source: osgVisual/include/core/visual_core.h @ 152

Last change on this file since 152 was 144, checked in by Torben Dannhauer, 14 years ago

start to move osgVisual from argument based configuratiobn to xml file based configuration

File size: 4.3 KB
RevLine 
[32]1#pragma once
2/* -*-c++-*- osgVisual - Copyright (C) 2009-2010 Torben Dannhauer
3 *
4 * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under
5 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
6 * (at your option) any later version.  The full license is in LICENSE file
7 * included with this distribution, and on the openscenegraph.org website.
8 *
9 * osgVisual requires for some proprietary modules a license from the correspondig manufacturer.
10 * You have to aquire licenses for all used proprietary modules.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * OpenSceneGraph Public License for more details.
16*/
17
[125]18// XML Parser
19#include <stdio.h>
20#include <libxml/parser.h>
21#include <libxml/tree.h>
22
23
[32]24#include <osg/Referenced>
[97]25#include <osg/Notify>
[32]26
27#include <osgViewer/Viewer>
28
29#include <osgDB/ReadFile>
30
31// OSG eventhandler
32#include <osgViewer/ViewerEventHandlers>
33
34// OSG manipulator
35#include <osgGA/TrackballManipulator>
36#include <osgGA/FlightManipulator>
37#include <osgGA/DriveManipulator>
38#include <osgGA/KeySwitchMatrixManipulator>
39#include <osgGA/StateSetManipulator>
40#include <osgGA/AnimationPathManipulator>
41#include <osgGA/TerrainManipulator>
42#include <osgGA/NodeTrackerManipulator>
43
44// Spacenavigator manipulator
45#ifdef USE_SPACENAVIGATOR
46#include <manip_spaceMouse.h>
47#include <manip_nodeTrackerSpaceMouse.h>
48#include <manip_freeSpaceMouse.h>
49#endif
50
51// Object mounted manipulator
52#include <manip_objectMounted.h>
53
54#ifdef USE_DISTORTION
55// Distortion
56#include <visual_distortion.h>
57#endif
58
59#ifdef USE_SKY_SILVERLINING
60// Sky
[98]61#include <visual_skySilverLining.h>
[32]62#endif
63
64// DataIO
65#include <visual_dataIO.h>
66#include <object_updater.h>
67
68// visual_object
69#include <visual_object.h>
70
71// visual_hud
72#include <visual_hud.h>
73#include <visual_debug_hud.h>
74
75// visual_draw2D
76#include <visual_draw2D.h>
77#include <visual_draw3D.h>
78
79// visual util
80#include <visual_util.h>
81
82// visual_vista2D
83#ifdef USE_VISTA2D
84#include <visual_vista2D.h>
85#endif
86
87// Test
88#include <dataIO_transportContainer.h>
89#include <osgDB/OutputStream>
90#include <iostream>
91
92
93
[57]94
[32]95namespace osgVisual
96{
97
98class visual_core : public osg::Referenced
99{
[88]100        #include <leakDetection.h>
101
[32]102public:
103        visual_core(osg::ArgumentParser& arguments_);
104        void initialize();
105        void shutdown();
106
107        void addManipulators();
[125]108        void parseConfigFile(osg::ArgumentParser& arguments_);
109        void checkXMLNode(xmlNode * a_node);
[127]110        void parseModule(xmlNode * a_node);
[125]111        void parseScenery(xmlNode * a_node);
[129]112        void config(xmlNode * a_node);
[32]113        bool loadTerrain(osg::ArgumentParser& arguments_);
114        bool checkCommandlineArgumentsForFinalErrors();
115
116        void setupScenery();
117       
118protected:
119        virtual ~visual_core(void);
120
121
122private:
123        void mainLoop();
124
125        /**
126         * Argument object, with contains all commandline arguments, which where called during programm sstartup
127         */ 
128        osg::ArgumentParser& arguments;
129
130        /**
131         * This CSN is at the top node on the complete scenery. Only the nodes for distortion are located above this node.
132         */ 
133        osg::ref_ptr<osg::CoordinateSystemNode> rootNode;
134
135        /**
136         * Reference pointer to the viewer instance. The viewer is the core of the graphical subsystem.
137         */ 
138        osg::ref_ptr<osgViewer::Viewer> viewer;
139
[125]140        /**
[144]141         * XML configuration filename.
[125]142         */
[144]143        std::string configFilename;
[125]144
[144]145
[32]146#ifdef USE_SPACENAVIGATOR
147        /**
148         * Spacemouse node tracker manipulator
149         */ 
150        osg::ref_ptr<NodeTrackerSpaceMouse> mouseTrackerManip;
[55]151
152        /**
153         * Space mouse hardware driver instance
154         */ 
155        SpaceMouse* mouse;
[32]156#endif
157
158        /**
159         * This Matrix manipulator is used for controlling Camera by Nodes.
160         */ 
161        osg::ref_ptr<objectMountedManipulator> objectMountedCameraManip;
162
163
164#ifdef USE_SKY_SILVERLINING
165        /**
166         * Silverlining Sky instance
167         */ 
168        osg::ref_ptr<visual_skySilverLining> sky;
[129]169
170        xmlNode* skySilverliningConfig;
[32]171#endif
172
173#ifdef USE_DISTORTION
174        /**
175         * Distortion instance.
176         */ 
177        osg::ref_ptr<visual_distortion> distortion;
[129]178
179        xmlNode* distortionConfig;
[32]180#endif
181
182        osg::ref_ptr<visual_object> testObj;
183
184        osg::ref_ptr<osgGA::NodeTrackerManipulator> nt;
[87]185
186        osg::ref_ptr<visual_debug_hud> hud;
[32]187};
188
189}       // END NAMESPACE
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