source:
experimental/distortionNG/shaderIntensityMapVis.frag
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426
Last change on this file since 426 was 393, checked in by , 12 years ago | |
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File size: 171 bytes |
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1 | uniform sampler2DRect sceneTexture; |
2 | uniform sampler2DRect intensityMapTexture; |
3 | |
4 | void main(void) |
5 | { |
6 | gl_FragColor = texture2DRect(intensityMapTexture, gl_FragCoord); |
7 | } |
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