1 | #pragma once |
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2 | /* -*-c++-*- osgVisual - Copyright (C) 2009-2010 Torben Dannhauer |
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3 | * |
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4 | * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under |
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5 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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6 | * (at your option) any later version. The full license is in LICENSE file |
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7 | * included with this distribution, and on the openscenegraph.org website. |
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8 | * |
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9 | * osgVisual requires for some proprietary modules a license from the correspondig manufacturer. |
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10 | * You have to aquire licenses for all used proprietary modules. |
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11 | * |
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12 | * This library is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * OpenSceneGraph Public License for more details. |
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16 | */ |
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17 | |
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18 | |
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19 | #include <osg/Referenced> |
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20 | #include <osg/Notify> |
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21 | |
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22 | #include <stdio.h> |
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23 | #include <fcntl.h> |
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24 | #include <sys/types.h> |
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25 | #include <string.h> |
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26 | #include <winsock2.h> |
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27 | #include <stdio.h> |
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28 | #include <string.h> |
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29 | #include <iostream> |
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30 | #include <sstream> |
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31 | |
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32 | |
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33 | namespace osgVisual |
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34 | { |
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35 | |
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36 | //////////////////////////////////////////////////////////// |
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37 | // Broadcaster |
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38 | // |
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39 | // Class definition for broadcasting a buffer to a LAN |
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40 | // |
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41 | |
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42 | class Broadcaster : public osg::Referenced |
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43 | { |
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44 | public : |
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45 | Broadcaster(); |
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46 | ~Broadcaster(); |
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47 | |
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48 | // Initialize Broadcaster and its socket. |
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49 | bool init(const short port_ = 0); |
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50 | |
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51 | // Set a recipient host. If this is used, the Broadcaster |
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52 | // no longer broadcasts, but rather directs UDP packets at |
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53 | // host. |
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54 | void setDestinationHost( const char *hostname ); |
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55 | |
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56 | // Send/broadcasts the buffer |
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57 | void transmitBuffer( const char* buffer, const unsigned int size ); |
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58 | |
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59 | private : |
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60 | |
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61 | SOCKET _so; // Socket-Handle |
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62 | |
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63 | bool _initialized; // Initialized Flag |
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64 | short _port; // Socketport |
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65 | |
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66 | SOCKADDR_IN saddr; // Datenstruktur zum Verwalten der SocketDaten der Protokollfamilie (Port, IP etc.) |
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67 | |
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68 | unsigned long _destinationAddress; // Destinationaddress |
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69 | |
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70 | WORD requestedWSAVersion; |
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71 | }; |
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72 | |
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73 | /////////////////////////////////////////////////////////// |
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74 | // Receiver |
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75 | // |
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76 | // Class definition for the recipient of a broadcasted message |
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77 | // |
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78 | class Receiver : public osg::Referenced |
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79 | { |
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80 | public : |
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81 | |
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82 | Receiver(); |
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83 | ~Receiver(); |
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84 | |
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85 | // Initialize Reciever and its socket. |
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86 | bool init( const short port_ ); |
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87 | |
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88 | /** |
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89 | * \brief Sync does a blocking wait to recieve next message |
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90 | * |
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91 | * Why max Datagram size of ~65000 bytes : http://www.erg.abdn.ac.uk/users/gorry/eg3567/inet-pages/udp.html |
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92 | * Good introduction into WSA sockets: http://www.htwm.de/~win/vorlesungen/sockets.pdf |
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93 | * |
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94 | * |
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95 | * @param writeInto_ : Stringstream to write socket data into |
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96 | */ |
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97 | void waitBlockingforSocketData( std::stringstream& writeInto_ ); |
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98 | |
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99 | private : |
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100 | SOCKET _so; // Socket-Handle |
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101 | SOCKADDR_IN saddr; |
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102 | char buffer[65000]; |
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103 | bool _initialized; // Initialized-Flag |
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104 | WORD requestedWSAVersion; |
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105 | }; |
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106 | |
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107 | } // END NAMESPACE |
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