source: experimental/distortionNG/shaderIntensityMapVis.frag @ 426

Last change on this file since 426 was 393, checked in by Torben Dannhauer, 12 years ago

ProjectSyntropy? Distortion works! It a alpha version, some bugs are still not hunted down.

File size: 171 bytes
Line 
1uniform sampler2DRect sceneTexture;
2uniform sampler2DRect intensityMapTexture;
3
4void main(void)
5{
6        gl_FragColor = texture2DRect(intensityMapTexture, gl_FragCoord);
7}
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