is the interface to place 2D drawings in screen coordinates over the rendered 3D scene, but before POST_RENDER actions like distortion.
35 *
36 * This class is realized as singleton to make sure that only one interface controls the 2D drawing.
37 * It is derived vom osg::Geode to be includable into the scenegraph. At every frame, callbacks are possible to use for updating 2D drawings dynamically.
38 *
39 * If you wish dynamic content in your drawings, implement callbacks in your content geodes. This class is not capable of callbacks, because it is not added into the scenegraph.
40 *
41 *
42 * @author Torben Dannhauer
43 * @date  Sep 2009
44 */ 
45class visual_draw2D : public osg::Referenced
46{
47private:
48        /**
49         * \brief Constructor : Private accessible to prevent instantiation of thsi class by external caller.
50         *
51         */ 
52        visual_draw2D(void);
53
54        /**
55         * \brief Copy-Constructor: Private accessible to prevent copies (from outside) of this class.
56         *
57         * @param cc : Instance to copy. Not relevant because this funtion is not implemented. If this function is not definied,
58         * the compiler would create a public accessible dafault copy constructor.
59         */ 
60        visual_draw2D(const visual_draw2D& cc);
61
62public:
63        /**
64         * \brief Destructor: Public accessible to allow external functions to clean up this singleton.
65         *
66         */ 
67        ~visual_draw2D(void);
68
69        /**
70         * \brief This function returns the singleton instance for usage.
71         *
72         * @return Pointer to the instance.
73         */ 
74        static visual_draw2D* getInstance();
75
76        /**
77         * \brief This function initilizes the 2DDraw interface.
78         *
79         * @param sceneGraphRoot_ : Scene root to add the 2D drawings to.
80         * @param viewer_ : Applications main viewer to get the screen resolution
81         * @return : True if successful.
82         */ 
83        bool init( osg::CoordinateSystemNode *sceneGraphRoot_, osgViewer::Viewer *viewer_ );
84
85        /**
86         * \brief This function shut "drawing interface down.
87         *
88         * It removes all drawables and shuts them down to allow them to uninstall their updater.
89         *
90         */ 
91        void shutdown();
92
93        /**
94         * \brief Call this function to add a Geode with drawables which contain 2d content.
95         *
96         * @param content_ : Geode with drawables to add.
97         * @param name_ : Name to set the geode to for further identification.
98         * @param renderBinDetail_ : Renderbin to add the content to. 99 is the default for HUD
99         * @return : true of adding was successful.
100         */ 
101        bool addDrawContent( osg::Geode* content_, std::string name_,int renderBinDetail_ = 99 );
102
103        /**
104         * \brief This function returns a content geode if the name matches the specified one.
105         *
106         * @param name_ : content to search after.
107         * @return : Pointer to the found geode. If no Node with that name is found, NULL is returned.
108         */ 
109        osg::Geode* getDrawContent( std::string name_ );
110
111        /**
112         * \brief This function removes Drawcontent specified by name_.
113         *
114         * @param name_ : Name of drawcontent to remove.
115         * @return : Returns true if drawcontent was found and successfully removed.
116         */ 
117        bool removeDrawContent( std::string name_ );
118       
119        /**
120         * \brief This function removes all drawContents.
121         *
122         */ 
123        void removeAllDrawContents();
124
125        /**
126         * \brief This function returns the number of registered drawContents.
127         *
128         * @return : Number of registered drawContents.
129         */ 
130        inline int getDrawContentNum();
131
132private:
133        /**
134         * This camera ist NESTED_RENDER and renders all "D drawings.
135         *
136         * It is rendered after the 3D scene but before POST_RENDER cameras like distortion.
137         */ 
138        osg::ref_ptr<osg::Camera> camera;
139
140        /**
141         * This Modelviewematrix is the parent for all geodes which contain 2D drawings. To be known by the addContent() funtion, it is a classwide member attribute.
142         */ 
143        osg::ref_ptr<osg::MatrixTransform> draw2DModelViewMatrix;
144
145        /**
146         * This Projectionmatrix connects the global scenegraph with the 2D modelview matrix. It is used to disconnect the 2D drawing subgraph from the global scenegrpah on shutdown.
147         */ 
148        osg::ref_ptr<osg::Projection> draw2DProjectionMatrix;
149
150        /**
151         * This flag indicated whether the draw2D interface is initialized.
152         */ 
153        bool initialized;
154
155        /**
156         * This variable contains the width of the rendering screen during the initialization of this node.
157         */ 
158        int screen_width;
159
160        /**
161         * This variable contains the height of the rendering screen during the initialization of this node.
162         */ 
163        int screen_height;
164};
165
166}       // END NAMESPACE
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