1 | #pragma once |
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2 | /* -*-c++-*- osgVisual - Copyright (C) 2009-2010 Torben Dannhauer |
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3 | * |
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4 | * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under |
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5 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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6 | * (at your option) any later version. The full license is in LICENSE file |
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7 | * included with this distribution, and on the openscenegraph.org website. |
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8 | * |
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9 | * osgVisual requires for some proprietary modules a license from the correspondig manufacturer. |
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10 | * You have to aquire licenses for all used proprietary modules. |
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11 | * |
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12 | * This library is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * OpenSceneGraph Public License for more details. |
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16 | */ |
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17 | |
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18 | #include <sstream> |
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19 | #include <iostream> |
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20 | #include <iomanip> |
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21 | |
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22 | #include <osg/NodeCallback> |
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23 | |
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24 | #include <visual_draw2D.h> |
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25 | #include <visual_util.h> |
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26 | |
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27 | |
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28 | namespace osgVisual |
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29 | { |
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30 | |
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31 | /** |
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32 | * \brief This class prints debug information about LAT, LON, HAT, HOT on screen. |
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33 | * |
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34 | * |
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35 | * @author Torben Dannhauer |
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36 | * @date Jan 2010 |
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37 | */ |
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38 | class visual_debug_hud : public osg::Geode |
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39 | { |
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40 | public: |
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41 | /** |
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42 | * \brief Empty Constructor. |
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43 | * |
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44 | */ |
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45 | visual_debug_hud(void); |
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46 | |
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47 | /** |
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48 | * \brief Empty Destructor. |
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49 | * |
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50 | */ |
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51 | ~visual_debug_hud(void); |
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52 | |
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53 | /** |
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54 | * \brief This function initializes the HUD. |
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55 | * |
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56 | * @param viewer_ : Pointer to the viewer instance to get screen size and screen width. |
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57 | * @param rootNode_ : Pointer to the rootnode of the Scene, which should be a CSN |
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58 | * @return : True if initialization was successful. |
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59 | */ |
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60 | bool init(osgViewer::Viewer *viewer_, osg::CoordinateSystemNode* rootNode_ ); |
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61 | |
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62 | void shutdown(); |
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63 | |
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64 | private: |
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65 | /** |
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66 | * \brief This function contains the code to display in the HUD. |
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67 | * |
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68 | * |
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69 | * @return Pointer to the Geode which contains the HUD content. |
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70 | */ |
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71 | osg::ref_ptr<osg::Geode> addContent(); |
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72 | |
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73 | /** |
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74 | * This variable contains the width of the rendering screen during the initialization of this node. |
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75 | */ |
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76 | int screen_width; |
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77 | |
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78 | /** |
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79 | * This variable contains the height of the rendering screen during the initialization of this node. |
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80 | */ |
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81 | int screen_height; |
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82 | |
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83 | |
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84 | |
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85 | class HudUpdateCallback : public osg::NodeCallback |
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86 | { |
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87 | public: |
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88 | /** |
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89 | * \brief Constructor |
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90 | * |
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91 | * @param csn_ : Pointer to the Coordinate System Node. Necessary to extract lat, lon and height of the camera position. |
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92 | * @param sceneCamera_ : Pointer to the scene camera (undistorted camera, type PRE_RENDER) |
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93 | * @param sky_ : Pointer to the sky system. |
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94 | */ |
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95 | HudUpdateCallback(osg::CoordinateSystemNode* csn_, osg::Camera* sceneCamera_) |
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96 | : csn(csn_), sceneCamera(sceneCamera_) {}; |
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97 | |
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98 | /** |
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99 | * \brief This function is executed as callback during traversal. It updates values to display. |
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100 | * |
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101 | */ |
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102 | virtual void operator()(osg::Node* node, osg::NodeVisitor* nv); |
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103 | private: |
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104 | /** |
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105 | * Referenced pointer to the Coordinate System Node. Necessary to extract lat, lon and height of the camera position. |
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106 | */ |
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107 | osg::ref_ptr<osg::CoordinateSystemNode> csn; |
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108 | |
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109 | /** |
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110 | * Referenced pointer to the scene camera (undistorted camera, type PRE_RENDER) |
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111 | */ |
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112 | osg::ref_ptr<osg::Camera> sceneCamera; |
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113 | |
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114 | }; // Nested class END |
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115 | |
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116 | /** |
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117 | * Referenced Pointer to the updatecallback, which is installed at this node. |
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118 | */ |
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119 | osg::ref_ptr<HudUpdateCallback> updateCallback; |
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120 | |
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121 | bool isInitialized; |
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122 | |
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123 | osg::ref_ptr<osgText::Text> textLat, textLon, textAlt, textHat, textHot; |
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124 | |
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125 | // Friend classes |
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126 | friend class HudUpdateCallback; // Damit der Callback auf alle Member zugreifen kann wie wenn er in der Klasse sitzen würde. |
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127 | }; |
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128 | |
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129 | } // END NAMESPACE |
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