source: osgVisual/include/core/visual_core.h @ 56

Last change on this file since 56 was 55, checked in by Torben Dannhauer, 14 years ago

Updated to new osg version with new manipulator schema.
Updated integration of 3dx SpaceNavigator? to allow disabling without compile errors.

File size: 3.9 KB
Line 
1#pragma once
2/* -*-c++-*- osgVisual - Copyright (C) 2009-2010 Torben Dannhauer
3 *
4 * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under
5 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
6 * (at your option) any later version.  The full license is in LICENSE file
7 * included with this distribution, and on the openscenegraph.org website.
8 *
9 * osgVisual requires for some proprietary modules a license from the correspondig manufacturer.
10 * You have to aquire licenses for all used proprietary modules.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * OpenSceneGraph Public License for more details.
16*/
17
18#include <osg/Referenced>
19#include <osg/notify>
20
21#include <osgViewer/Viewer>
22
23#include <osgDB/ReadFile>
24
25// OSG eventhandler
26#include <osgViewer/ViewerEventHandlers>
27
28// OSG manipulator
29#include <osgGA/TrackballManipulator>
30#include <osgGA/FlightManipulator>
31#include <osgGA/DriveManipulator>
32#include <osgGA/KeySwitchMatrixManipulator>
33#include <osgGA/StateSetManipulator>
34#include <osgGA/AnimationPathManipulator>
35#include <osgGA/TerrainManipulator>
36#include <osgGA/NodeTrackerManipulator>
37
38// Spacenavigator manipulator
39#ifdef USE_SPACENAVIGATOR
40#include <manip_spaceMouse.h>
41#include <manip_nodeTrackerSpaceMouse.h>
42#include <manip_freeSpaceMouse.h>
43#endif
44
45// Object mounted manipulator
46#include <manip_objectMounted.h>
47
48#ifdef USE_DISTORTION
49// Distortion
50#include <visual_distortion.h>
51#endif
52
53#ifdef USE_SKY_SILVERLINING
54// Sky
55#include <visual_skySilverlining.h>
56#endif
57
58// DataIO
59#include <visual_dataIO.h>
60#include <object_updater.h>
61
62// visual_object
63#include <visual_object.h>
64
65// visual_hud
66#include <visual_hud.h>
67#include <visual_debug_hud.h>
68
69// visual_draw2D
70#include <visual_draw2D.h>
71#include <visual_draw3D.h>
72
73// visual util
74#include <visual_util.h>
75
76// visual_vista2D
77#ifdef USE_VISTA2D
78#include <visual_vista2D.h>
79#endif
80
81// Test
82#include <dataIO_transportContainer.h>
83#include <osgDB/OutputStream>
84#include <iostream>
85
86
87
88namespace osgVisual
89{
90
91class visual_core : public osg::Referenced
92{
93public:
94        visual_core(osg::ArgumentParser& arguments_);
95        void initialize();
96        void shutdown();
97
98        void addManipulators();
99        void processCommandlineArguments();
100        bool loadTerrain(osg::ArgumentParser& arguments_);
101        bool checkCommandlineArgumentsForFinalErrors();
102
103        void setupScenery();
104       
105protected:
106        virtual ~visual_core(void);
107
108
109private:
110        void mainLoop();
111
112        /**
113         * Argument object, with contains all commandline arguments, which where called during programm sstartup
114         */ 
115        osg::ArgumentParser& arguments;
116
117        /**
118         * This CSN is at the top node on the complete scenery. Only the nodes for distortion are located above this node.
119         */ 
120        osg::ref_ptr<osg::CoordinateSystemNode> rootNode;
121
122        /**
123         * Reference pointer to the viewer instance. The viewer is the core of the graphical subsystem.
124         */ 
125        osg::ref_ptr<osgViewer::Viewer> viewer;
126
127#ifdef USE_SPACENAVIGATOR
128        /**
129         * Spacemouse node tracker manipulator
130         */ 
131        osg::ref_ptr<NodeTrackerSpaceMouse> mouseTrackerManip;
132
133        /**
134         * Space mouse hardware driver instance
135         */ 
136        SpaceMouse* mouse;
137#endif
138
139        /**
140         * This Matrix manipulator is used for controlling Camera by Nodes.
141         */ 
142        osg::ref_ptr<objectMountedManipulator> objectMountedCameraManip;
143
144
145#ifdef USE_SKY_SILVERLINING
146        /**
147         * Silverlining Sky instance
148         */ 
149        osg::ref_ptr<visual_skySilverLining> sky;
150#endif
151
152#ifdef USE_DISTORTION
153        /**
154         * Distortion instance.
155         */ 
156        osg::ref_ptr<visual_distortion> distortion;
157#endif
158
159        osg::ref_ptr<visual_object> testObj;
160
161        osg::ref_ptr<osgGA::NodeTrackerManipulator> nt;
162};
163
164}       // END NAMESPACE
Note: See TracBrowser for help on using the repository browser.