source: experimental/osgVisualNG/visual_core.h @ 421

Last change on this file since 421 was 417, checked in by Torben Dannhauer, 12 years ago
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File size: 1.9 KB
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1#pragma once
2/* -*-c++-*- osgVisual - Copyright (C) 2009-2011 Torben Dannhauer
3 *
4 * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under
5 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
6 * (at your option) any later version.  The full license is in LICENSE file
7 * included with this distribution, and on the openscenegraph.org website.
8 *
9 * osgVisual requires for some proprietary modules a license from the correspondig manufacturer.
10 * You have to aquire licenses for all used proprietary modules.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * OpenSceneGraph Public License for more details.
16*/
17
18
19#include <osg/Referenced>
20#include <osg/Notify>
21#include <osgViewer/Viewer>
22#include <osgDB/ReadFile>
23
24
25
26namespace osgVisual
27{
28
29class visual_core : public osg::Referenced
30{
31
32public:
33        visual_core(osg::ArgumentParser& arguments_);
34        void initialize();
35        void shutdown();
36
37        bool loadTerrain(osg::ArgumentParser& arguments_);
38        bool checkCommandlineArgumentsForFinalErrors();
39
40        void setupScenery();
41
42protected:
43        /**
44         * \brief Destrcutor
45         *
46         */ 
47        virtual ~visual_core(void);
48
49private:
50        /**
51         * \brief This function starts the main rendering loop
52         *
53         */ 
54        void mainLoop();
55
56        /**
57         * Argument object, with contains all commandline arguments, which where called during programm sstartup
58         */ 
59        osg::ArgumentParser& arguments;
60
61        /**
62         * This CSN is at the top node on the complete scenery. Only the nodes for distortion are located above this node.
63         */ 
64        osg::ref_ptr<osg::CoordinateSystemNode> rootNode;
65
66        /**
67         * Reference pointer to the viewer instance. The viewer is the core of the graphical subsystem.
68         */ 
69        osg::ref_ptr<osgViewer::Viewer> viewer;
70
71};
72
73}       // END NAMESPACE
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