1 | #pragma once |
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2 | /* -*-c++-*- osgVisual - Copyright (C) 2009-2010 Torben Dannhauer |
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3 | * |
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4 | * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under |
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5 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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6 | * (at your option) any later version. The full license is in LICENSE file |
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7 | * included with this distribution, and on the openscenegraph.org website. |
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8 | * |
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9 | * osgVisual requires for some proprietary modules a license from the correspondig manufacturer. |
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10 | * You have to aquire licenses for all used proprietary modules. |
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11 | * |
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12 | * This library is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * OpenSceneGraph Public License for more details. |
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16 | */ |
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17 | |
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18 | #include <osg/Referenced> |
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19 | #include <osg/notify> |
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20 | |
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21 | #include <osgViewer/Viewer> |
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22 | |
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23 | #include <osgDB/ReadFile> |
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24 | |
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25 | // OSG eventhandler |
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26 | #include <osgViewer/ViewerEventHandlers> |
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27 | |
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28 | // OSG manipulator |
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29 | #include <osgGA/TrackballManipulator> |
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30 | #include <osgGA/FlightManipulator> |
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31 | #include <osgGA/DriveManipulator> |
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32 | #include <osgGA/KeySwitchMatrixManipulator> |
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33 | #include <osgGA/StateSetManipulator> |
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34 | #include <osgGA/AnimationPathManipulator> |
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35 | #include <osgGA/TerrainManipulator> |
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36 | #include <osgGA/NodeTrackerManipulator> |
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37 | |
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38 | // Spacenavigator manipulator |
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39 | #ifdef USE_SPACENAVIGATOR |
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40 | #include <manip_spaceMouse.h> |
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41 | #include <manip_nodeTrackerSpaceMouse.h> |
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42 | #include <manip_freeSpaceMouse.h> |
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43 | #endif |
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44 | |
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45 | // Object mounted manipulator |
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46 | #include <manip_objectMounted.h> |
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47 | |
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48 | #ifdef USE_DISTORTION |
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49 | // Distortion |
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50 | #include <visual_distortion.h> |
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51 | #endif |
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52 | |
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53 | #ifdef USE_SKY_SILVERLINING |
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54 | // Sky |
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55 | #include <visual_skySilverlining.h> |
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56 | #endif |
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57 | |
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58 | // DataIO |
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59 | #include <visual_dataIO.h> |
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60 | #include <object_updater.h> |
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61 | |
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62 | // visual_object |
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63 | #include <visual_object.h> |
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64 | |
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65 | // visual_hud |
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66 | #include <visual_hud.h> |
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67 | #include <visual_debug_hud.h> |
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68 | |
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69 | // visual_draw2D |
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70 | #include <visual_draw2D.h> |
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71 | #include <visual_draw3D.h> |
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72 | |
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73 | // visual util |
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74 | #include <visual_util.h> |
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75 | |
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76 | // visual_vista2D |
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77 | #ifdef USE_VISTA2D |
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78 | #include <visual_vista2D.h> |
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79 | #endif |
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80 | |
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81 | // Test |
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82 | #include <dataIO_transportContainer.h> |
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83 | #include <osgDB/OutputStream> |
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84 | #include <iostream> |
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85 | |
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86 | |
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87 | |
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88 | namespace osgVisual |
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89 | { |
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90 | |
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91 | class visual_core : public osg::Referenced |
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92 | { |
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93 | public: |
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94 | visual_core(osg::ArgumentParser& arguments_); |
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95 | void initialize(); |
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96 | void shutdown(); |
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97 | |
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98 | void addManipulators(); |
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99 | void processCommandlineArguments(); |
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100 | bool loadTerrain(osg::ArgumentParser& arguments_); |
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101 | bool checkCommandlineArgumentsForFinalErrors(); |
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102 | |
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103 | void setupScenery(); |
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104 | |
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105 | protected: |
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106 | virtual ~visual_core(void); |
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107 | |
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108 | |
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109 | private: |
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110 | void mainLoop(); |
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111 | |
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112 | /** |
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113 | * Argument object, with contains all commandline arguments, which where called during programm sstartup |
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114 | */ |
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115 | osg::ArgumentParser& arguments; |
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116 | |
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117 | /** |
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118 | * This CSN is at the top node on the complete scenery. Only the nodes for distortion are located above this node. |
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119 | */ |
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120 | osg::ref_ptr<osg::CoordinateSystemNode> rootNode; |
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121 | |
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122 | /** |
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123 | * Reference pointer to the viewer instance. The viewer is the core of the graphical subsystem. |
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124 | */ |
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125 | osg::ref_ptr<osgViewer::Viewer> viewer; |
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126 | |
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127 | #ifdef USE_SPACENAVIGATOR |
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128 | /** |
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129 | * Spacemouse node tracker manipulator |
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130 | */ |
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131 | osg::ref_ptr<NodeTrackerSpaceMouse> mouseTrackerManip; |
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132 | |
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133 | /** |
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134 | * Space mouse hardware driver instance |
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135 | */ |
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136 | SpaceMouse* mouse; |
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137 | #endif |
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138 | |
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139 | /** |
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140 | * This Matrix manipulator is used for controlling Camera by Nodes. |
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141 | */ |
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142 | osg::ref_ptr<objectMountedManipulator> objectMountedCameraManip; |
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143 | |
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144 | |
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145 | #ifdef USE_SKY_SILVERLINING |
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146 | /** |
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147 | * Silverlining Sky instance |
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148 | */ |
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149 | osg::ref_ptr<visual_skySilverLining> sky; |
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150 | #endif |
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151 | |
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152 | #ifdef USE_DISTORTION |
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153 | /** |
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154 | * Distortion instance. |
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155 | */ |
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156 | osg::ref_ptr<visual_distortion> distortion; |
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157 | #endif |
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158 | |
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159 | osg::ref_ptr<visual_object> testObj; |
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160 | |
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161 | osg::ref_ptr<osgGA::NodeTrackerManipulator> nt; |
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162 | }; |
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163 | |
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164 | } // END NAMESPACE |
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