source:
experimental/distortionNG/shaderIntensityMapVis.frag
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410
Last change on this file since 410 was 393, checked in by , 12 years ago | |
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File size: 171 bytes |
Rev | Line | |
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[363] | 1 | uniform sampler2DRect sceneTexture; |
2 | uniform sampler2DRect intensityMapTexture; | |
3 | ||
4 | void main(void) | |
5 | { | |
6 | gl_FragColor = texture2DRect(intensityMapTexture, gl_FragCoord); | |
7 | } |
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